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<blockquote data-quote="GreatestHonor" data-source="post: 9197918" data-attributes="member: 7042229"><p>[ATTACH=full]336219[/ATTACH]</p><p>Picture taken in game by Unknown</p><p></p><p>God of Earth. Legends tell of the Archaean absorbing the force of the cataclysmic Meteor as it hurtled down to Eos—and he still shoulders the stone in his deep sleep within the Disc. The Landforger was awakened from that slumber by the Oracle Lunafreya.</p><p></p><p><strong>Avatar of Titan</strong></p><p><em>Gargantuan Celestial (Deity), Neutral Good</em><img src="https://www.enworld.org/attachments/1599001688295-png.125413/" alt="1599001688295.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Armor Class</strong> 20 (Natural Armor)</p><p><strong>Hit Points</strong> 594 (29d20 + 290)</p><p><strong>Speed</strong> 90 ft.</p><p><img src="https://www.enworld.org/attachments/1599001689306-png.125414/" alt="1599001689306.png" class="fr-fic fr-dii fr-draggable " style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>30 (+10)</td><td>6 (-2)</td><td>30 (+10)</td><td>16 (+3)</td><td>20 (+5)</td><td>18 (+4)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599001691083-png.125415/" alt="1599001691083.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Saving Throws </strong>Str +19, Dex +7, Con +19, Int +12, Wis +14, Cha +13</p><p><strong>Skills </strong>Athletics +28, History +21, Perception +23, Religion +21</p><p><strong>Damage Resistance</strong> fire, force; bludgeoning, piercing, and slashing</p><p><strong>Damage Immunities</strong> poison; bludgeoning, piercing, and slashing from nonmagical attacks</p><p><strong>Condition Immunities</strong> blinded, charmed, deafened, exhaustion, frightened, poisoned, stunned</p><p><strong>Senses</strong> darkvision 300 ft., truesight 120 ft., passive perception 33</p><p><strong>Languages</strong> All, telepathy 300 ft.</p><p><strong>Challenge</strong> 30 (155,000 XP) <strong>Proficiency Bonus</strong> +9</p><p><img src="https://www.enworld.org/attachments/1599001692326-png.125416/" alt="1599001692326.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><em><strong>Astral Might.</strong></em> Titan’s attacks are considered magical for the purposes of overcoming damage resistances and immunities. In addition, Titan ignores damage resistances and treats damage immunities as resistances.</p><p></p><p><em><strong>Astral Nature.</strong></em> Titan does not age and cannot be aged by any means. He also does not need to eat, drink, sleep, or breath to survive.</p><p></p><p><strong><em>Colossal</em>.</strong> Titan occupies a 120-foot by 120-foot space and is 180 feet tall. A Huge-sized or smaller creature can enter Titan’s space and must do so to target him with an attack or effect with a reach or range of 40 feet or less. In addition, Titan has advantage on saving throws against being forcibly moved or knocked prone by such creatures.</p><p></p><p><strong><em>Earthglide</em>.</strong> Titan can move through dirt, stone, or similar materials as thought they were normal terrain. Additionally, Titan can move through refined metals and veins of metal as though they were difficult terrain.</p><p></p><p><strong><em>Godly Caster</em>.</strong> Titan can cast any at-will spell as a bonus action. In addition, Titan can concentrate on up to 2 spells at once. If his concentration is broken, both spells end simultaneously.</p><p></p><p><strong><em>Legendary Resistance</em>.</strong> If Titan fails a saving throw he can expend one unused legendary action to succeed instead.</p><p></p><p><strong><em>Limited Magic Immunity</em>.</strong> Unless he wishes to be affected, Titan is immune to spells of 3rd level or lower and has advantage on saving throws against all other spells and magical effects.</p><p></p><p><em><strong>God of the Earth (2/Short or Long Rest).