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<blockquote data-quote="GreatestHonor" data-source="post: 9203755" data-attributes="member: 7042229"><p>[ATTACH=full]336217[/ATTACH]</p><p><em>Art by </em><a href="https://rakavka.artstation.com/" target="_blank"><em>Lucy Rakavka</em></a></p><p></p><p>Goddess of Ice. The Glacian's place among the Six lies opposite that of the Infernian, Ifrit. Roused suddenly from hibernation in Ghorovas Rift, the Frostbearer brought the chill wind of death to bear on half the imperial army before suffering her own corporeal demise.</p><p></p><p><strong>Avatar of Shiva</strong></p><p><em>Medium Celestial (Deity), Neutral Good</em></p><p><img src="https://www.enworld.org/attachments/1599001688295-png.125413/" alt="1599001688295.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Armor Class</strong> 20 (Natural Armor)</p><p><strong>Hit Points</strong> 437 (38d8 + 266)</p><p><strong>Speed</strong> 45 ft., fly 90 ft.</p><p><strong>Initiative</strong> 17 (+7)</p><p><img src="https://www.enworld.org/attachments/1599001689306-png.125414/" alt="1599001689306.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>18 (+4)</td><td>25 (+7)</td><td>24 (+7)</td><td>20 (+5)</td><td>22 (+6)</td><td>23 (+6)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599001691083-png.125415/" alt="1599001691083.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Saving Throws </strong>Str +13, Dex +16, Con +16, Int +14, Wis +15, Cha +15</p><p><strong>Skills </strong>Acrobatics +25, Deception +24, History +23, Perception +24, Religion +23</p><p><strong>Damage Resistance</strong> bludgeoning, piercing, and slashing</p><p><strong>Damage Immunities</strong> cold, poison; bludgeoning, piercing, and slashing from nonmagical attacks</p><p><strong>Condition Immunities</strong> Blinded, Charmed, Deafened, Exhaustion, Frightened, Poisoned, Stunned</p><p><strong>Senses</strong> darkvision 300 ft., truesight 120 ft., passive Perception 34</p><p><strong>Languages</strong> All, telepathy 300 ft.</p><p><strong>Challenge</strong> 30 (155,000 XP) <strong>Proficiency Bonus</strong> +9</p><p><img src="https://www.enworld.org/attachments/1599001692326-png.125416/" alt="1599001692326.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><em><strong>Astral Might.</strong></em> Shiva’s attacks are considered magical for the purposes of overcoming damage resistances and immunities. In addition, Shiva ignores damage resistances and treats damage immunities as resistances.</p><p></p><p><em><strong>Astral Nature.</strong></em> Shiva does not age and cannot be aged by any means. She also do not need to eat, drink, sleep, or breath to survive.</p><p></p><p><strong><em>Blizzard Aura.</em></strong> Shiva can activate or deactivate a powerful winter storm that remains centered on her at all times, requiring no action. The storm initially forms over the course of 1 minute and occupies a 25-mile radius cylinder that is 5 miles tall. Any creature other than Shiva, any Glacian Sprites (see below), and any creature of her choice that enters this area or starts its turn in this area must make a DC 23 Constitution saving throw or take 10 (3d6) cold damage and gain 1 level of Exhaustion, to a maximum of 5 levels. While in this area any creature other than Shiva, any Glacian Sprites, and any other creature of her choice, can only see normally out to a radius of 30 feet in front of them. Attempts to see or target from 31 feet to 40 feet are lightly obscured, and any attempt to do so past this range is considered heavily obscured.</p><p></p><p><strong><em>Godly Caste</em>r.</strong> Shiva can cast any at-will spell as a bonus action. In addition, Shiva can concentrate on up to 2 spells at once. If her concentration is broken, both spells end simultaneously.</p><p></p><p><strong><em>Legendary Resistance</em>.</strong> If Shiva fails a saving throw she can expend one unused legendary action to succeed instead.</p><p></p><p><strong><em>Limited Magic Immunity</em>.</strong> Unless she wishes to be affected, Shiva is immune to spells of 3rd level or lower and has Advantage on saving throws against all other spells and magical effects.</p><p></p><p><strong><em>Master of Cold</em>.