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<blockquote data-quote="GreatestHonor" data-source="post: 9496591" data-attributes="member: 7042229"><p>The ultimate weapon of the Niflhiem military, created by Research Chief Verstael Besithia to ensure combative superiority in any situation. Even if the imperial army should besiege the city of Insomnia itself.</p><p></p><p>This colossal magitek towers over the battlefield, ignoring even artillery fire as it unleashes its own devastating barrages and attacks. Armies are crushed underfoot and lands are ravaged upon its appearance, striking terror into all who witness its capability. Its aggression is barely directed at the empire’s enemies however, and it has been seen attacking even allies who venture too closely.</p><p></p><p><strong>Diamond Weapon</strong></p><p><em>Gargantuan Construct (Magitek), Chaotic Evil</em><img src="https://www.enworld.org/attachments/1599001688295-png.125413/" alt="1599001688295.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Armor Class</strong> 23 (Natural Armor)</p><p><strong>Hit Points</strong> 429 (22d20 + 198)</p><p><strong>Speed</strong> 40 ft.</p><p><strong>Initiative</strong> 26 (+16)</p><p><img src="https://www.enworld.org/attachments/1599001689306-png.125414/" alt="1599001689306.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>25 (+7)</td><td>7 (-2)</td><td>28 (+9)</td><td>8 (-1)</td><td>15 (+2)</td><td>25 (+7)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599001691083-png.125415/" alt="1599001691083.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Saving Throws</strong> Str +16, Con +18, Wis +11, Cha +16</p><p><strong>Damage Resistance</strong> acid, cold, fire, lightning</p><p><strong>Damage Immunities</strong> necrotic, poison, psychic; nonmagical bludgeoning, piercing, and slashing</p><p><strong>Condition Immunities</strong> Charmed, Exhaustion, Frightened, Paralyzed, Poisoned</p><p><strong>Senses</strong> darkvision 300 ft., truesight 45 ft., passive Perception 12</p><p><strong>Languages</strong> Understands All but does not speak</p><p><strong>Challenge</strong> 29 (135,000 XP) <strong>Proficiency Bonus</strong> +9</p><p><img src="https://www.enworld.org/attachments/1599001692326-png.125416/" alt="1599001692326.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong><em>Aura of Terror.</em></strong> Each creature that enters or starts its turn within 120 feet of the magitek and aware of it must succeed a DC 24 Wisdom saving throw or become Frightened of it for 1 hour. A Frightened creature can repeat its saving throw at the end of each of its turns, ending the effect on itself on a success. A Frightened creature has Disadvantage on its saving throw while it can see the magitek.</p><p></p><p><em><strong>Colossal.</strong></em> The magitek’s space is 75 feet by 75 feet and it is 90 feet tall. Huge-sized or smaller creatures can enter and occupy its space, and must do so to hit it with an attack with a range or reach of 15 feet or less. In addition, the magitek has Advantage on saving throws made to avoid being forcibly moved, Grappled, Restrained, Stunned, or knocked Prone.</p><p></p><p><em><strong>Diamond Core.</strong></em> If the magitek’s <em>Weapon of War</em> trait is active, the plates of its chest open to avoid its core overheating. The core can be specifically targeted. It has an AC of 25, and cannot be targeted by an attack with a range or reach of less than 60 feet. Any damage dealt to the core deals double damage, and the core cannot resist fire damage.</p><p></p><p><strong><em>Immutable Self.</em></strong> The magitek is immune to any spell or effect that would alter its form, read its thoughts, or discern its emotions.</p><p></p><p><strong><em>Legendary Resistance (3/Day).</em></strong> If the magitek fails a saving throw, it can choose to succeed instead.</p><p></p><p><strong><em>Magic Weapons.</em></strong> The magitek’s weapons are magical.</p><p></p><p><em><strong>Mutinous.</strong></em> The magitek cannot be compelled to follow any command or instruction unless it would directly result in the destruction or death of another entity. In addition, the magitek must use its bonus action to make an <em>Aggressive Attack</em> each turn if possible.</p><p></p><p><strong><em>Shielding Carapace.</em></strong> The magitek cannot be affected by spells of 1st level or lower unless it wishes to be, and has Advantage on saving throws against all other spells and magical effects. In addition, the magitek is immune to all damage unless it takes 10 or more damage from a single attack, in which case it takes damage as normal.</p><p></p><p><em><strong>Siege Monster.</strong></em> The magitek deals triple damage to objects and structures and Huge-size or larger creatures.</p><p></p><p><strong><em>Unnatural Creation.</em></strong> The magitek’s creature type is considered both an Abberation and a Construct.</p><p></p><p><strong><em>Volatile Construction.