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<blockquote data-quote="GreatestHonor" data-source="post: 9065628" data-attributes="member: 7042229"><p>An accursed draconic monster mentioned in the myths of Eos. Its fantastical features seem to spit in the face of evolutionary science. Some suggest it may be the ancestral origin of all reptilian life, but scientists have uncovered no evidence to support this claim.</p><p></p><p><strong>Manxom</strong></p><p><em>Gargantuan Dragon, Unaligned</em><img src="https://www.enworld.org/attachments/1599001688295-png.125413/" alt="1599001688295.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Armor Class</strong> 20 (Natural Armor)</p><p><strong>Hit Points</strong> 388 (21d20 + 168)</p><p><strong>Speed</strong> 35 ft.</p><p><strong>Initiative</strong> 9 (-1)</p><p><img src="https://www.enworld.org/attachments/1599001689306-png.125414/" alt="1599001689306.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>25 (+7)</td><td>8 (-1)</td><td>26 (+8)</td><td>5 (-3)</td><td>12 (+1)</td><td>6 (-2)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599001691083-png.125415/" alt="1599001691083.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Saving Throws</strong> Str +11, Con +12</p><p><strong>Damage Resistance</strong> cold; bludgeoning, piercing, and slashing from nonmagical attacks</p><p><strong>Condition Immunities</strong> Petrified, Stunned</p><p><strong>Senses</strong> blindsight 15 ft., darkvision 120 ft., passive Perception 11</p><p><strong>Languages</strong> ——</p><p><strong>Challenge</strong> 18 (20,000 XP) <strong>Proficiency Bonus</strong> +6</p><p><img src="https://www.enworld.org/attachments/1599001692326-png.125416/" alt="1599001692326.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Colossal.</strong> The manxom’s space is 35 feet by 35 feet. Huge-sized and smaller creatures can enter and occupy its space, and have Advantage on melee attack rolls while doing so.</p><p></p><p><strong>Powerful Stomp.</strong> Each time the manxom makes a <em>Stomp</em> attack, it creates a pillar of stone that is 10 feet tall that fills a medium-sized space of its choice adjacent to it. If a creature is in this space, it must succeed a DC 21 Dexterity saving throw, or be knocked Prone. Whether it fails or succeeds the creature is then pushed into the nearest unoccupied space.</p><p></p><p><strong>Sturdy Stance.</strong> The manxom has Advantage on all saving throws against being knocked Prone or forcibly moved.</p><p></p><p><em><strong>Thick Scales.</strong></em> The manxom is immune to all forms of damage except psychic unless it takes 5 or more damage from a single attack.</p><p></p><p><strong><em>Menace (Mythic Trait, 1/Rest)</em>.</strong> When the manxom is reduced to 0 hit points it regains all of its hit points, loses all conditions, and recharges all of its abilities. Reward a party and additional 22,000 XP (44,000 XP total) when they activate this trait.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><em><strong>Multiattack.</strong></em> The manxom makes one <em>Bite</em> attack and one other attack of its choice.</p><p></p><p><em><strong>Bite.</strong></em> <em>Melee Weapon Attack:</em> +13 to hit, reach 15 ft., one target. <em>Hit.</em> 21 (4d6 + 7) piercing damage. If the target is a creature, it must succeed a DC 22 Constitution saving throw or suffer the effects of the <em>slow</em> spell. If the creature fails and is already suffering these effects, it is instead Petrified.</p><p></p><p><em><strong>Stomp.</strong></em> <em>Melee Weapon Attack:</em> +13 to hit, reach 5 ft., one target. <em>Hit.</em> 33 (4d12 + 7) bludgeoning damage. This attack is made with Advantage against creatures within the manxom’s space.</p><p></p><p><em><strong>Boulder.</strong></em> <em>Melee Weapon Attack:</em> +5 to hit, range 90/300 ft., one target. <em>Hit.</em> 17 (4d8 - 1) bludgeoning damage. If the target is a creature, it must succeed a DC 13 Dexterity saving throw or be pushed back up to 10 feet and knocked Prone.</p><p></p><p><em><strong>Tail Sweep.</strong></em> The manxom swings its tail in a 45-foot radius. Each creature in this area must succeed a DC 21 Strength saving throw, taking 21 (4d6 + 7) bludgeoning damage and being knocked Prone on a failed save, or taking half as much damage and not being knocked Prone on a success.</p><p></p><p><strong><u>LEGENDARY ACTIONS</u></strong></p><p>The manxom can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The manxom regains spent legendary actions at the start of its turn.</p><p></p><p><strong>Move.</strong> The manxom moves up to half of its speed.</p><p></p><p><em><strong>Petrifying Roar (Recharge 4-6).</strong></em> The manxom unleashes a powerful roar that sheds a mysterious gas in a 60-foot radius. Each creature in this area must succeed a DC 22 Constitution saving throw or be Petrified.</p><p></p><p><strong>Attack (Costs 2 Actions).</strong> The manxom makes one attack.</p></blockquote><p></p>