</strong> Whenever Shiva takes cold damage, she instead takes none and regains a number of hit points equal to the damage dealt. Additionally, she can move through ice and creatures made of ice as though they were normal terrain.</p><p></p><p><em><strong>God of Ice (2/Short or Long Rest).</strong></em> If the aspect would be reduced to 0 hit points, it immediately gains all the benefits from long rest, except for replenishing any of this feature’s expended uses. Additionally, the aspect can now use the options in the "Mythic Actions" section for 1 hour. Award a party an additional 155,000 XP (465,000 XP total) for each time it defeats the Aspect of Shiva and its God of Ice trait activates.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><em><strong>Frozen Touch.</strong></em> <em>Melee Spell Attack:</em> +15 to hit, reach 5 ft., one target. <em>Hit.</em> 35 (6d8 + 6) cold damage plus 27 (6d8) necrotic damage. If the target is a creature it must succeed a DC 27 Constitution saving throw or be Petrified. This Petrification can be removed by greater restoration or similar magic, or by dealing at least 20 fire damage to the creature. A creature brought to 0 hit points by this attack is killed instantly and their body is transformed into frost, ice, snow, or a similar material of Shiva’s choice.</p><p></p><p><strong><em>Alter Form</em>.</strong> As an action, Shiva can do one of the following:</p><ul> <li data-xf-list-type="ul">Shiva can become Gargantuan-sized, multiplying the reach and range of all her abilities by 4, retaining all of her statistics otherwise.</li> <li data-xf-list-type="ul">Shiva can transform into a Medium or Small-sized Humanoid retaining all her current statistics.</li> </ul><p>While using this ability, Shiva cannot use this ability again until she dismisses her current form as an action or bonus action. Otherwise, Shiva remains in this new form indefinitely.</p><p></p><p><em><strong>Innate Spellcasting.</strong></em> Shiva’s spellcasting ability is Charisma (spell save DC 23, +15 to hit with spell attacks). Shiva can innately cast the following spells at 5th-level or higher, requiring no components:</p><p></p><p>At-will: <em>armor of agathys, commune (other Astrals only), greater restoration, ice knife, ray of frost (6d8)</em></p><p>3/Rest each: <em>bestow curse, cone of cold, freezing sphere, planeshift (self only), remove curse, rime’s binding ice (6th level, 90 feet)</em></p><p>1/Rest each: <em>astral projection, teleport, wall of ice (9th level)</em></p><p></p><p><strong><u>BONUS ACTIONS</u></strong></p><p><em><strong>Spellcast.</strong></em> Shiva casts an at-will spell.</p><p></p><p><strong><u>REACTIONS</u></strong></p><p><em><strong>Disrupt Cold Spell.</strong></em> If a creature Shiva can see attempts to cast a spell such as <em>ray of frost</em>, <em>ice knife</em>, or another spell or a magical effect that would deal cold damage or create ice or a similar effect, Shiva stops the effects of the spell or magical effect from occurring.</p><p></p><p><strong><u>LEGENDARY ACTIONS</u></strong></p><p>Shiva can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Shiva regains spent legendary actions at the start of her turn.</p><p></p><p><strong><em>Attack</em>.</strong> Shiva makes one <em>Frozen Touch</em> attack.</p><p></p><p><strong><em>Duplicate (Costs 2 Actions)</em>.</strong> Shiva creates 1 (1d4-1, minimum of one) Glacian Sprites into unoccupied spaces within 30 feet.</p><p></p><p><strong><u>MYTHIC ACTIONS</u></strong></p><p>If Shiva’s mythic trait is active, she can use the options below as legendary actions for 1 hour.</p><p></p><p><strong><em>Spellcast (Costs 3 Actions)</em>.</strong> Shiva casts an innate spell.</p><p></p><p><strong><em>Diamond Dust (Costs 3 Actions, 1/Long Rest)</em>.</strong> Shiva summons 7 (2d6) Glacian Sprites in unoccupied spaces within 30 feet. All creatures within 120 feet of Shiva must make a DC 23 Constitution saving throw, taking 27 (6d8) cold damage on a failed save, or half as much on a success. In addition, Shiva chooses one creature she can see within 60 feet and forces it to make an additional DC 23 Constitution saving throw. On a failed save, the creature takes 71 (11d12) cold damage plus 71 (11d12) necrotic damage and is Petrified. On a successful save the creature takes half as much damage and suffers the effect of the <em>slow</em> spell. This Petrification can be removed by the spell <em>greater restoration</em> or similar magic, or by dealing at least 50 fire damage to the Petrified creature. A creature reduced to 0 hit points by damage dealt by diamond dust is killed instantly and its body is transformed into frost, ice, snow, or a similar material of Shiva’s choice.</p></blockquote><p></p>