</em></strong> Whenever the magitek is slain, all creatures within 300 feet must succeed on a DC 10 Dexterity check, taking 33 (6d10) force damage plus 33 (6d10) necrotic damage on a failed save, or half as much on a success.</p><p></p><p><em><strong>Weapon of War (Mythic Trait, 1/Day).</strong></em> If the magitek is reduced to 0 hit points, it regains 429 hit points, loses all unwanted conditions and effects, and recharge all traits and abilities except for <em>Weapon of War</em>. After activating this trait, the magitek can use its Mythic Actions for 1 hour, and its <em>Diamond Core</em> trait is also active for 1 hour. Award the party an additional 135,000 XP (270,000 XP total) after defeating the magitek for activating this trait.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><em><strong>Multiattack.</strong></em> The magitek uses its <em>Limited Barrage</em>, then makes two <em>Claw</em> attacks.</p><p></p><p><em><strong>Claw.</strong></em> <em>Melee Weapon Attack:</em> +16 to hit, reach 30 ft., one target. <em>Hit.</em> 25 (4d8 + 7) slashing damage. If the target is a Huge-size or smaller creature, it must succeed a DC 24 Constitution saving throw or be Stunned until the end of its next turn.</p><p></p><p><em><strong>Limited Barrage.</strong></em> The magitek chooses one point it can see within 600 feet. Each creature within 30 feet of this point must make a DC 24 Dexterity saving throw, taking 21 (6d6) force damage plus 21 (6d6) necrotic damage on a failed save, or half as much on a success.</p><p></p><p><em><strong>Chest Beam (1/Rest).</strong></em> The magitek unleashes powerful energies in a 20-foot wide, 1,000-foot line. Each creature in this area must succeed a DC 24 Dexterity saving throw, taking 55 (10d10) force damage plus 55 (10d10) radiant damage on a failed save, or half as much on a success.</p><p></p><p><strong><u>BONUS ACTIONS</u></strong></p><p><em><strong>Aggressive Attack.</strong></em> The magitek makes one <em>Claw</em> attack against the creature closest to it within 30 feet.</p><p></p><p><strong><u>LEGENDARY ACTIONS</u></strong></p><p>The magitek can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The magitek regains spent legendary actions at the start of its turn.</p><p></p><p><strong>Move.</strong> The magitek moves up to half of its speed.</p><p></p><p><strong>Attack.</strong> The magitek makes one <em>Claw</em> attack.</p><p></p><p><strong><u>MYTHIC ACTIONS</u></strong></p><p>If the magitek’s <em>Weapon of War</em> trait is active, it can use the options below as legendary actions for 1 hour:</p><p></p><p><strong>Full Barrage (Costs 2 Actions).</strong> The magitek chooses up to six points it can see within 600 feet. Each creature within 30 feet of a point must make a DC 24 Dexterity saving throw, taking 21 (6d6) force damage plus 21 (6d6) necrotic damage on a failed save, or half as much on a success. A creature within the radius of more than one point only takes damage once, but has Disadvantage when making the saving throw.</p></blockquote><p></p>
[QUOTE="GreatestHonor, post: 9496591, member: 7042229"] The ultimate weapon of the Niflhiem military, created by Research Chief Verstael Besithia to ensure combative superiority in any situation. Even if the imperial army should besiege the city of Insomnia itself. This colossal magitek towers over the battlefield, ignoring even artillery fire as it unleashes its own devastating barrages and attacks. Armies are crushed underfoot and lands are ravaged upon its appearance, striking terror into all who witness its capability. Its aggression is barely directed at the empire’s enemies however, and it has been seen attacking even allies who venture too closely. [B]Diamond Weapon[/B] [I]Gargantuan Construct (Magitek), Chaotic Evil[/I][IMG alt="1599001688295.png"]https://www.enworld.org/attachments/1599001688295-png.125413/[/IMG] [B]Armor Class[/B] 23 (Natural Armor) [B]Hit Points[/B] 429 (22d20 + 198) [B]Speed[/B] 40 ft. [B]Initiative[/B] 26 (+16) [IMG alt="1599001689306.png"]https://www.enworld.org/attachments/1599001689306-png.125414/[/IMG] [TABLE width="100%"] [TR] [td][B]STR[/B][/td][td][B]DEX[/B][/td][td][B]CON[/B][/td][td][B]INT[/B][/td][td][B]WIS[/B][/td][td][B]CHA[/B][/td] [/TR] [TR] [td]25 (+7)[/td][td]7 (-2)[/td][td]28 (+9)[/td][td]8 (-1)[/td][td]15 (+2)[/td][td]25 (+7)[/td] [/TR] [/TABLE] [IMG alt="1599001691083.png"]https://www.enworld.org/attachments/1599001691083-png.125415/[/IMG] [B]Saving Throws[/B] Str +16, Con +18, Wis +11, Cha +16 [B]Damage Resistance[/B] acid, cold, fire, lightning [B]Damage Immunities[/B] necrotic, poison, psychic; nonmagical bludgeoning, piercing, and slashing [B]Condition Immunities[/B] Charmed, Exhaustion, Frightened, Paralyzed, Poisoned [B]Senses[/B] darkvision 300 ft., truesight 45 ft., passive Perception 12 [B]Languages[/B] Understands All but does not speak [B]Challenge[/B] 29 (135,000 XP) [B]Proficiency Bonus[/B] +9 [IMG alt="1599001692326.png"]https://www.enworld.org/attachments/1599001692326-png.125416/[/IMG] [B][I]Aura of Terror.