</strong></em> If the aspect would be reduced to 0 hit points, it immediately gains all the benefits from long rest, except for replenishing any of this feature’s expended uses. Additionally, the aspect can now use the options in the "Mythic Actions" section for 1 hour. Award a party an additional 155,000 XP (465,000 XP total) for each time it defeats the aspect of Titan and its God of the Earth trait activates.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><em><strong>Titan Fist.</strong></em> <em>Melee Weapon Attack:</em> +19 to hit, reach 60 ft., one target. <em>Hit.</em> 65 (10d10 + 10) bludgeoning damage plus 21 (6d6) force damage. If the target is a creature it must succeed a DC 27 Strength saving throw or be knocked prone. Titan can also choose one of the following effects when making this attack:</p><ul> <li data-xf-list-type="ul">If the creature fails its initial saving throw it is also moved in one direction of Titan’s choice. If the creature is Medium or smaller it is moved up to 300 feet. If the creature is Large-sized, it is moved up to 120 feet. If the creature is Huge-sized or larger, it is moved up to 40 feet.</li> <li data-xf-list-type="ul">All other creatures in a 20-foot cube centered on the initial target must spend their reaction moving outside the the area in the most direct possible path, or make the same saving throw, suffering the same effects as the initial target on a failed save, or half as much damage on a success and not being knocked prone.</li> </ul><p><strong><em>Stomp</em>.</strong> Titan slams his foot down in a 40-foot cube inside of or within 30 feet of his space. Any creature within the cube must make a DC 27 Strength or Dexterity saving throw (creature’s choice) or take 78 (12d12) bludgeoning damage. In addition, every creature within 120 feet of Titan must make a DC 27 Dexterity saving throw or be knocked prone and take an additional 1d6 bludgeoning damage. Any creature within Titan’s space makes the second saving throw with disadvantage.</p><p></p><p><strong><em>Arm Sweep</em>.</strong> Titan swings his arm in a 60-foot cone. All creatures in the area must succeed a DC 27 saving throw, taking 44 (8d10) bludgeoning damage and being knocked prone on a failed save, or half as much damage and not being knocked prone on a success. Any structures or objects in the area take damage as normal and are collectively moved to one side of the cone determined by the GM.</p><p></p><p><strong><em>Boulder Toss</em>.</strong> <em>Ranged Weapon Attack:</em> +19 to hit, range 300/1,200 ft., one target. <em>Hit.</em> All creatures in a 60-foot radius centered on the initial target must succeed a DC 27 Dexterity saving throw, taking 62 (8d12 + 10) bludgeoning damage on a failed save, or half as much on a success. Any creature that fails the initial saving throw must also succeed a DC 27 Constitution saving throw or be stunned until the end of Titan’s next turn.</p><p></p><p><em><strong>Innate Spellcasting.</strong></em> Titan’s spellcasting ability is Strength (spell save DC 27, +19 to hit with spell attacks). Titan can innately cast the following spells at 5th-level or higher, requiring no components:</p><p></p><p>At-will: <em>commune (other Astrals only), earth tremor (20 foot sphere), erupting earth, greater restoration, stone shape, mold earth, transmute rock</em></p><p>3/Rest each: <em>bestow curse, bones of the earth, flesh to stone, move earth, planeshift (self only), remove curse, wall of stone</em></p><p>1/Rest each: <em>astral projection, earthquake (1 mile radius), teleport</em></p><p></p><p><strong><u>BONUS ACTIONS</u></strong></p><p><em><strong>Spellcast.</strong></em> Titan casts an at-will spell.</p><p></p><p><strong><u>REACTIONS</u></strong></p><p><em><strong>Disrupt Earthen Spell.</strong></em> If a creature Titan can see attempts to cast a spell such as <em>move earth</em>, <em>earthquake</em>, or another spell or a magical effect that would affect the earth, Titan stops the effects of the spell or magical effect from occurring.