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<blockquote data-quote="GreatestHonor" data-source="post: 9206037" data-attributes="member: 7042229"><p>[ATTACH=full]336225[/ATTACH]</p><p>Photo taken in game by Unknown</p><p></p><p>Goddess of the Seas. The Hydraean took rest under the Celluna Cascades after the Astral War, yet her ruinous fury carried on the waves, never dissipating. Besought by the Oracle Lunafreya, the tempestuous Tidemother rose once more.</p><p></p><p><strong>Avatar of Leviathan</strong></p><p><em>Gargantuan Celestial (Deity), Neutral</em></p><p><img src="https://www.enworld.org/attachments/1599001688295-png.125413/" alt="1599001688295.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Armor Class</strong> 22 (Natural Armor)</p><p><strong>Hit Points</strong> 429 (26d20 + 156)</p><p><strong>Speed</strong> 30 ft., fly 120 ft., swim 200 ft.</p><p><img src="https://www.enworld.org/attachments/1599001689306-png.125414/" alt="1599001689306.png" class="fr-fic fr-dii fr-draggable " style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>22 (+6)</td><td>26 (+8)</td><td>23 (+6)</td><td>23 (+6)</td><td>24 (+7)</td><td>27 (+8)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599001691083-png.125415/" alt="1599001691083.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Saving Throws </strong>Str +15, Dex +17, Con +15, Int +15, Wis +16, Cha +17</p><p><strong>Skills </strong>History +24, Nature +24, Perception +25, Religion +24</p><p><strong>Damage Resistance</strong> acid, cold, bludgeoning, piercing, and slashing</p><p><strong>Damage Immunities</strong> poison; bludgeoning, piercing, and slashing from nonmagical attacks</p><p><strong>Condition Immunities</strong> blinded, charmed, deafened, exhaustion, frightened, poisoned, stunned</p><p><strong>Senses</strong> darkvision 300 ft., truesight 120 ft., passive perception 35</p><p><strong>Languages</strong> All, telepathy 300 ft.</p><p><strong>Challenge</strong> 30 (155,000 XP) <strong>Proficiency Bonus</strong> +9</p><p><img src="https://www.enworld.org/attachments/1599001692326-png.125416/" alt="1599001692326.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><em><strong>Astral Might.</strong></em> Leviathan’s attacks are considered magical for the purposes of overcoming damage resistances and immunities. In addition, Leviathan ignores damage resistances and treats damage immunities as resistances.</p><p></p><p><em><strong>Astral Nature.</strong></em> Leviathan does not age and cannot be aged by any means. She also does not need to eat, drink, sleep, or breath to survive.</p><p></p><p><strong><em>Colossal</em>.</strong> Leviathan occupies a 150-foot by 150-foot space and is 700 feet tall. Creatures occupying a 25’ by 25’ or smaller area can enter her space and must do so to target her with a reach or range of 90 feet or less. Additionally, Leviathan has advantage on saving throws against being forcibly moved or knocked prone by such creatures.</p><p></p><p><strong><em>Godly Caster.</em></strong> Leviathan can cast any at-will spell as a bonus action. In addition, Leviathan can concentrate on up to 2 spells at once. If her concentration is broken, both spells end simultaneously.</p><p></p><p><strong><em>Legendary Resistance</em>.</strong> If Leviathan fails a saving throw she can expend one unused legendary action to succeed instead.</p><p></p><p><strong><em>Limited Magic Immunity</em>.</strong> Unless she wishes to be affected, Leviathan is immune to spells of 3rd level or lower and has advantage on saving throws against all other spells and magical effects.</p><p></p><p><strong><em>Serpentine Body</em>.</strong> Leviathan can move through openings of at least 20 feet wide without squeezing.</p><p></p><p><strong><em>Water Travel</em>.</strong> As an action, Leviathan can touch a collection of water and teleport to any other collection of water on the same plane.