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<blockquote data-quote="GreatestHonor" data-source="post: 9352212" data-attributes="member: 7042229"><p>A larger rebuild of the MA Veles, The MA Veles-Bis is outfitted with specialized warheads designed to target often ignored weaknesses amongst non-imperials. This model has seen increased production and deployment in recent months, attributing to its effectiveness.</p><p></p><p><strong>MA Veles-Bis</strong></p><p><em>Gargantuan Construct (Magitek), Unaligned</em><img src="https://www.enworld.org/attachments/1599001688295-png.125413/" alt="1599001688295.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Armor Class</strong> 18 (Natural Armor)</p><p><strong>Hit Points</strong> 138 (8d20 + 48)</p><p><strong>Speed</strong> 40 ft.</p><p><strong>Initiative</strong> 14 (+4)</p><p><img src="https://www.enworld.org/attachments/1599001689306-png.125414/" alt="1599001689306.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>25 (+7)</td><td>10 (+0)</td><td>23 (+6)</td><td>10 (+0)</td><td>13 (+1)</td><td>10 (+0)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599001691083-png.125415/" alt="1599001691083.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Skills</strong> Perception +5</p><p><strong>Damage Resistance</strong> fire; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t adamantine</p><p><strong>Damage Immunities</strong> poison, psychic</p><p><strong>Condition Immunities</strong> Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned</p><p><strong>Senses</strong> darkvision 120 ft., passive perception 15</p><p><strong>Languages</strong> —— (See Piloted Craft)</p><p><strong>Challenge</strong> 10 (5,900 XP) <strong>Proficiency Bonus</strong> +4</p><p><img src="https://www.enworld.org/attachments/1599001692326-png.125416/" alt="1599001692326.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Assisted Aim.</strong> The magitek uses its Wisdom modifier instead of its Dexterity modifier for attack and damage rolls for ranged weapon attacks.</p><p></p><p><strong>Damage Threshold.</strong> The magitek is immune to all sources of damage unless it deals at least 5 points of damage.</p><p></p><p><strong><em>Immutable Form.</em></strong> The magitek is immune to any spell or effect that would alter its form.</p><p></p><p><strong><em>Magic Resistance.</em></strong> The magitek has Advantage on saving throws against spells and magical effects.</p><p></p><p><strong><em>Piloted Craft.</em></strong> The magitek needs to be piloted by another creature in order to operate. This creature is considered apart of the magitek and can enter or exit over the course of 1 minute. The pilot retains their own statistics and is behind total cover while piloting the magitek. The magitek’s Intelligence, Wisdom, and Charisma scores are all replaced by the creature piloting it and the pilot can decide to communicate normally with any creature that can hear it. In addition, the pilot can decide to communicate telepathically with any other Magitek with 1 mile.</p><p></p><p><em>*GM Note: This statblock assumes the pilot is an Imperial Soilder.</em></p><p></p><p><strong><em>Volatile.</em></strong> When the magitek reaches 0 hit points, it explodes in a 30-foot radius. Any creature within this area must succeed a DC 18 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much on a success.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><em><strong>Stomp.</strong></em> <em>Melee Weapon Attack:</em> +10 to hit, reach 5 ft., one target. <em>Hit.</em> 20 (3d8 + 7) bludgeoning damage.</p><p></p><p><em><strong>Autocannon.</strong></em> <em>Ranged Weapon Attack:</em> +4 to hit, range 60/180 ft., one target. <em>Hit.</em> 37 (8d8 + 1) piercing damage.</p><p></p><p><img src="https://www.enworld.org/attachments/1599001688295-png.125413/" alt="1599001688295.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p style="text-align: center"><strong><u>VARIANTS</u></strong></p><p>There are three varaitions of the MA Veles-Bis; Alpha, Betta, and Gamma. Each variant is differentiated by the composition of its warheads, which are detailed below</p><p></p><p><strong>Alpha.