[QUOTE="GreatestHonor, post: 9065628, member: 7042229"] An accursed draconic monster mentioned in the myths of Eos. Its fantastical features seem to spit in the face of evolutionary science. Some suggest it may be the ancestral origin of all reptilian life, but scientists have uncovered no evidence to support this claim. [B]Manxom[/B] [I]Gargantuan Dragon, Unaligned[/I][IMG alt="1599001688295.png"]https://www.enworld.org/attachments/1599001688295-png.125413/[/IMG] [B]Armor Class[/B] 20 (Natural Armor) [B]Hit Points[/B] 388 (21d20 + 168) [B]Speed[/B] 35 ft. [B]Initiative[/B] 9 (-1) [IMG alt="1599001689306.png"]https://www.enworld.org/attachments/1599001689306-png.125414/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]25 (+7)[/TD] [TD]8 (-1)[/TD] [TD]26 (+8)[/TD] [TD]5 (-3)[/TD] [TD]12 (+1)[/TD] [TD]6 (-2)[/TD] [/TR] [/TABLE] [IMG alt="1599001691083.png"]https://www.enworld.org/attachments/1599001691083-png.125415/[/IMG] [B]Saving Throws[/B] Str +11, Con +12 [B]Damage Resistance[/B] cold; bludgeoning, piercing, and slashing from nonmagical attacks [B]Condition Immunities[/B] Petrified, Stunned [B]Senses[/B] blindsight 15 ft., darkvision 120 ft., passive Perception 11 [B]Languages[/B] —— [B]Challenge[/B] 18 (20,000 XP) [B]Proficiency Bonus[/B] +6 [IMG alt="1599001692326.png"]https://www.enworld.org/attachments/1599001692326-png.125416/[/IMG] [B]Colossal.[/B] The manxom’s space is 35 feet by 35 feet. Huge-sized and smaller creatures can enter and occupy its space, and have Advantage on melee attack rolls while doing so. [B]Powerful Stomp.[/B] Each time the manxom makes a [I]Stomp[/I] attack, it creates a pillar of stone that is 10 feet tall that fills a medium-sized space of its choice adjacent to it. If a creature is in this space, it must succeed a DC 21 Dexterity saving throw, or be knocked Prone. Whether it fails or succeeds the creature is then pushed into the nearest unoccupied space. [B]Sturdy Stance.[/B] The manxom has Advantage on all saving throws against being knocked Prone or forcibly moved. [I][B]Thick Scales.[/B][/I] The manxom is immune to all forms of damage except psychic unless it takes 5 or more damage from a single attack. [B][I]Menace (Mythic Trait, 1/Rest)[/I].[/B] When the manxom is reduced to 0 hit points it regains all of its hit points, loses all conditions, and recharges all of its abilities. Reward a party and additional 22,000 XP (44,000 XP total) when they activate this trait. [B][U]ACTIONS[/U][/B] [I][B]Multiattack.[/B][/I] The manxom makes one [I]Bite[/I] attack and one other attack of its choice. [I][B]Bite.[/B][/I] [I]Melee Weapon Attack:[/I] +13 to hit, reach 15 ft., one target. [I]Hit.[/I] 21 (4d6 + 7) piercing damage. If the target is a creature, it must succeed a DC 22 Constitution saving throw or suffer the effects of the [I]slow[/I] spell. If the creature fails and is already suffering these effects, it is instead Petrified. [I][B]Stomp.[/B][/I] [I]Melee Weapon Attack:[/I] +13 to hit, reach 5 ft., one target. [I]Hit.[/I] 33 (4d12 + 7) bludgeoning damage. This attack is made with Advantage against creatures within the manxom’s space. [I][B]Boulder.[/B][/I] [I]Melee Weapon Attack:[/I] +5 to hit, range 90/300 ft., one target. [I]Hit.[/I] 17 (4d8 - 1) bludgeoning damage. If the target is a creature, it must succeed a DC 13 Dexterity saving throw or be pushed back up to 10 feet and knocked Prone. [I][B]Tail Sweep.[/B][/I] The manxom swings its tail in a 45-foot radius. Each creature in this area must succeed a DC 21 Strength saving throw, taking 21 (4d6 + 7) bludgeoning damage and being knocked Prone on a failed save, or taking half as much damage and not being knocked Prone on a success. [B][U]LEGENDARY ACTIONS[/U][/B] The manxom can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The manxom regains spent legendary actions at the start of its turn. [B]Move.[/B] The manxom moves up to half of its speed. [I][B]Petrifying Roar (Recharge 4-6).[/B][/I] The manxom unleashes a powerful roar that sheds a mysterious gas in a 60-foot radius. Each creature in this area must succeed a DC 22 Constitution saving throw or be Petrified. [B]Attack (Costs 2 Actions).[/B] The manxom makes one attack. [/QUOTE]
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