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<blockquote data-quote="GreatestHonor" data-source="post: 9352140" data-attributes="member: 7042229"><p>A fortified remodel of the MA Veles. Its comparatively compact size prevents it from generating enough electricity to unleash a shock wave like the MA-X Maniple, so engineers equipped the Hoplomachus with a flamethrower instead.</p><p></p><p><strong>MA Hoplomachus</strong></p><p><em>Gargantuan Construct (Magitek), Unaligned</em><img src="https://www.enworld.org/attachments/1599001688295-png.125413/" alt="1599001688295.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Armor Class</strong> 17 (Natural Armor)</p><p><strong>Hit Points</strong> 115 (7d20 + 42)</p><p><strong>Speed</strong> 35 ft.</p><p><strong>Initiative</strong> 10 (+0)</p><p><img src="https://www.enworld.org/attachments/1599001689306-png.125414/" alt="1599001689306.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>25 (+7)</td><td>10 (+0)</td><td>23 (+6)</td><td>10 (+0)</td><td>13 (+1)</td><td>10 (+0)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599001691083-png.125415/" alt="1599001691083.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Skills</strong> Perception +5</p><p><strong>Damage Resistance</strong> fire; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t adamantine</p><p><strong>Damage Immunities</strong> poison, psychic</p><p><strong>Condition Immunities</strong> Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned</p><p><strong>Senses</strong> darkvision 120 ft., passive Perception 15</p><p><strong>Languages</strong> —— (See Piloted Craft)</p><p><strong>Challenge</strong> 9 (5,000 XP) <strong>Proficiency Bonus</strong> +4</p><p><img src="https://www.enworld.org/attachments/1599001692326-png.125416/" alt="1599001692326.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Assisted Aim.</strong> The magitek uses its Wisdom modifier instead of its Dexterity modifier for attack and damage rolls for ranged weapon attacks.</p><p></p><p><strong>Damage Threshold.</strong> The magitek is immune to all sources of damage unless it deals at least 5 points of damage.</p><p></p><p><strong><em>Immutable Form.</em></strong> The magitek is immune to any spell or effect that would alter its form.</p><p></p><p><strong><em>Magic Resistance.</em></strong> The magitek has Advantage on saving throws against spells and magical effects.</p><p></p><p><strong><em>Piloted Craft.</em></strong> The magitek needs to be piloted by another creature in order to operate. This creature is considered apart of the magitek and can enter or exit over the course of 1 minute. The pilot retains their own statistics and is behind total cover while piloting the magitek. The magitek’s Intelligence, Wisdom, and Charisma scores are all replaced by the creature piloting it and the pilot can decide to communicate normally with any creature that can hear it. In addition, the pilot can decide to communicate telepathically with any other Magitek with 1 mile.</p><p></p><p><em>*GM Note: This statblock assumes the pilot is an Imperial Solider.</em></p><p></p><p><strong><em>Volatile.</em></strong> When the magitek reaches 0 hit points, it explodes in a 30-foot radius. Any creature within this area must succeed a DC 18 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much on a success.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><em><strong>Stomp.</strong></em> <em>Melee Weapon Attack:</em> +10 to hit, reach 5 ft., one target. <em>Hit.</em> 20 (3d8 + 7) bludgeoning damage.</p><p></p><p><em><strong>Autocannon.</strong></em> <em>Ranged Weapon Attack:</em> +4 to hit, range 60/180 ft., one target. <em>Hit.</em> 37 (8d8 + 1) piercing damage.</p><p></p><p><strong>Flamethrower</strong>. The magitek unleashes flame in a 45-foot cone. Each creature in this area must make a DC 13 Dexterity saving throw, taking 16 (3d10) fire damage on a failed save or half as much on a success.</p><p></p><p><em><strong>Launch Mines (3/Rest).</strong></em> The magitek chooses 4 spaces it can see within 60 feet, when a creature that enters or starts its turn within any of these spaces, all creatures within 5 feet of the space must succeed a DC 18 Dexterity saving throw, taking 21 (4d6) fire damage on a failed save or half as much on a success. No two mines can be placed within 15 feet of each other, and each mine remains active until detonated or successfully disarmed by a DC 18 Dexterity (Sleight of Hand) check.</p></blockquote><p></p>