</strong> The most advanced cybersuit in the MA Veles line, this unit integrates parts employed in second-issue models. Its warheads are also laced with an experimental substance said to completely transform a target's genetic composition. This variant gains the following attack:</p><p></p><p><em><strong>Polymorphing Missile Barrage (Recharge 6).</strong></em> The magitek chooses 3 points it can see within 180 feet, a creature within 10 feet of any of these points must succeed a DC 13 Constitution saving throw or be magically transformed into a frog (PHB pg. 305) for 1 hour. A creature in more than one of these areas is only affected once.</p><p><img src="https://www.enworld.org/attachments/1599001688295-png.125413/" alt="1599001688295.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Beta.</strong> Although originally conceived as a complete redesign to the MA Veles-Bis, the only mechanical difference from the standard model is the substance inside its warheads. The compound contained therein induces hallucinatory effects upon inhalation, causing confusion among enemy ranks. This variant gains the following attack:</p><p></p><p><em><strong>Psychotropic Missile Barrage (Recharge 6).</strong></em> The magitek chooses 3 points it can see within 180 feet, a creature within 10 feet of any of these points must succeed a DC 13 Constitution saving throw or be Confused for 1 minute. A Confused creature can repeat its saving throws at the end of each of its turns, ending the effect on itself on a success. A creature in more than one of these areas is only affected once.</p><p><img src="https://www.enworld.org/attachments/1599001688295-png.125413/" alt="1599001688295.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Gamma.</strong> This particular model is mounted with missiles containing a muscle stiffening substance that renders targets totally immobile. That said, structurally speaking this unit is no different than its Veles-Bis brethren. This variant gains the following attack:</p><p></p><p><em><strong>Petrifying Missile Barrage (Recharge 6).</strong></em> The magitek chooses 3 points it can see within 180 feet, a creature within 10 feet of any of these points must succeed a DC 13 Constitution saving throw or be Paralyzed for 1 minute. A Paralyzed creature can repeat its saving throws at the end of each of its turns, ending the effect on itself on a success. A creature in more than one of these areas is only affected once.</p></blockquote><p></p>
[QUOTE="GreatestHonor, post: 9352212, member: 7042229"] A larger rebuild of the MA Veles, The MA Veles-Bis is outfitted with specialized warheads designed to target often ignored weaknesses amongst non-imperials. This model has seen increased production and deployment in recent months, attributing to its effectiveness. [B]MA Veles-Bis[/B] [I]Gargantuan Construct (Magitek), Unaligned[/I][IMG alt="1599001688295.png"]https://www.enworld.org/attachments/1599001688295-png.125413/[/IMG] [B]Armor Class[/B] 18 (Natural Armor) [B]Hit Points[/B] 138 (8d20 + 48) [B]Speed[/B] 40 ft. [B]Initiative[/B] 14 (+4) [IMG alt="1599001689306.png"]https://www.enworld.org/attachments/1599001689306-png.125414/[/IMG] [TABLE width="100%"] [TR] [td][B]STR[/B][/td][td][B]DEX[/B][/td][td][B]CON[/B][/td][td][B]INT[/B][/td][td][B]WIS[/B][/td][td][B]CHA[/B][/td] [/TR] [TR] [td]25 (+7)[/td][td]10 (+0)[/td][td]23 (+6)[/td][td]10 (+0)[/td][td]13 (+1)[/td][td]10 (+0)[/td] [/TR] [/TABLE] [IMG alt="1599001691083.png"]https://www.enworld.org/attachments/1599001691083-png.125415/[/IMG] [B]Skills[/B] Perception +5 [B]Damage Resistance[/B] fire; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t adamantine [B]Damage Immunities[/B] poison, psychic [B]Condition Immunities[/B] Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned [B]Senses[/B] darkvision 120 ft., passive perception 15 [B]Languages[/B] —— (See Piloted Craft) [B]Challenge[/B] 10 (5,900 XP) [B]Proficiency Bonus[/B] +4 [IMG alt="1599001692326.png"]https://www.enworld.org/attachments/1599001692326-png.125416/[/IMG] [B]Assisted Aim.[/B] The magitek uses its Wisdom modifier instead of its Dexterity modifier for attack and damage rolls for ranged weapon attacks. [B]Damage Threshold.