</p><p></p><p><strong><u>LEGENDARY ACTIONS</u></strong></p><p>Titan can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Titan regains spent legendary actions at the start of its turn.</p><p></p><p><strong><em>Attack</em>.</strong> Titan makes one attack against a creature within range.</p><p></p><p><strong><u>MYTHIC ACTIONS</u></strong></p><p>If Titan’s mythic trait is active, it can use the options below as legendary actions for 1 hour.</p><p><strong><em>Spellcast (Costs 3 Actions)</em>.</strong> Titan casts an innate spell.</p><p><strong><em>Deific Spell (Costs 3 Actions, 1/Short or Long Rest)</em>.</strong> Titan casts any spell at 9th level.</p><p><strong><em>Gaia’s Wrath (Costs 3 Actions, 1/Long Rest)</em>.</strong> Summoning all of his physical strength Titan makes a Titan Fist attack or a Boulder Toss attack. In addition to the attack’s normal effects, all 10-foot sections of land within 300 feet of the target, except those within Titan’s space, erupt upwards in 100-foot tall pillars. These pillars have an AC of 15, 30 hit points, and immunity to poison and psychic damage. Whenever a pillar is destroyed, it crumbles into a pile of loose stones in a 45-foot radius. Any creature within this radius when the pillar crumbles must make a DC 15 Dexterity saving throw, taking 5 (2d4) bludgeoning damage on a failed save, or half as much on a success. The area atop these pillars is difficult terrain, as is the area within 300 feet of these pillars. Lastly, all creatures within 1,200 feet of target and one the same surface, except for Titan and creatures of his choice, must succeed a DC 27 Dexterity saving throw. On a failed save, a creature takes 66 (12d10) bludgeoning damage, is knocked prone, and is stunned until the end of Titan’s next turn. On a successful saving throw, the creature takes half as much damage, is not knocked prone, and is not stunned.</p><p></p><p><strong><u>LAIR</u></strong></p><p>Titan sits in the Disc of Cauthess, holding up the meteor that provides Lestalum its thermal power source. Any creature that starts its turn within 3,000 feet of here must begin making Constitution saving throws when it first enters and after each hour it spends in this area or gain 1 level of exhaustion, to a maximum of 5 levels. Any creature within 600 feet of Titan while here takes 1d6 fire damage at the start of each of their turns. A creature resistant or immune to fire damage or immune to the effects of extreme heat does not need to make these saving throws and does not take the aforementioned damage.</p></blockquote><p></p>
[QUOTE="GreatestHonor, post: 9197918, member: 7042229"] [ATTACH type="full" alt="IMG_0699.jpeg"]336219[/ATTACH] Picture taken in game by Unknown God of Earth. Legends tell of the Archaean absorbing the force of the cataclysmic Meteor as it hurtled down to Eos—and he still shoulders the stone in his deep sleep within the Disc. The Landforger was awakened from that slumber by the Oracle Lunafreya. [B]Avatar of Titan[/B] [I]Gargantuan Celestial (Deity), Neutral Good[/I][IMG alt="1599001688295.png"]https://www.enworld.org/attachments/1599001688295-png.125413/[/IMG] [B]Armor Class[/B] 20 (Natural Armor) [B]Hit Points[/B] 594 (29d20 + 290) [B]Speed[/B] 90 ft. [IMG alt="1599001689306.png"]https://www.enworld.org/attachments/1599001689306-png.125414/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]30 (+10)[/TD] [TD]6 (-2)[/TD] [TD]30 (+10)[/TD] [TD]16 (+3)[/TD] [TD]20 (+5)[/TD] [TD]18 (+4)[/TD] [/TR] [/TABLE] [IMG alt="1599001691083.png"]https://www.enworld.org/attachments/1599001691083-png.125415/[/IMG] [B]Saving Throws [/B]Str +19, Dex +7, Con +19, Int +12, Wis +14, Cha +13 [B]Skills [/B]Athletics +28, History +21, Perception +23, Religion +21 [B]Damage Resistance[/B] fire, force; bludgeoning, piercing, and slashing [B]Damage Immunities[/B] poison; bludgeoning, piercing, and slashing from nonmagical attacks [B]Condition Immunities[/B] blinded, charmed, deafened, exhaustion, frightened, poisoned, stunned [B]Senses[/B] darkvision 300 ft., truesight 120 ft., passive perception 33 [B]Languages[/B] All, telepathy 300 ft. [B]Challenge[/B] 30 (155,000 XP) [B]Proficiency Bonus[/B] +9 [IMG alt="1599001692326.png"]https://www.enworld.org/attachments/1599001692326-png.125416/[/IMG] [I][B]Astral Might.