[QUOTE="GreatestHonor, post: 9352140, member: 7042229"] A fortified remodel of the MA Veles. Its comparatively compact size prevents it from generating enough electricity to unleash a shock wave like the MA-X Maniple, so engineers equipped the Hoplomachus with a flamethrower instead. [B]MA Hoplomachus[/B] [I]Gargantuan Construct (Magitek), Unaligned[/I][IMG alt="1599001688295.png"]https://www.enworld.org/attachments/1599001688295-png.125413/[/IMG] [B]Armor Class[/B] 17 (Natural Armor) [B]Hit Points[/B] 115 (7d20 + 42) [B]Speed[/B] 35 ft. [B]Initiative[/B] 10 (+0) [IMG alt="1599001689306.png"]https://www.enworld.org/attachments/1599001689306-png.125414/[/IMG] [TABLE width="100%"] [TR] [td][B]STR[/B][/td][td][B]DEX[/B][/td][td][B]CON[/B][/td][td][B]INT[/B][/td][td][B]WIS[/B][/td][td][B]CHA[/B][/td] [/TR] [TR] [td]25 (+7)[/td][td]10 (+0)[/td][td]23 (+6)[/td][td]10 (+0)[/td][td]13 (+1)[/td][td]10 (+0)[/td] [/TR] [/TABLE] [IMG alt="1599001691083.png"]https://www.enworld.org/attachments/1599001691083-png.125415/[/IMG] [B]Skills[/B] Perception +5 [B]Damage Resistance[/B] fire; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t adamantine [B]Damage Immunities[/B] poison, psychic [B]Condition Immunities[/B] Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned [B]Senses[/B] darkvision 120 ft., passive Perception 15 [B]Languages[/B] —— (See Piloted Craft) [B]Challenge[/B] 9 (5,000 XP) [B]Proficiency Bonus[/B] +4 [IMG alt="1599001692326.png"]https://www.enworld.org/attachments/1599001692326-png.125416/[/IMG] [B]Assisted Aim.[/B] The magitek uses its Wisdom modifier instead of its Dexterity modifier for attack and damage rolls for ranged weapon attacks. [B]Damage Threshold.[/B] The magitek is immune to all sources of damage unless it deals at least 5 points of damage. [B][I]Immutable Form.[/I][/B] The magitek is immune to any spell or effect that would alter its form. [B][I]Magic Resistance.[/I][/B] The magitek has Advantage on saving throws against spells and magical effects. [B][I]Piloted Craft.[/I][/B] The magitek needs to be piloted by another creature in order to operate. This creature is considered apart of the magitek and can enter or exit over the course of 1 minute. The pilot retains their own statistics and is behind total cover while piloting the magitek. The magitek’s Intelligence, Wisdom, and Charisma scores are all replaced by the creature piloting it and the pilot can decide to communicate normally with any creature that can hear it. In addition, the pilot can decide to communicate telepathically with any other Magitek with 1 mile. [I]*GM Note: This statblock assumes the pilot is an Imperial Solider.[/I] [B][I]Volatile.[/I][/B] When the magitek reaches 0 hit points, it explodes in a 30-foot radius. Any creature within this area must succeed a DC 18 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much on a success. [B][U]ACTIONS[/U][/B] [I][B]Stomp.[/B][/I] [I]Melee Weapon Attack:[/I] +10 to hit, reach 5 ft., one target. [I]Hit.[/I] 20 (3d8 + 7) bludgeoning damage. [I][B]Autocannon.[/B][/I] [I]Ranged Weapon Attack:[/I] +4 to hit, range 60/180 ft., one target. [I]Hit.[/I] 37 (8d8 + 1) piercing damage. [B]Flamethrower[/B]. The magitek unleashes flame in a 45-foot cone. Each creature in this area must make a DC 13 Dexterity saving throw, taking 16 (3d10) fire damage on a failed save or half as much on a success. [I][B]Launch Mines (3/Rest).[/B][/I] The magitek chooses 4 spaces it can see within 60 feet, when a creature that enters or starts its turn within any of these spaces, all creatures within 5 feet of the space must succeed a DC 18 Dexterity saving throw, taking 21 (4d6) fire damage on a failed save or half as much on a success. No two mines can be placed within 15 feet of each other, and each mine remains active until detonated or successfully disarmed by a DC 18 Dexterity (Sleight of Hand) check. [/QUOTE]
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