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<blockquote data-quote="GreatestHonor" data-source="post: 9247223" data-attributes="member: 7042229"><p>A subspecies of jormungand sleeping in the deepest cavern of Costlemark Tower. Although biologically classified as a serpent, the bilröst has evolved in such a way over the millennia that it now bears almost no resemblance to its land-dwelling counterparts.</p><p></p><p><strong>Bilröst</strong></p><p><em>Gargantuan Dragon, Unaligned</em></p><p><img src="https://www.enworld.org/attachments/1599001688295-png.125413/" alt="1599001688295.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Armor Class</strong> 20 (Natural Armor)</p><p><strong>Hit Points</strong> 363 (26d20 + 132)</p><p><strong>Speed</strong> 30 ft., fly 45 ft., swim 60 ft.</p><p><strong>Initiative</strong> 18 (+8)</p><p><img src="https://www.enworld.org/attachments/1599001689306-png.125414/" alt="1599001689306.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>24 (+7)</td><td>14 (+2)</td><td>22 (+6)</td><td>6 (-2)</td><td>15 (+2)</td><td>12 (+1)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599001691083-png.125415/" alt="1599001691083.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Skills </strong>Athletics +13, Perception +8</p><p><strong>Damage Vulnerabilities</strong> cold</p><p><strong>Damage Immunities</strong> fire; bludgeoning, piercing, and slashing from nonmagical attacks</p><p><strong>Senses</strong> darkvision 240 ft., passive Perception 18</p><p><strong>Languages</strong> ——</p><p><strong>Challenge</strong> 20 (25,000 XP) <strong>Proficiency Bonus</strong> +6</p><p><img src="https://www.enworld.org/attachments/1599001692326-png.125416/" alt="1599001692326.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong><em>Heated Body</em>.</strong> Anytime a creature touches the bilröst or hits the bilröst while within 5 feet of it, the creature takes 21 (6d6) fire damage and must succeed a DC 16 Constitution saving throw or gain 1 level of Exhaustion.</p><p></p><p><strong><em>Magic Weapons</em>.</strong> The bilröst weapons are magical.</p><p></p><p><strong><em>Serpentine Body.</em></strong> The bilröst can pass through any opening of at least 10 feet without squeezing.</p><p></p><p><strong><em>Menace (Mythic Trait, 1/Rest)</em>.</strong> When the bilröst is reduced to 0 hit points it resets its hit points to 363, loses all unwanted conditions and effects, and recharges all of its abilities. Reward the party an additional 25,000 XP (50,000 XP total) when they activate this trait.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><em><strong>Bite.</strong></em> <em>Melee Weapon Attack:</em> +2 to hit, reach 10 ft., one target. <em>Hit.</em> 16 (2d6 + 7) piercing damage plus 14 (4d6) fire damage. If the target is a creature it must succeed on a DC 19 Strength or Dexterity saving throw (creature’s choice) or be Grappled by the bilröst (escape DC 19). The bilröst can only Grapple one creature this way, and while doing so, it cannot use its <em>Fire Breath</em> or <em>Rain of Fire</em>, but it can make a <em>Bite</em> attack against the Grappled creature as a bonus action.</p><p></p><p><strong><em>Writhe.</em></strong> The bilröst lashes its body out in a 45-foot radius. Each creature in this area must succeed on a DC 21 Dexterity saving throw or be knocked Prone. Alternatively, the bilröst can instead choose to Grapple the creature (escape DC 21). The bilröst can Grapple up to three creatures this way.</p><p></p><p><strong><em>Fire Breath (Recharge 5-6).</em></strong> The bilröst unleashes powerful flames in a 200-foot line that is 10 feet wide. A creature in this area must succeed a DC 16 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save or half as much on a success. A creature that fails this saving throw by 5 or more is also pushed back up to 30 feet and knocked Prone.</p><p></p><p><strong><em>Rain of Fire (Recharge 5-6).</em></strong> The bilröst unleashes the fire in its belly, spraying flames that rain down in a 45-foot radius centered on it. Any creature other than the bilröst in the area must succeed a DC 16 Dexterity saving throw, taking 45 (10d8) fire damage on a failed save, or half as much on a success.</p><p></p><p><strong><u>BONUS ACTIONS</u></strong></p><p><em><strong>Bite.</strong></em> The bilröst makes one <em>Bite</em> attack against a creature it has Grappled with its <em>Bite</em> attack.</p><p></p><p><strong><em>Constrict.</em></strong> The bilröst squeezes inward, crushing anything within its grasp. Any creature Grappled by the bilröst’s <em>Writhe</em> takes 29 (4d10 + 7) bludgeoning damage plus 14 (4d6) fire damage. A creature that takes this damage can use its reaction to make a DC 21 Strength or Dexterity saving throw (creature’s choice) to escape the Grapple. On a success, the creature is ejected into an unoccupied space adjacent to the bilröst.</p><p></p><p><strong><u>REACTIONS</u></strong></p><p><em><strong>Firey Eruption (1/Day).</strong></em> If the bilröst has been reduced to (half) or fewer hit points, it immediately uses this reaction. All creatures within 60 feet of the bilröst must make a DC 18 Dexterity saving throw, taking 66 (12d10) fire damage on a failed save or half as much on a success. If a creature fails this saving throw by 5 or more it is push back up to 15 feet and knocked Prone.</p></blockquote><p></p>