</p><p></p><p><em><strong>God of the Sea (2/Short or Long Rest).</strong></em> If the aspect would be reduced to 0 hit points, it immediately gains all the benefits from long rest, except for replenishing any of this feature’s expended uses. Additionally, the aspect can now use the options in the "Mythic Actions" section for 1 hour. Award a party an additional 155,000 XP (465,000 XP total) for each time it defeats the Aspect of Leviathan and its God of the Sea trait activates.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><strong><em>Multiattack</em>.</strong> Leviathan makes three water orb attacks.</p><p></p><p><strong><em>Water Orb</em>.</strong> <em>Ranged Weapon Attack:</em> +17 to hit, range 180/600 ft., one target. <em>Hit.</em> 24 (3d10 + 8) piercing damage plus 21 (4d6) cold damage. If the target is a creature it must succeed on a DC 25 Strength saving throw or be pushed back 15 feet. A creature that fails this save by 5 or more is also knocked prone.</p><p></p><p><strong><em>Watery Transformation</em>.</strong> Leviathan transforms into a mass of water that occupies a 100’ by 100’ area. While in this form Leviathan gains resistance to fire, and thunder damage, immunity to acid and cold damage, and vulnerability to lightning. She looses her flying speed, her walking speed increases to 90 feet, and she can move through any opening large enough for any amount of water to pass through without squeezing. Any creature that enters or starts its turn in her space takes 39 (6d12) bludgeoning damage plus 21 (4d6) cold damage. She cannot make weapon attacks while in this form, and can revert back into her true form as a bonus action.</p><p></p><p><em><strong>Innate Spellcasting.</strong></em> Leviathan’s spellcasting ability is Wisdom (spell save DC 25, +17 to hit with spell attacks). Leviathan can innately cast the following spells at 5th-level or higher, requiring no components:</p><p></p><p>At-will: <em>air bubble, commune (other Astrals only), create or destroy water, greater restoration, shape water, wall of water, water walk</em></p><p>3/Rest each: <em>bestow curse, control water, planeshift (self only), remove curse, watery sphere</em></p><p>1/Rest each: <em>abi-dalzim’s horrid wilting, astral projection, control weather, tsunami (1 mile long, 500 feet tall, 90 feet thick, no reduction in damage), whirlwind</em></p><p></p><p><strong><u>BONUS ACTIONS</u></strong></p><p><em><strong>Spellcast.</strong></em> Leviathan casts an at-will spell.</p><p></p><p><strong><u>REACTIONS</u></strong></p><p><em><strong>Disrupt Water Spell.</strong></em> If a creature Leviathan can see attempts to cast a spell such as <em>control water</em>, <em>create or destroy water</em>, or another spell or a magical effect that would directly manipulate water in any way, Leviathan stops the effects of the spell or magical effect from occurring.</p><p></p><p><strong><u>LEGENDARY ACTIONS</u></strong></p><p>Leviathan can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Leviathan regains spent legendary actions at the start of her turn.</p><p></p><p><strong><em>Attack</em>.</strong> Leviathan makes one attack against a creature within range.</p><p><strong><em>Spellcast (Costs 2 Actions)</em>.</strong> Leviathan casts an at-will spell.</p><p></p><p><strong><u>MYTHIC ACTIONS</u></strong></p><p>If Leviathan’s mythic trait is active, she can use the options below as legendary actions for 1 hour.</p><p><strong><em>Spellcast (Costs 3 Actions)</em>.</strong> Leviathan casts an innate spell.</p><p><strong><em>Deific Spell (Costs 3 Actions, 1/Short or Long Rest)</em>.</strong> Leviathan casts any spell at 9th level.</p><p><strong><em>Tsunami (Costs 3 Actions, 1/Long Rest)</em>.</strong> Leviathan creates a maelstrom of water forming a wall in a 300-foot radius around her that is 150 feet tall and 30 feet thick. Traversing through the wall is considered difficult terrain and is only possible by succeeding on a DC 25 Strength check for every 10 feet of movement. Any creature inside this radius other than Leviathan and creatures of her choice must succeed on a DC 25 Strength saving throw. On a failed save the creature takes 3 (7d10) bludgeoning damage plus 37 (7d10) cold damage, is moved up to 60 feet in one direction of Leviathan’s choice, and knocked prone. On a successful save, the creature takes half as much damage, is only moved up to 20 feet, and is not knocked prone.</p></blockquote><p></p>