[/B] The magitek is immune to all sources of damage unless it deals at least 5 points of damage. [B][I]Immutable Form.[/I][/B] The magitek is immune to any spell or effect that would alter its form. [B][I]Magic Resistance.[/I][/B] The magitek has Advantage on saving throws against spells and magical effects. [B][I]Piloted Craft.[/I][/B] The magitek needs to be piloted by another creature in order to operate. This creature is considered apart of the magitek and can enter or exit over the course of 1 minute. The pilot retains their own statistics and is behind total cover while piloting the magitek. The magitek’s Intelligence, Wisdom, and Charisma scores are all replaced by the creature piloting it and the pilot can decide to communicate normally with any creature that can hear it. In addition, the pilot can decide to communicate telepathically with any other Magitek with 1 mile. [I]*GM Note: This statblock assumes the pilot is an Imperial Soilder.[/I] [B][I]Volatile.[/I][/B] When the magitek reaches 0 hit points, it explodes in a 30-foot radius. Any creature within this area must succeed a DC 18 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much on a success. [B][U]ACTIONS[/U][/B] [I][B]Stomp.[/B][/I] [I]Melee Weapon Attack:[/I] +10 to hit, reach 5 ft., one target. [I]Hit.[/I] 20 (3d8 + 7) bludgeoning damage. [I][B]Autocannon.[/B][/I] [I]Ranged Weapon Attack:[/I] +4 to hit, range 60/180 ft., one target. [I]Hit.[/I] 37 (8d8 + 1) piercing damage. [IMG alt="1599001688295.png"]https://www.enworld.org/attachments/1599001688295-png.125413/[/IMG] [CENTER][B][U]VARIANTS[/U][/B][/CENTER] There are three varaitions of the MA Veles-Bis; Alpha, Betta, and Gamma. Each variant is differentiated by the composition of its warheads, which are detailed below [B]Alpha.[/B] The most advanced cybersuit in the MA Veles line, this unit integrates parts employed in second-issue models. Its warheads are also laced with an experimental substance said to completely transform a target's genetic composition. This variant gains the following attack: [I][B]Polymorphing Missile Barrage (Recharge 6).[/B][/I] The magitek chooses 3 points it can see within 180 feet, a creature within 10 feet of any of these points must succeed a DC 13 Constitution saving throw or be magically transformed into a frog (PHB pg. 305) for 1 hour. A creature in more than one of these areas is only affected once. [IMG alt="1599001688295.png"]https://www.enworld.org/attachments/1599001688295-png.125413/[/IMG] [B]Beta.[/B] Although originally conceived as a complete redesign to the MA Veles-Bis, the only mechanical difference from the standard model is the substance inside its warheads. The compound contained therein induces hallucinatory effects upon inhalation, causing confusion among enemy ranks. This variant gains the following attack: [I][B]Psychotropic Missile Barrage (Recharge 6).[/B][/I] The magitek chooses 3 points it can see within 180 feet, a creature within 10 feet of any of these points must succeed a DC 13 Constitution saving throw or be Confused for 1 minute. A Confused creature can repeat its saving throws at the end of each of its turns, ending the effect on itself on a success. A creature in more than one of these areas is only affected once. [IMG alt="1599001688295.png"]https://www.enworld.org/attachments/1599001688295-png.125413/[/IMG] [B]Gamma.[/B] This particular model is mounted with missiles containing a muscle stiffening substance that renders targets totally immobile. That said, structurally speaking this unit is no different than its Veles-Bis brethren. This variant gains the following attack: [I][B]Petrifying Missile Barrage (Recharge 6).[/B][/I] The magitek chooses 3 points it can see within 180 feet, a creature within 10 feet of any of these points must succeed a DC 13 Constitution saving throw or be Paralyzed for 1 minute. A Paralyzed creature can repeat its saving throws at the end of each of its turns, ending the effect on itself on a success. A creature in more than one of these areas is only affected once. [/QUOTE]
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