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<blockquote data-quote="GreatestHonor" data-source="post: 9489527" data-attributes="member: 7042229"><p>A slightly jaundiced variant of the voretooth. It stalks the Alstor Slough, waiting for its prey to get stuck in the muck, then launching a pack-wide attack. The threat of a yellowtooth ambush has scared many would-be anglers away from Neeglyss Pond in recent years, but the Hunters are hoping to rectify the situation at long last.</p><p></p><p><strong>Yellowtooth</strong></p><p><em>Medium Beast, Unaligned</em></p><p><img src="https://www.enworld.org/attachments/1599001688295-png.125413/" alt="1599001688295.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Armor Class </strong>13</p><p><strong>Hit Points</strong> 33 (6d8 + 6)</p><p><strong>Speed</strong> 45 ft.</p><p><strong>Initiative</strong> 13 (+3)</p><p><img src="https://www.enworld.org/attachments/1599001689306-png.125414/" alt="1599001689306.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>15 (+2)</td><td>16 (+3)</td><td>12 (+1)</td><td>4 (-3)</td><td>12 (+1)</td><td>6 (-2)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599001691083-png.125415/" alt="1599001691083.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Damage Resistance</strong> poison</p><p><strong>Senses</strong> passive Perception 11</p><p><strong>Languages</strong> ——</p><p><strong>Challenge</strong> 2 (450 XP) <strong>Proficiency Bonus</strong> +2<img src="https://www.enworld.org/attachments/1599001692326-png.125416/" alt="1599001692326.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong><em>Ambusher.</em></strong> The yellowtooth has Advantage on attack rolls against a creature it has Surprised.</p><p></p><p><strong><em>Keen Hearing and Smell.</em></strong> The yellowtooth has Advantage on Wisdom (Perception) checks that rely on hearing and smell.</p><p></p><p><strong><em>Pack Tactics.</em></strong> The yellowtooth has Advantage on attack rolls against a creature if at least one of the yellowtooth’s allies are within 5 ft of the creature and the ally isn’t incapacitated.</p><p></p><p><em><strong>Pounce.</strong></em> If the yellowtooth moves at least 20 feet straight toward a creature and then hits it with a <em>Claw</em> attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked Prone. If the target is Prone, the yellowtooth can make one <em>Bite</em> attack against it as a bonus action.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><strong><em>Multiattack</em>. </strong>The yellowtooth makes three melee attacks.</p><p></p><p><strong><em>Bite</em></strong><em><strong>.</strong></em> <em>Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one target. <em>Hit.</em> 6 (1d8 + 2) piercing damage.</p><p></p><p><em><strong>Claw.</strong></em> <em>Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one target. <em>Hit.</em> 5 (1d6 + 2) slashing damage.</p><p></p><p><em><strong>Tail.</strong></em> <em>Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one target. <em>Hit.</em> 4 (1d4 + 2) piercing damage. If the target is a creature, it must succeed a DC 11 Constitution saving throw or become Poisoned for 1 minute. A Poisoned creature can repeat its saving throw at the end of each of its turns, ending the effect on itself on a success.</p></blockquote><p></p>
[QUOTE="GreatestHonor, post: 9489527, member: 7042229"] A slightly jaundiced variant of the voretooth. It stalks the Alstor Slough, waiting for its prey to get stuck in the muck, then launching a pack-wide attack. The threat of a yellowtooth ambush has scared many would-be anglers away from Neeglyss Pond in recent years, but the Hunters are hoping to rectify the situation at long last. [B]Yellowtooth[/B] [I]Medium Beast, Unaligned[/I] [IMG alt="1599001688295.png"]https://www.enworld.org/attachments/1599001688295-png.125413/[/IMG] [B]Armor Class [/B]13 [B]Hit Points[/B] 33 (6d8 + 6) [B]Speed[/B] 45 ft. [B]Initiative[/B] 13 (+3) [IMG alt="1599001689306.png"]https://www.enworld.org/attachments/1599001689306-png.125414/[/IMG] [TABLE width="100%"] [TR] [td][B]STR[/B][/td][td][B]DEX[/B][/td][td][B]CON[/B][/td][td][B]INT[/B][/td][td][B]WIS[/B][/td][td][B]CHA[/B][/td] [/TR] [TR] [td]15 (+2)[/td][td]16 (+3)[/td][td]12 (+1)[/td][td]4 (-3)[/td][td]12 (+1)[/td][td]6 (-2)[/td] [/TR] [/TABLE] [IMG alt="1599001691083.png"]https://www.enworld.org/attachments/1599001691083-png.125415/[/IMG] [B]Damage Resistance[/B] poison [B]Senses[/B] passive Perception 11 [B]Languages[/B] —— [B]Challenge[/B] 2 (450 XP) [B]Proficiency Bonus[/B] +2[IMG alt="1599001692326.png"]https://www.enworld.org/attachments/1599001692326-png.125416/[/IMG] [B][I]Ambusher.[/I][/B] The yellowtooth has Advantage on attack rolls against a creature it has Surprised. [B][I]Keen Hearing and Smell.[/I][/B] The yellowtooth has Advantage on Wisdom (Perception) checks that rely on hearing and smell. [B][I]Pack Tactics.[/I][/B] The yellowtooth has Advantage on attack rolls against a creature if at least one of the yellowtooth’s allies are within 5 ft of the creature and the ally isn’t incapacitated. [I][B]Pounce.[/B][/I] If the yellowtooth moves at least 20 feet straight toward a creature and then hits it with a [I]Claw[/I] attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked Prone. If the target is Prone, the yellowtooth can make one [I]Bite[/I] attack against it as a bonus action. [B][U]ACTIONS[/U] [I]Multiattack[/I]. [/B]The yellowtooth makes three melee attacks. [B][I]Bite[/I][/B][I][B].[/B][/I] [I]Melee Weapon Attack:[/I] +4 to hit, reach 5 ft., one target. [I]Hit.[/I] 6 (1d8 + 2) piercing damage. [I][B]Claw.[/B][/I] [I]Melee Weapon Attack:[/I] +4 to hit, reach 5 ft., one target. [I]Hit.[/I] 5 (1d6 + 2) slashing damage. [I][B]Tail.[/B][/I] [I]Melee Weapon Attack:[/I] +4 to hit, reach 5 ft., one target. [I]Hit.[/I] 4 (1d4 + 2) piercing damage. If the target is a creature, it must succeed a DC 11 Constitution saving throw or become Poisoned for 1 minute. A Poisoned creature can repeat its saving throw at the end of each of its turns, ending the effect on itself on a success. [/QUOTE]
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