[/B][/I] Titan’s attacks are considered magical for the purposes of overcoming damage resistances and immunities. In addition, Titan ignores damage resistances and treats damage immunities as resistances. [I][B]Astral Nature.[/B][/I] Titan does not age and cannot be aged by any means. He also does not need to eat, drink, sleep, or breath to survive. [B][I]Colossal[/I].[/B] Titan occupies a 120-foot by 120-foot space and is 180 feet tall. A Huge-sized or smaller creature can enter Titan’s space and must do so to target him with an attack or effect with a reach or range of 40 feet or less. In addition, Titan has advantage on saving throws against being forcibly moved or knocked prone by such creatures. [B][I]Earthglide[/I].[/B] Titan can move through dirt, stone, or similar materials as thought they were normal terrain. Additionally, Titan can move through refined metals and veins of metal as though they were difficult terrain. [B][I]Godly Caster[/I].[/B] Titan can cast any at-will spell as a bonus action. In addition, Titan can concentrate on up to 2 spells at once. If his concentration is broken, both spells end simultaneously. [B][I]Legendary Resistance[/I].[/B] If Titan fails a saving throw he can expend one unused legendary action to succeed instead. [B][I]Limited Magic Immunity[/I].[/B] Unless he wishes to be affected, Titan is immune to spells of 3rd level or lower and has advantage on saving throws against all other spells and magical effects. [I][B]God of the Earth (2/Short or Long Rest).[/B][/I] If the aspect would be reduced to 0 hit points, it immediately gains all the benefits from long rest, except for replenishing any of this feature’s expended uses. Additionally, the aspect can now use the options in the "Mythic Actions" section for 1 hour. Award a party an additional 155,000 XP (465,000 XP total) for each time it defeats the aspect of Titan and its God of the Earth trait activates. [B][U]ACTIONS[/U][/B] [I][B]Titan Fist.[/B][/I] [I]Melee Weapon Attack:[/I] +19 to hit, reach 60 ft., one target. [I]Hit.[/I] 65 (10d10 + 10) bludgeoning damage plus 21 (6d6) force damage. If the target is a creature it must succeed a DC 27 Strength saving throw or be knocked prone. Titan can also choose one of the following effects when making this attack: [LIST] [*]If the creature fails its initial saving throw it is also moved in one direction of Titan’s choice. If the creature is Medium or smaller it is moved up to 300 feet. If the creature is Large-sized, it is moved up to 120 feet. If the creature is Huge-sized or larger, it is moved up to 40 feet. [*]All other creatures in a 20-foot cube centered on the initial target must spend their reaction moving outside the the area in the most direct possible path, or make the same saving throw, suffering the same effects as the initial target on a failed save, or half as much damage on a success and not being knocked prone. [/LIST] [B][I]Stomp[/I].[/B] Titan slams his foot down in a 40-foot cube inside of or within 30 feet of his space. Any creature within the cube must make a DC 27 Strength or Dexterity saving throw (creature’s choice) or take 78 (12d12) bludgeoning damage. In addition, every creature within 120 feet of Titan must make a DC 27 Dexterity saving throw or be knocked prone and take an additional 1d6 bludgeoning damage. Any creature within Titan’s space makes the second saving throw with disadvantage. [B][I]Arm Sweep[/I].[/B] Titan swings his arm in a 60-foot cone. All creatures in the area must succeed a DC 27 saving throw, taking 44 (8d10) bludgeoning damage and being knocked prone on a failed save, or half as much damage and not being knocked prone on a success. Any structures or objects in the area take damage as normal and are collectively moved to one side of the cone determined by the GM. [B][I]Boulder Toss[/I].