[/I][/B] Each creature that enters or starts its turn within 120 feet of the magitek and aware of it must succeed a DC 24 Wisdom saving throw or become Frightened of it for 1 hour. A Frightened creature can repeat its saving throw at the end of each of its turns, ending the effect on itself on a success. A Frightened creature has Disadvantage on its saving throw while it can see the magitek. [I][B]Colossal.[/B][/I] The magitek’s space is 75 feet by 75 feet and it is 90 feet tall. Huge-sized or smaller creatures can enter and occupy its space, and must do so to hit it with an attack with a range or reach of 15 feet or less. In addition, the magitek has Advantage on saving throws made to avoid being forcibly moved, Grappled, Restrained, Stunned, or knocked Prone. [I][B]Diamond Core.[/B][/I] If the magitek’s [I]Weapon of War[/I] trait is active, the plates of its chest open to avoid its core overheating. The core can be specifically targeted. It has an AC of 25, and cannot be targeted by an attack with a range or reach of less than 60 feet. Any damage dealt to the core deals double damage, and the core cannot resist fire damage. [B][I]Immutable Self.[/I][/B] The magitek is immune to any spell or effect that would alter its form, read its thoughts, or discern its emotions. [B][I]Legendary Resistance (3/Day).[/I][/B] If the magitek fails a saving throw, it can choose to succeed instead. [B][I]Magic Weapons.[/I][/B] The magitek’s weapons are magical. [I][B]Mutinous.[/B][/I] The magitek cannot be compelled to follow any command or instruction unless it would directly result in the destruction or death of another entity. In addition, the magitek must use its bonus action to make an [I]Aggressive Attack[/I] each turn if possible. [B][I]Shielding Carapace.[/I][/B] The magitek cannot be affected by spells of 1st level or lower unless it wishes to be, and has Advantage on saving throws against all other spells and magical effects. In addition, the magitek is immune to all damage unless it takes 10 or more damage from a single attack, in which case it takes damage as normal. [I][B]Siege Monster.[/B][/I] The magitek deals triple damage to objects and structures and Huge-size or larger creatures. [B][I]Unnatural Creation.[/I][/B] The magitek’s creature type is considered both an Abberation and a Construct. [B][I]Volatile Construction.[/I][/B] Whenever the magitek is slain, all creatures within 300 feet must succeed on a DC 10 Dexterity check, taking 33 (6d10) force damage plus 33 (6d10) necrotic damage on a failed save, or half as much on a success. [I][B]Weapon of War (Mythic Trait, 1/Day).[/B][/I] If the magitek is reduced to 0 hit points, it regains 429 hit points, loses all unwanted conditions and effects, and recharge all traits and abilities except for [I]Weapon of War[/I]. After activating this trait, the magitek can use its Mythic Actions for 1 hour, and its [I]Diamond Core[/I] trait is also active for 1 hour. Award the party an additional 135,000 XP (270,000 XP total) after defeating the magitek for activating this trait. [B][U]ACTIONS[/U][/B] [I][B]Multiattack.[/B][/I] The magitek uses its [I]Limited Barrage[/I], then makes two [I]Claw[/I] attacks. [I][B]Claw.[/B][/I] [I]Melee Weapon Attack:[/I] +16 to hit, reach 30 ft., one target. [I]Hit.[/I] 25 (4d8 + 7) slashing damage. If the target is a Huge-size or smaller creature, it must succeed a DC 24 Constitution saving throw or be Stunned until the end of its next turn. [I][B]Limited Barrage.[/B][/I] The magitek chooses one point it can see within 600 feet. Each creature within 30 feet of this point must make a DC 24 Dexterity saving throw, taking 21 (6d6) force damage plus 21 (6d6) necrotic damage on a failed save, or half as much on a success. [I][B]Chest Beam (1/Rest).[/B][/I] The magitek unleashes powerful energies in a 20-foot wide, 1,000-foot line. Each creature in this area must succeed a DC 24 Dexterity saving throw, taking 55 (10d10) force damage plus 55 (10d10) radiant damage on a failed save, or half as much on a success. [B][U]BONUS ACTIONS[/U][/B] [I][B]Aggressive Attack.[/B][/I] The magitek makes one [I]Claw[/I] attack against the creature closest to it within 30 feet. [B][U]LEGENDARY ACTIONS[/U][/B] The magitek can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The magitek regains spent legendary actions at the start of its turn. [B]Move.[/B] The magitek moves up to half of its speed. [B]Attack.[/B] The magitek makes one [I]Claw[/I] attack. [B][U]MYTHIC ACTIONS[/U][/B] If the magitek’s [I]Weapon of War[/I] trait is active, it can use the options below as legendary actions for 1 hour: [B]Full Barrage (Costs 2 Actions).[/B] The magitek chooses up to six points it can see within 600 feet. Each creature within 30 feet of a point must make a DC 24 Dexterity saving throw, taking 21 (6d6) force damage plus 21 (6d6) necrotic damage on a failed save, or half as much on a success. A creature within the radius of more than one point only takes damage once, but has Disadvantage when making the saving throw. [/QUOTE]
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