[QUOTE="GreatestHonor, post: 9247223, member: 7042229"] A subspecies of jormungand sleeping in the deepest cavern of Costlemark Tower. Although biologically classified as a serpent, the bilröst has evolved in such a way over the millennia that it now bears almost no resemblance to its land-dwelling counterparts. [B]Bilröst[/B] [I]Gargantuan Dragon, Unaligned[/I] [IMG alt="1599001688295.png"]https://www.enworld.org/attachments/1599001688295-png.125413/[/IMG] [B]Armor Class[/B] 20 (Natural Armor) [B]Hit Points[/B] 363 (26d20 + 132) [B]Speed[/B] 30 ft., fly 45 ft., swim 60 ft. [B]Initiative[/B] 18 (+8) [IMG alt="1599001689306.png"]https://www.enworld.org/attachments/1599001689306-png.125414/[/IMG] [TABLE width="100%"] [TR] [td][B]STR[/B][/td][td][B]DEX[/B][/td][td][B]CON[/B][/td][td][B]INT[/B][/td][td][B]WIS[/B][/td][td][B]CHA[/B][/td] [/TR] [TR] [td]24 (+7)[/td][td]14 (+2)[/td][td]22 (+6)[/td][td]6 (-2)[/td][td]15 (+2)[/td][td]12 (+1)[/td] [/TR] [/TABLE] [IMG alt="1599001691083.png"]https://www.enworld.org/attachments/1599001691083-png.125415/[/IMG] [B]Skills [/B]Athletics +13, Perception +8 [B]Damage Vulnerabilities[/B] cold [B]Damage Immunities[/B] fire; bludgeoning, piercing, and slashing from nonmagical attacks [B]Senses[/B] darkvision 240 ft., passive Perception 18 [B]Languages[/B] —— [B]Challenge[/B] 20 (25,000 XP) [B]Proficiency Bonus[/B] +6 [IMG alt="1599001692326.png"]https://www.enworld.org/attachments/1599001692326-png.125416/[/IMG] [B][I]Heated Body[/I].[/B] Anytime a creature touches the bilröst or hits the bilröst while within 5 feet of it, the creature takes 21 (6d6) fire damage and must succeed a DC 16 Constitution saving throw or gain 1 level of Exhaustion. [B][I]Magic Weapons[/I].[/B] The bilröst weapons are magical. [B][I]Serpentine Body.[/I][/B] The bilröst can pass through any opening of at least 10 feet without squeezing. [B][I]Menace (Mythic Trait, 1/Rest)[/I].[/B] When the bilröst is reduced to 0 hit points it resets its hit points to 363, loses all unwanted conditions and effects, and recharges all of its abilities. Reward the party an additional 25,000 XP (50,000 XP total) when they activate this trait. [B][U]ACTIONS[/U][/B] [I][B]Bite.[/B][/I] [I]Melee Weapon Attack:[/I] +2 to hit, reach 10 ft., one target. [I]Hit.[/I] 16 (2d6 + 7) piercing damage plus 14 (4d6) fire damage. If the target is a creature it must succeed on a DC 19 Strength or Dexterity saving throw (creature’s choice) or be Grappled by the bilröst (escape DC 19). The bilröst can only Grapple one creature this way, and while doing so, it cannot use its [I]Fire Breath[/I] or [I]Rain of Fire[/I], but it can make a [I]Bite[/I] attack against the Grappled creature as a bonus action. [B][I]Writhe.[/I][/B] The bilröst lashes its body out in a 45-foot radius. Each creature in this area must succeed on a DC 21 Dexterity saving throw or be knocked Prone. Alternatively, the bilröst can instead choose to Grapple the creature (escape DC 21). The bilröst can Grapple up to three creatures this way. [B][I]Fire Breath (Recharge 5-6).[/I][/B] The bilröst unleashes powerful flames in a 200-foot line that is 10 feet wide. A creature in this area must succeed a DC 16 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save or half as much on a success. A creature that fails this saving throw by 5 or more is also pushed back up to 30 feet and knocked Prone. [B][I]Rain of Fire (Recharge 5-6).[/I][/B] The bilröst unleashes the fire in its belly, spraying flames that rain down in a 45-foot radius centered on it. Any creature other than the bilröst in the area must succeed a DC 16 Dexterity saving throw, taking 45 (10d8) fire damage on a failed save, or half as much on a success. [B][U]BONUS ACTIONS[/U][/B] [I][B]Bite.[/B][/I] The bilröst makes one [I]Bite[/I] attack against a creature it has Grappled with its [I]Bite[/I] attack. [B][I]Constrict.[/I][/B] The bilröst squeezes inward, crushing anything within its grasp. Any creature Grappled by the bilröst’s [I]Writhe[/I] takes 29 (4d10 + 7) bludgeoning damage plus 14 (4d6) fire damage. A creature that takes this damage can use its reaction to make a DC 21 Strength or Dexterity saving throw (creature’s choice) to escape the Grapple. On a success, the creature is ejected into an unoccupied space adjacent to the bilröst. [B][U]REACTIONS[/U][/B] [I][B]Firey Eruption (1/Day).[/B][/I] If the bilröst has been reduced to (half) or fewer hit points, it immediately uses this reaction. All creatures within 60 feet of the bilröst must make a DC 18 Dexterity saving throw, taking 66 (12d10) fire damage on a failed save or half as much on a success. If a creature fails this saving throw by 5 or more it is push back up to 15 feet and knocked Prone. [/QUOTE]
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