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<blockquote data-quote="GreatestHonor" data-source="post: 9486209" data-attributes="member: 7042229"><p>Field leaders are the most capable in combat amongst the hunters. The lead by example, and alone are capable of dispatching any common bounty. They work alongside the other leaders of the organization and tipsters to keep information about targets updated. If the need arises, field leaders will gather groups accomplished hunters for challenging missions.</p><p></p><p><strong>Hunter Field Leader</strong></p><p><em>Medium Humanoid (Any), Any Alignment</em><img src="https://www.enworld.org/attachments/1599001688295-png.125413/" alt="1599001688295.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Armor Class</strong> 18 (Breastplate, Shield)</p><p><strong>Hit Points</strong> 65 (15d8 + 20)</p><p><strong>Speed</strong> 30 ft.</p><p><strong>Initiative</strong> 17 (+7)</p><p><img src="https://www.enworld.org/attachments/1599001689306-png.125414/" alt="1599001689306.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>19 (+4)</td><td>18 (+4)</td><td>18 (+4)</td><td>16 (+3)</td><td>20 (+5)</td><td>16 (+3)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599001691083-png.125415/" alt="1599001691083.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Saving Throws</strong> Strength +7, Dexterity +7, Wis +8, Charisma +6</p><p><strong>Skills</strong> Insight +8, Investigation +6, Perception +14, Survival +14</p><p><strong>Senses</strong> passive Perception 24</p><p><strong>Languages</strong> Common</p><p><strong>Challenge</strong> 8 (3,900 XP) <strong>Proficiency Bonus</strong> +3</p><p><img src="https://www.enworld.org/attachments/1599001692326-png.125416/" alt="1599001692326.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><em><strong>Dog Tags.</strong></em> The hunter wears a set of dog tags, displaying their name, area of operation, and current rank in the Common language.</p><p></p><p><em><strong>Equipment.</strong></em> The hunter carries the following items:</p><ul> <li data-xf-list-type="ul">1d10 vials of antitoxin</li> <li data-xf-list-type="ul">1d6 potion of healing (uncommon)</li> <li data-xf-list-type="ul">2d4 hunting traps</li> <li data-xf-list-type="ul">1d6 vials of basic poison</li> </ul><p><strong>Magic Weapons.</strong> The hunter wields +1 magical weapons (included in the attack).</p><p></p><p><strong>Martial Advantage.</strong> Once per turn, the hunter can deal an extra 14 (4d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hunter that isn’t Incapacitated.</p><p></p><p><strong>Skilled Tracker.</strong> The hunter has advantage on Wisdom (Perception and Survival) checks made to track a creature.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><strong>Multiattack.</strong> The hunter makes three attacks.</p><p></p><p><em><strong>Longsword.</strong></em> <em>Melee Weapon Attack:</em> +8 to hit, reach 5 ft., one target. <em>Hit:</em> 9 (1d8 + 5) slashing damage.</p><p></p><p><em><strong>Heavy Crossbow.</strong></em> <em>Ranged Weapon Attack:</em> +8 to hit, range 100/400 ft., one target. <em>Hit:</em> 10 (1d10 + 5) piercing damage.</p><p></p><p><strong><u>BONUS ACTIONS</u></strong></p><p><em><strong>Quick Glance.</strong></em> The hunter makes a Wisdom (Perception or Survival) check.</p><p></p><p><em><strong>Use Equipment.</strong></em> The hunter uses one piece of equipment described in its traits or reloads its heavy crossbow.</p><p></p><p><strong>Rally (Recharge 5-6).</strong> The hunters shouts to encourage its allies. Each creature of the hunter’s choice within 60 feet gains 10 temporary hit points.</p></blockquote><p></p>
[QUOTE="GreatestHonor, post: 9486209, member: 7042229"] Field leaders are the most capable in combat amongst the hunters. The lead by example, and alone are capable of dispatching any common bounty. They work alongside the other leaders of the organization and tipsters to keep information about targets updated. If the need arises, field leaders will gather groups accomplished hunters for challenging missions. [B]Hunter Field Leader[/B] [I]Medium Humanoid (Any), Any Alignment[/I][IMG alt="1599001688295.png"]https://www.enworld.org/attachments/1599001688295-png.125413/[/IMG] [B]Armor Class[/B] 18 (Breastplate, Shield) [B]Hit Points[/B] 65 (15d8 + 20) [B]Speed[/B] 30 ft. [B]Initiative[/B] 17 (+7) [IMG alt="1599001689306.png"]https://www.enworld.org/attachments/1599001689306-png.125414/[/IMG] [TABLE width="100%"] [TR] [td][B]STR[/B][/td][td][B]DEX[/B][/td][td][B]CON[/B][/td][td][B]INT[/B][/td][td][B]WIS[/B][/td][td][B]CHA[/B][/td] [/TR] [TR] [td]19 (+4)[/td][td]18 (+4)[/td][td]18 (+4)[/td][td]16 (+3)[/td][td]20 (+5)[/td][td]16 (+3)[/td] [/TR] [/TABLE] [IMG alt="1599001691083.png"]https://www.enworld.org/attachments/1599001691083-png.125415/[/IMG] [B]Saving Throws[/B] Strength +7, Dexterity +7, Wis +8, Charisma +6 [B]Skills[/B] Insight +8, Investigation +6, Perception +14, Survival +14 [B]Senses[/B] passive Perception 24 [B]Languages[/B] Common [B]Challenge[/B] 8 (3,900 XP) [B]Proficiency Bonus[/B] +3 [IMG alt="1599001692326.png"]https://www.enworld.org/attachments/1599001692326-png.125416/[/IMG] [I][B]Dog Tags.[/B][/I] The hunter wears a set of dog tags, displaying their name, area of operation, and current rank in the Common language. [I][B]Equipment.[/B][/I] The hunter carries the following items: [LIST] [*]1d10 vials of antitoxin [*]1d6 potion of healing (uncommon) [*]2d4 hunting traps [*]1d6 vials of basic poison [/LIST] [B]Magic Weapons.[/B] The hunter wields +1 magical weapons (included in the attack). [B]Martial Advantage.[/B] Once per turn, the hunter can deal an extra 14 (4d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hunter that isn’t Incapacitated. [B]Skilled Tracker.[/B] The hunter has advantage on Wisdom (Perception and Survival) checks made to track a creature. [B][U]ACTIONS[/U] Multiattack.[/B] The hunter makes three attacks. [I][B]Longsword.[/B][/I] [I]Melee Weapon Attack:[/I] +8 to hit, reach 5 ft., one target. [I]Hit:[/I] 9 (1d8 + 5) slashing damage. [I][B]Heavy Crossbow.[/B][/I] [I]Ranged Weapon Attack:[/I] +8 to hit, range 100/400 ft., one target. [I]Hit:[/I] 10 (1d10 + 5) piercing damage. [B][U]BONUS ACTIONS[/U][/B] [I][B]Quick Glance.[/B][/I] The hunter makes a Wisdom (Perception or Survival) check. [I][B]Use Equipment.[/B][/I] The hunter uses one piece of equipment described in its traits or reloads its heavy crossbow. [B]Rally (Recharge 5-6).[/B] The hunters shouts to encourage its allies. Each creature of the hunter’s choice within 60 feet gains 10 temporary hit points. [/QUOTE]
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