[QUOTE="GreatestHonor, post: 9206037, member: 7042229"] [ATTACH type="full" alt="IMG_0702.jpeg"]336225[/ATTACH] Photo taken in game by Unknown Goddess of the Seas. The Hydraean took rest under the Celluna Cascades after the Astral War, yet her ruinous fury carried on the waves, never dissipating. Besought by the Oracle Lunafreya, the tempestuous Tidemother rose once more. [B]Avatar of Leviathan[/B] [I]Gargantuan Celestial (Deity), Neutral[/I] [IMG alt="1599001688295.png"]https://www.enworld.org/attachments/1599001688295-png.125413/[/IMG] [B]Armor Class[/B] 22 (Natural Armor) [B]Hit Points[/B] 429 (26d20 + 156) [B]Speed[/B] 30 ft., fly 120 ft., swim 200 ft. [IMG alt="1599001689306.png"]https://www.enworld.org/attachments/1599001689306-png.125414/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]22 (+6)[/TD] [TD]26 (+8)[/TD] [TD]23 (+6)[/TD] [TD]23 (+6)[/TD] [TD]24 (+7)[/TD] [TD]27 (+8)[/TD] [/TR] [/TABLE] [IMG alt="1599001691083.png"]https://www.enworld.org/attachments/1599001691083-png.125415/[/IMG] [B]Saving Throws [/B]Str +15, Dex +17, Con +15, Int +15, Wis +16, Cha +17 [B]Skills [/B]History +24, Nature +24, Perception +25, Religion +24 [B]Damage Resistance[/B] acid, cold, bludgeoning, piercing, and slashing [B]Damage Immunities[/B] poison; bludgeoning, piercing, and slashing from nonmagical attacks [B]Condition Immunities[/B] blinded, charmed, deafened, exhaustion, frightened, poisoned, stunned [B]Senses[/B] darkvision 300 ft., truesight 120 ft., passive perception 35 [B]Languages[/B] All, telepathy 300 ft. [B]Challenge[/B] 30 (155,000 XP) [B]Proficiency Bonus[/B] +9 [IMG alt="1599001692326.png"]https://www.enworld.org/attachments/1599001692326-png.125416/[/IMG] [I][B]Astral Might.[/B][/I] Leviathan’s attacks are considered magical for the purposes of overcoming damage resistances and immunities. In addition, Leviathan ignores damage resistances and treats damage immunities as resistances. [I][B]Astral Nature.[/B][/I] Leviathan does not age and cannot be aged by any means. She also does not need to eat, drink, sleep, or breath to survive. [B][I]Colossal[/I].[/B] Leviathan occupies a 150-foot by 150-foot space and is 700 feet tall. Creatures occupying a 25’ by 25’ or smaller area can enter her space and must do so to target her with a reach or range of 90 feet or less. Additionally, Leviathan has advantage on saving throws against being forcibly moved or knocked prone by such creatures. [B][I]Godly Caster.[/I][/B] Leviathan can cast any at-will spell as a bonus action. In addition, Leviathan can concentrate on up to 2 spells at once. If her concentration is broken, both spells end simultaneously. [B][I]Legendary Resistance[/I].[/B] If Leviathan fails a saving throw she can expend one unused legendary action to succeed instead. [B][I]Limited Magic Immunity[/I].[/B] Unless she wishes to be affected, Leviathan is immune to spells of 3rd level or lower and has advantage on saving throws against all other spells and magical effects. [B][I]Serpentine Body[/I].[/B] Leviathan can move through openings of at least 20 feet wide without squeezing. [B][I]Water Travel[/I].[/B] As an action, Leviathan can touch a collection of water and teleport to any other collection of water on the same plane. [I][B]God of the Sea (2/Short or Long Rest).