[/B] [I]Ranged Weapon Attack:[/I] +19 to hit, range 300/1,200 ft., one target. [I]Hit.[/I] All creatures in a 60-foot radius centered on the initial target must succeed a DC 27 Dexterity saving throw, taking 62 (8d12 + 10) bludgeoning damage on a failed save, or half as much on a success. Any creature that fails the initial saving throw must also succeed a DC 27 Constitution saving throw or be stunned until the end of Titan’s next turn. [I][B]Innate Spellcasting.[/B][/I] Titan’s spellcasting ability is Strength (spell save DC 27, +19 to hit with spell attacks). Titan can innately cast the following spells at 5th-level or higher, requiring no components: At-will: [I]commune (other Astrals only), earth tremor (20 foot sphere), erupting earth, greater restoration, stone shape, mold earth, transmute rock[/I] 3/Rest each: [I]bestow curse, bones of the earth, flesh to stone, move earth, planeshift (self only), remove curse, wall of stone[/I] 1/Rest each: [I]astral projection, earthquake (1 mile radius), teleport[/I] [B][U]BONUS ACTIONS[/U][/B] [I][B]Spellcast.[/B][/I] Titan casts an at-will spell. [B][U]REACTIONS[/U][/B] [I][B]Disrupt Earthen Spell.[/B][/I] If a creature Titan can see attempts to cast a spell such as [I]move earth[/I], [I]earthquake[/I], or another spell or a magical effect that would affect the earth, Titan stops the effects of the spell or magical effect from occurring. [B][U]LEGENDARY ACTIONS[/U][/B] Titan can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Titan regains spent legendary actions at the start of its turn. [B][I]Attack[/I].[/B] Titan makes one attack against a creature within range. [B][U]MYTHIC ACTIONS[/U][/B] If Titan’s mythic trait is active, it can use the options below as legendary actions for 1 hour. [B][I]Spellcast (Costs 3 Actions)[/I].[/B] Titan casts an innate spell. [B][I]Deific Spell (Costs 3 Actions, 1/Short or Long Rest)[/I].[/B] Titan casts any spell at 9th level. [B][I]Gaia’s Wrath (Costs 3 Actions, 1/Long Rest)[/I].[/B] Summoning all of his physical strength Titan makes a Titan Fist attack or a Boulder Toss attack. In addition to the attack’s normal effects, all 10-foot sections of land within 300 feet of the target, except those within Titan’s space, erupt upwards in 100-foot tall pillars. These pillars have an AC of 15, 30 hit points, and immunity to poison and psychic damage. Whenever a pillar is destroyed, it crumbles into a pile of loose stones in a 45-foot radius. Any creature within this radius when the pillar crumbles must make a DC 15 Dexterity saving throw, taking 5 (2d4) bludgeoning damage on a failed save, or half as much on a success. The area atop these pillars is difficult terrain, as is the area within 300 feet of these pillars. Lastly, all creatures within 1,200 feet of target and one the same surface, except for Titan and creatures of his choice, must succeed a DC 27 Dexterity saving throw. On a failed save, a creature takes 66 (12d10) bludgeoning damage, is knocked prone, and is stunned until the end of Titan’s next turn. On a successful saving throw, the creature takes half as much damage, is not knocked prone, and is not stunned. [B][U]LAIR[/U][/B] Titan sits in the Disc of Cauthess, holding up the meteor that provides Lestalum its thermal power source. Any creature that starts its turn within 3,000 feet of here must begin making Constitution saving throws when it first enters and after each hour it spends in this area or gain 1 level of exhaustion, to a maximum of 5 levels. Any creature within 600 feet of Titan while here takes 1d6 fire damage at the start of each of their turns. A creature resistant or immune to fire damage or immune to the effects of extreme heat does not need to make these saving throws and does not take the aforementioned damage. [/QUOTE]
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