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<blockquote data-quote="GreatestHonor" data-source="post: 9211405" data-attributes="member: 7042229"><p>A dual-wielding magitek trooper that received a total overhaul. Only a few hundred prototypes exist at present, however, as mass production of the top-of-the-line parts required for this unit proved too difficult to maintain.</p><p></p><p><strong>Magitek Assassin</strong></p><p><em>Medium Construct (Magitek), Unaligned</em></p><p><img src="https://www.enworld.org/attachments/1599001688295-png.125413/" alt="1599001688295.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Armor Class</strong> 18 (Natural Armor)</p><p><strong>Hit Points</strong> 95 (8d8 + 50)</p><p><strong>Speed</strong> 30 ft.</p><p><img src="https://www.enworld.org/attachments/1599001689306-png.125414/" alt="1599001689306.png" class="fr-fic fr-dii fr-draggable " style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>18 (+4)</td><td>18 (+4)</td><td>20 (+5)</td><td>3 (-4)</td><td>12 (+1)</td><td>1 (-5)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599001691083-png.125415/" alt="1599001691083.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Damage Resistance</strong> lightning; bludgeoning, piercing and slashing from nonmagical attacks that aren’t adamantine</p><p><strong>Damage Immunities</strong> necrotic, poison, psychic</p><p><strong>Condition Immunities </strong>blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned</p><p><strong>Senses</strong> passive perception 11</p><p><strong>Languages</strong> Understands Common but cannot speak</p><p><strong>Challenge</strong> 8 (3,900 XP) <strong>Proficiency Bonus</strong> +3</p><p><img src="https://www.enworld.org/attachments/1599001692326-png.125416/" alt="1599001692326.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong><em>Immutable Form.</em></strong> The magitek is immune to any spell or effect that would alter its form.</p><p></p><p><strong><em>Magic Resistance.</em></strong> The magitek has advantage on saving throws against spells and magical effects.</p><p></p><p><strong><em>Magic Weapons.</em></strong> The magitek’s weapons are magical.</p><p></p><p><strong><em>Standing Leap.</em></strong> The magitek’s long jump is up to 15 feet, and its high jump is up to 10 feet, with or without a running start.</p><p></p><p><strong><em>Unnatural Creation.</em></strong> The magitek’s creature type is considered both an abberation and a construct.</p><p></p><p><strong><em>Volatile Construction.</em></strong> Whenever the magitek is reduced to 45 or fewer hit points, it must succeed on a DC 13 Constitution saving throw or detonate. If it slain instantly and detonates, all other creatures within 10 feet must succeed on a DC 15 Dexterity check, taking 21 (6d6) fire damage on a failed save, or half as much on a success. The magitek automatically fails this saving throw if it is reduced to 0 hit points or killed outright.</p><p></p><p><strong><em>Sneak Attack (1/Turn).</em></strong> If the magitek has advantage on an attack roll with a melee weapon attack, it can deal an additional 21 (6d6) damage with that attack.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><em><strong>Multiattack.</strong></em> The magitek makes three attacks, only one of which can be a Kick.</p><p></p><p><em><strong>Longsword.</strong></em> <em>Melee Weapon Attack:</em> +7 to hit, reach 5 ft., one target. <em>Hit.</em> 8 (1d8 + 4) slashing damage.</p><p></p><p><em><strong>Kick.</strong></em> <em>Melee Weapon Attack:</em> +7 to hit, reach 5 ft., one target. <em>Hit.</em> 10 (1d8 + 6) bludgeoning damage. If the target is a Medium-sized or smaller creature, it must succeed on a DC 17 Strength saving throw or be pushed back 5 feet. If a creature fails this saving throw by 5 or more, it is also knocked prone.</p></blockquote><p></p>
[QUOTE="GreatestHonor, post: 9211405, member: 7042229"] A dual-wielding magitek trooper that received a total overhaul. Only a few hundred prototypes exist at present, however, as mass production of the top-of-the-line parts required for this unit proved too difficult to maintain. [B]Magitek Assassin[/B] [I]Medium Construct (Magitek), Unaligned[/I] [IMG alt="1599001688295.png"]https://www.enworld.org/attachments/1599001688295-png.125413/[/IMG] [B]Armor Class[/B] 18 (Natural Armor) [B]Hit Points[/B] 95 (8d8 + 50) [B]Speed[/B] 30 ft. [IMG alt="1599001689306.png"]https://www.enworld.org/attachments/1599001689306-png.125414/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]18 (+4)[/TD] [TD]18 (+4)[/TD] [TD]20 (+5)[/TD] [TD]3 (-4)[/TD] [TD]12 (+1)[/TD] [TD]1 (-5)[/TD] [/TR] [/TABLE] [IMG alt="1599001691083.png"]https://www.enworld.org/attachments/1599001691083-png.125415/[/IMG] [B]Damage Resistance[/B] lightning; bludgeoning, piercing and slashing from nonmagical attacks that aren’t adamantine [B]Damage Immunities[/B] necrotic, poison, psychic [B]Condition Immunities [/B]blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned [B]Senses[/B] passive perception 11 [B]Languages[/B] Understands Common but cannot speak [B]Challenge[/B] 8 (3,900 XP) [B]Proficiency Bonus[/B] +3 [IMG alt="1599001692326.png"]https://www.enworld.org/attachments/1599001692326-png.125416/[/IMG] [B][I]Immutable Form.[/I][/B] The magitek is immune to any spell or effect that would alter its form. [B][I]Magic Resistance.[/I][/B] The magitek has advantage on saving throws against spells and magical effects. [B][I]Magic Weapons.[/I][/B] The magitek’s weapons are magical. [B][I]Standing Leap.[/I][/B] The magitek’s long jump is up to 15 feet, and its high jump is up to 10 feet, with or without a running start. [B][I]Unnatural Creation.[/I][/B] The magitek’s creature type is considered both an abberation and a construct. [B][I]Volatile Construction.[/I][/B] Whenever the magitek is reduced to 45 or fewer hit points, it must succeed on a DC 13 Constitution saving throw or detonate. If it slain instantly and detonates, all other creatures within 10 feet must succeed on a DC 15 Dexterity check, taking 21 (6d6) fire damage on a failed save, or half as much on a success. The magitek automatically fails this saving throw if it is reduced to 0 hit points or killed outright. [B][I]Sneak Attack (1/Turn).[/I][/B] If the magitek has advantage on an attack roll with a melee weapon attack, it can deal an additional 21 (6d6) damage with that attack. [B][U]ACTIONS[/U][/B] [I][B]Multiattack.[/B][/I] The magitek makes three attacks, only one of which can be a Kick. [I][B]Longsword.[/B][/I] [I]Melee Weapon Attack:[/I] +7 to hit, reach 5 ft., one target. [I]Hit.[/I] 8 (1d8 + 4) slashing damage. [I][B]Kick.[/B][/I] [I]Melee Weapon Attack:[/I] +7 to hit, reach 5 ft., one target. [I]Hit.[/I] 10 (1d8 + 6) bludgeoning damage. If the target is a Medium-sized or smaller creature, it must succeed on a DC 17 Strength saving throw or be pushed back 5 feet. If a creature fails this saving throw by 5 or more, it is also knocked prone. [/QUOTE]
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