[/B][/I] If the aspect would be reduced to 0 hit points, it immediately gains all the benefits from long rest, except for replenishing any of this feature’s expended uses. Additionally, the aspect can now use the options in the "Mythic Actions" section for 1 hour. Award a party an additional 155,000 XP (465,000 XP total) for each time it defeats the Aspect of Leviathan and its God of the Sea trait activates. [B][U]ACTIONS[/U] [I]Multiattack[/I].[/B] Leviathan makes three water orb attacks. [B][I]Water Orb[/I].[/B] [I]Ranged Weapon Attack:[/I] +17 to hit, range 180/600 ft., one target. [I]Hit.[/I] 24 (3d10 + 8) piercing damage plus 21 (4d6) cold damage. If the target is a creature it must succeed on a DC 25 Strength saving throw or be pushed back 15 feet. A creature that fails this save by 5 or more is also knocked prone. [B][I]Watery Transformation[/I].[/B] Leviathan transforms into a mass of water that occupies a 100’ by 100’ area. While in this form Leviathan gains resistance to fire, and thunder damage, immunity to acid and cold damage, and vulnerability to lightning. She looses her flying speed, her walking speed increases to 90 feet, and she can move through any opening large enough for any amount of water to pass through without squeezing. Any creature that enters or starts its turn in her space takes 39 (6d12) bludgeoning damage plus 21 (4d6) cold damage. She cannot make weapon attacks while in this form, and can revert back into her true form as a bonus action. [I][B]Innate Spellcasting.[/B][/I] Leviathan’s spellcasting ability is Wisdom (spell save DC 25, +17 to hit with spell attacks). Leviathan can innately cast the following spells at 5th-level or higher, requiring no components: At-will: [I]air bubble, commune (other Astrals only), create or destroy water, greater restoration, shape water, wall of water, water walk[/I] 3/Rest each: [I]bestow curse, control water, planeshift (self only), remove curse, watery sphere[/I] 1/Rest each: [I]abi-dalzim’s horrid wilting, astral projection, control weather, tsunami (1 mile long, 500 feet tall, 90 feet thick, no reduction in damage), whirlwind[/I] [B][U]BONUS ACTIONS[/U][/B] [I][B]Spellcast.[/B][/I] Leviathan casts an at-will spell. [B][U]REACTIONS[/U][/B] [I][B]Disrupt Water Spell.[/B][/I] If a creature Leviathan can see attempts to cast a spell such as [I]control water[/I], [I]create or destroy water[/I], or another spell or a magical effect that would directly manipulate water in any way, Leviathan stops the effects of the spell or magical effect from occurring. [B][U]LEGENDARY ACTIONS[/U][/B] Leviathan can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Leviathan regains spent legendary actions at the start of her turn. [B][I]Attack[/I].[/B] Leviathan makes one attack against a creature within range. [B][I]Spellcast (Costs 2 Actions)[/I].[/B] Leviathan casts an at-will spell. [B][U]MYTHIC ACTIONS[/U][/B] If Leviathan’s mythic trait is active, she can use the options below as legendary actions for 1 hour. [B][I]Spellcast (Costs 3 Actions)[/I].[/B] Leviathan casts an innate spell. [B][I]Deific Spell (Costs 3 Actions, 1/Short or Long Rest)[/I].[/B] Leviathan casts any spell at 9th level. [B][I]Tsunami (Costs 3 Actions, 1/Long Rest)[/I].[/B] Leviathan creates a maelstrom of water forming a wall in a 300-foot radius around her that is 150 feet tall and 30 feet thick. Traversing through the wall is considered difficult terrain and is only possible by succeeding on a DC 25 Strength check for every 10 feet of movement. Any creature inside this radius other than Leviathan and creatures of her choice must succeed on a DC 25 Strength saving throw. On a failed save the creature takes 3 (7d10) bludgeoning damage plus 37 (7d10) cold damage, is moved up to 60 feet in one direction of Leviathan’s choice, and knocked prone. On a successful save, the creature takes half as much damage, is only moved up to 20 feet, and is not knocked prone. [/QUOTE]
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