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<blockquote data-quote="GreatestHonor" data-source="post: 9493345" data-attributes="member: 7042229"><p>An embodiment of lightning that strikes suddenly and without warning across the Duscaen countryside. Possesses electrical resistance as well as the ability to initiate auto-destruct at will.</p><p></p><p><strong>Thunder Bomb</strong></p><p><em>Small Elemental (Daemon), Chaotic Evil</em><img src="https://www.enworld.org/attachments/1599001688295-png.125413/" alt="1599001688295.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Armor Class</strong> 13 (Natural Armor)</p><p><strong>Hit Points</strong> 9 (2d6 + 2)</p><p><strong>Speed</strong> 0 ft., fly 15 ft. (hover)</p><p><strong>Initiative</strong> 13 (+3)</p><p><img src="https://www.enworld.org/attachments/1599001689306-png.125414/" alt="1599001689306.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>1 (-5)</td><td>16 (+3)</td><td>12 (+1)</td><td>1 (-5)</td><td>10 (+0)</td><td>2 (-4)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599001691083-png.125415/" alt="1599001691083.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Damage Resistances</strong> nonmagical bludgeoning, piercing, and slashing</p><p><strong>Damage Immunities</strong> lightning, poison</p><p><strong>Condition Immunities</strong> Charmed, Exhaustion, Frightened, Invisible, Poisoned</p><p><strong>Senses</strong> passive Perception 10</p><p><strong>Languages</strong> ——</p><p><strong>Challenge</strong> 1/4 (50 XP) <strong>Proficiency Bonus</strong> +2</p><p><img src="https://www.enworld.org/attachments/1599001692326-png.125416/" alt="1599001692326.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong><em>Aversion to Sunlight.</em></strong> When the bomb enters or starts its turn in an area of sunlight it must succeed a DC 15 Constitution saving throw or have its Constitution ability score reduced by 1. If the bomb’s Constitution score reaches 0 this way, it is destroyed. This reduction disappears after a short or long rest within an area of darkness.While within sunlight, the bomb has Disadvantage on attack rolls and ability checks.</p><p></p><p><strong><em>Daemonic Attacks.</em></strong> Whenever the bomb deals damage against another creature other than another daemon, that creature must succeed on a DC 14 Constitution or Charisma saving throw (creature’s choice) or have its hit point maximum reduced by half of the damage dealt. This reduction can be reverted by a short or long rest or the spell <em>lesser restoration</em> or similar magic.</p><p></p><p><strong><em>Electrified Body.</em></strong> A creature that touches or hits the bomb with a melee attack within 5 feet of it takes 3 (1d4 + 1) lightning damage.</p><p></p><p><strong><em>Lightning Absorption.</em></strong> Whenever the bomb takes lightning damage, it takes no damage and instead regains a number of hit points equal to the amount of damage dealt.</p><p></p><p><strong><em>Volatile.</em></strong> Whenever the bomb is reduced to 0 hit points or slain outright. When the bomb explodes, it dies, and each creature within 5 feet of it must succeed a DC 11 Dexterity saving throw or take 2 (1d4) lightning damage.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><em><strong>Grow.</strong></em> The bomb grows in size slightly. Each time it does, the lightning damage dealt by its <em>Volatile</em> trait increases by 1d4 to a maximum of 4d4. Which upon reaching, the bomb then explodes as described in the trait.</p></blockquote><p></p>
[QUOTE="GreatestHonor, post: 9493345, member: 7042229"] An embodiment of lightning that strikes suddenly and without warning across the Duscaen countryside. Possesses electrical resistance as well as the ability to initiate auto-destruct at will. [B]Thunder Bomb[/B] [I]Small Elemental (Daemon), Chaotic Evil[/I][IMG alt="1599001688295.png"]https://www.enworld.org/attachments/1599001688295-png.125413/[/IMG] [B]Armor Class[/B] 13 (Natural Armor) [B]Hit Points[/B] 9 (2d6 + 2) [B]Speed[/B] 0 ft., fly 15 ft. (hover) [B]Initiative[/B] 13 (+3) [IMG alt="1599001689306.png"]https://www.enworld.org/attachments/1599001689306-png.125414/[/IMG] [TABLE width="100%"] [TR] [td][B]STR[/B][/td][td][B]DEX[/B][/td][td][B]CON[/B][/td][td][B]INT[/B][/td][td][B]WIS[/B][/td][td][B]CHA[/B][/td] [/TR] [TR] [td]1 (-5)[/td][td]16 (+3)[/td][td]12 (+1)[/td][td]1 (-5)[/td][td]10 (+0)[/td][td]2 (-4)[/td] [/TR] [/TABLE] [IMG alt="1599001691083.png"]https://www.enworld.org/attachments/1599001691083-png.125415/[/IMG] [B]Damage Resistances[/B] nonmagical bludgeoning, piercing, and slashing [B]Damage Immunities[/B] lightning, poison [B]Condition Immunities[/B] Charmed, Exhaustion, Frightened, Invisible, Poisoned [B]Senses[/B] passive Perception 10 [B]Languages[/B] —— [B]Challenge[/B] 1/4 (50 XP) [B]Proficiency Bonus[/B] +2 [IMG alt="1599001692326.png"]https://www.enworld.org/attachments/1599001692326-png.125416/[/IMG] [B][I]Aversion to Sunlight.[/I][/B] When the bomb enters or starts its turn in an area of sunlight it must succeed a DC 15 Constitution saving throw or have its Constitution ability score reduced by 1. If the bomb’s Constitution score reaches 0 this way, it is destroyed. This reduction disappears after a short or long rest within an area of darkness.While within sunlight, the bomb has Disadvantage on attack rolls and ability checks. [B][I]Daemonic Attacks.[/I][/B] Whenever the bomb deals damage against another creature other than another daemon, that creature must succeed on a DC 14 Constitution or Charisma saving throw (creature’s choice) or have its hit point maximum reduced by half of the damage dealt. This reduction can be reverted by a short or long rest or the spell [I]lesser restoration[/I] or similar magic. [B][I]Electrified Body.[/I][/B] A creature that touches or hits the bomb with a melee attack within 5 feet of it takes 3 (1d4 + 1) lightning damage. [B][I]Lightning Absorption.[/I][/B] Whenever the bomb takes lightning damage, it takes no damage and instead regains a number of hit points equal to the amount of damage dealt. [B][I]Volatile.[/I][/B] Whenever the bomb is reduced to 0 hit points or slain outright. When the bomb explodes, it dies, and each creature within 5 feet of it must succeed a DC 11 Dexterity saving throw or take 2 (1d4) lightning damage. [B][U]ACTIONS[/U][/B] [I][B]Grow.[/B][/I] The bomb grows in size slightly. Each time it does, the lightning damage dealt by its [I]Volatile[/I] trait increases by 1d4 to a maximum of 4d4. Which upon reaching, the bomb then explodes as described in the trait. [/QUOTE]
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