[QUOTE="GreatestHonor, post: 9203755, member: 7042229"] [ATTACH type="full" alt="IMG_0700.jpeg"]336217[/ATTACH] [I]Art by [/I][URL='https://rakavka.artstation.com/'][I]Lucy Rakavka[/I][/URL] Goddess of Ice. The Glacian's place among the Six lies opposite that of the Infernian, Ifrit. Roused suddenly from hibernation in Ghorovas Rift, the Frostbearer brought the chill wind of death to bear on half the imperial army before suffering her own corporeal demise. [B]Avatar of Shiva[/B] [I]Medium Celestial (Deity), Neutral Good[/I] [IMG alt="1599001688295.png"]https://www.enworld.org/attachments/1599001688295-png.125413/[/IMG] [B]Armor Class[/B] 20 (Natural Armor) [B]Hit Points[/B] 437 (38d8 + 266) [B]Speed[/B] 45 ft., fly 90 ft. [B]Initiative[/B] 17 (+7) [IMG alt="1599001689306.png"]https://www.enworld.org/attachments/1599001689306-png.125414/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]18 (+4)[/TD] [TD]25 (+7)[/TD] [TD]24 (+7)[/TD] [TD]20 (+5)[/TD] [TD]22 (+6)[/TD] [TD]23 (+6)[/TD] [/TR] [/TABLE] [IMG alt="1599001691083.png"]https://www.enworld.org/attachments/1599001691083-png.125415/[/IMG] [B]Saving Throws [/B]Str +13, Dex +16, Con +16, Int +14, Wis +15, Cha +15 [B]Skills [/B]Acrobatics +25, Deception +24, History +23, Perception +24, Religion +23 [B]Damage Resistance[/B] bludgeoning, piercing, and slashing [B]Damage Immunities[/B] cold, poison; bludgeoning, piercing, and slashing from nonmagical attacks [B]Condition Immunities[/B] Blinded, Charmed, Deafened, Exhaustion, Frightened, Poisoned, Stunned [B]Senses[/B] darkvision 300 ft., truesight 120 ft., passive Perception 34 [B]Languages[/B] All, telepathy 300 ft. [B]Challenge[/B] 30 (155,000 XP) [B]Proficiency Bonus[/B] +9 [IMG alt="1599001692326.png"]https://www.enworld.org/attachments/1599001692326-png.125416/[/IMG] [I][B]Astral Might.[/B][/I] Shiva’s attacks are considered magical for the purposes of overcoming damage resistances and immunities. In addition, Shiva ignores damage resistances and treats damage immunities as resistances. [I][B]Astral Nature.[/B][/I] Shiva does not age and cannot be aged by any means. She also do not need to eat, drink, sleep, or breath to survive. [B][I]Blizzard Aura.[/I][/B] Shiva can activate or deactivate a powerful winter storm that remains centered on her at all times, requiring no action. The storm initially forms over the course of 1 minute and occupies a 25-mile radius cylinder that is 5 miles tall. Any creature other than Shiva, any Glacian Sprites (see below), and any creature of her choice that enters this area or starts its turn in this area must make a DC 23 Constitution saving throw or take 10 (3d6) cold damage and gain 1 level of Exhaustion, to a maximum of 5 levels. While in this area any creature other than Shiva, any Glacian Sprites, and any other creature of her choice, can only see normally out to a radius of 30 feet in front of them. Attempts to see or target from 31 feet to 40 feet are lightly obscured, and any attempt to do so past this range is considered heavily obscured. [B][I]Godly Caste[/I]r.[/B] Shiva can cast any at-will spell as a bonus action. In addition, Shiva can concentrate on up to 2 spells at once. If her concentration is broken, both spells end simultaneously. [B][I]Legendary Resistance[/I].[/B] If Shiva fails a saving throw she can expend one unused legendary action to succeed instead. [B][I]Limited Magic Immunity[/I].[/B] Unless she wishes to be affected, Shiva is immune to spells of 3rd level or lower and has Advantage on saving throws against all other spells and magical effects. [B][I]Master of Cold[/I].