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<blockquote data-quote="GreatestHonor" data-source="post: 9208376" data-attributes="member: 7042229"><p>With the Astrals now largely fleshed out, an update on the fishing sub-system. I have a basic system pretty much set.</p><p></p><p>Basically it operates similarly to death saving throws. Depending on the fish you will need to have X number of success before you have 3 failures. The DC for this is also determined by the fish you have hooked.</p><p></p><p>The fishing rod is split into 3 parts. The rod, the line, and the reel. The quality of each will increase your capability of catching the fish in different ways. Currently, I have no idea how to implement lures (love them in game though).</p><p></p><p>Better lines will allow you to have more failures before catching a fish</p><p>Rods give a +X bonus to your roll</p><p>And Reels decrease how many successes you need to catch the fish.</p><p></p><p>I’ll add all of this equipment under a new tool set simply called “Fishing Set”. You can have proficiency as normal of course.</p><p></p><p>I have the Fish DC’s and success numbers completed, and I plan on making a few d100 tables depending on environment, cave lake, lake, pond, river, coast, and sea.</p><p></p><p>So, [USER=6871653]@Tales and Chronicles[/USER] , you can look forward to catching a tuna soon.</p><p></p><p>Edit: Tables will also take into account certain times of day. Night, Day, and Dawn/Dusk. Anyone who knows the basics of fishing (irl or in-game) will know that Dawn/Dusk is the best time to go fishing. This will give a grand total of 18 different tables, hopefully making fishing something that is different each time.</p></blockquote><p></p>
[QUOTE="GreatestHonor, post: 9208376, member: 7042229"] With the Astrals now largely fleshed out, an update on the fishing sub-system. I have a basic system pretty much set. Basically it operates similarly to death saving throws. Depending on the fish you will need to have X number of success before you have 3 failures. The DC for this is also determined by the fish you have hooked. The fishing rod is split into 3 parts. The rod, the line, and the reel. The quality of each will increase your capability of catching the fish in different ways. Currently, I have no idea how to implement lures (love them in game though). Better lines will allow you to have more failures before catching a fish Rods give a +X bonus to your roll And Reels decrease how many successes you need to catch the fish. I’ll add all of this equipment under a new tool set simply called “Fishing Set”. You can have proficiency as normal of course. I have the Fish DC’s and success numbers completed, and I plan on making a few d100 tables depending on environment, cave lake, lake, pond, river, coast, and sea. So, [USER=6871653]@Tales and Chronicles[/USER] , you can look forward to catching a tuna soon. Edit: Tables will also take into account certain times of day. Night, Day, and Dawn/Dusk. Anyone who knows the basics of fishing (irl or in-game) will know that Dawn/Dusk is the best time to go fishing. This will give a grand total of 18 different tables, hopefully making fishing something that is different each time. [/QUOTE]
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