[/B] Whenever Shiva takes cold damage, she instead takes none and regains a number of hit points equal to the damage dealt. Additionally, she can move through ice and creatures made of ice as though they were normal terrain. [I][B]God of Ice (2/Short or Long Rest).[/B][/I] If the aspect would be reduced to 0 hit points, it immediately gains all the benefits from long rest, except for replenishing any of this feature’s expended uses. Additionally, the aspect can now use the options in the "Mythic Actions" section for 1 hour. Award a party an additional 155,000 XP (465,000 XP total) for each time it defeats the Aspect of Shiva and its God of Ice trait activates. [B][U]ACTIONS[/U][/B] [I][B]Frozen Touch.[/B][/I] [I]Melee Spell Attack:[/I] +15 to hit, reach 5 ft., one target. [I]Hit.[/I] 35 (6d8 + 6) cold damage plus 27 (6d8) necrotic damage. If the target is a creature it must succeed a DC 27 Constitution saving throw or be Petrified. This Petrification can be removed by greater restoration or similar magic, or by dealing at least 20 fire damage to the creature. A creature brought to 0 hit points by this attack is killed instantly and their body is transformed into frost, ice, snow, or a similar material of Shiva’s choice. [B][I]Alter Form[/I].[/B] As an action, Shiva can do one of the following: [LIST] [*]Shiva can become Gargantuan-sized, multiplying the reach and range of all her abilities by 4, retaining all of her statistics otherwise. [*]Shiva can transform into a Medium or Small-sized Humanoid retaining all her current statistics. [/LIST] While using this ability, Shiva cannot use this ability again until she dismisses her current form as an action or bonus action. Otherwise, Shiva remains in this new form indefinitely. [I][B]Innate Spellcasting.[/B][/I] Shiva’s spellcasting ability is Charisma (spell save DC 23, +15 to hit with spell attacks). Shiva can innately cast the following spells at 5th-level or higher, requiring no components: At-will: [I]armor of agathys, commune (other Astrals only), greater restoration, ice knife, ray of frost (6d8)[/I] 3/Rest each: [I]bestow curse, cone of cold, freezing sphere, planeshift (self only), remove curse, rime’s binding ice (6th level, 90 feet)[/I] 1/Rest each: [I]astral projection, teleport, wall of ice (9th level)[/I] [B][U]BONUS ACTIONS[/U][/B] [I][B]Spellcast.[/B][/I] Shiva casts an at-will spell. [B][U]REACTIONS[/U][/B] [I][B]Disrupt Cold Spell.[/B][/I] If a creature Shiva can see attempts to cast a spell such as [I]ray of frost[/I], [I]ice knife[/I], or another spell or a magical effect that would deal cold damage or create ice or a similar effect, Shiva stops the effects of the spell or magical effect from occurring. [B][U]LEGENDARY ACTIONS[/U][/B] Shiva can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Shiva regains spent legendary actions at the start of her turn. [B][I]Attack[/I].[/B] Shiva makes one [I]Frozen Touch[/I] attack. [B][I]Duplicate (Costs 2 Actions)[/I].[/B] Shiva creates 1 (1d4-1, minimum of one) Glacian Sprites into unoccupied spaces within 30 feet. [B][U]MYTHIC ACTIONS[/U][/B] If Shiva’s mythic trait is active, she can use the options below as legendary actions for 1 hour. [B][I]Spellcast (Costs 3 Actions)[/I].[/B] Shiva casts an innate spell. [B][I]Diamond Dust (Costs 3 Actions, 1/Long Rest)[/I].[/B] Shiva summons 7 (2d6) Glacian Sprites in unoccupied spaces within 30 feet. All creatures within 120 feet of Shiva must make a DC 23 Constitution saving throw, taking 27 (6d8) cold damage on a failed save, or half as much on a success. In addition, Shiva chooses one creature she can see within 60 feet and forces it to make an additional DC 23 Constitution saving throw. On a failed save, the creature takes 71 (11d12) cold damage plus 71 (11d12) necrotic damage and is Petrified. On a successful save the creature takes half as much damage and suffers the effect of the [I]slow[/I] spell. This Petrification can be removed by the spell [I]greater restoration[/I] or similar magic, or by dealing at least 50 fire damage to the Petrified creature. A creature reduced to 0 hit points by damage dealt by diamond dust is killed instantly and its body is transformed into frost, ice, snow, or a similar material of Shiva’s choice. [/QUOTE]
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