Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Final Fantasy XV for D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GreatestHonor" data-source="post: 9581987" data-attributes="member: 7042229"><p>Deadeye is something a local legend despite his recent appearance, and for good reason. He has slain many hunters, but at the cost to one eye and one horn, making him all the more aggressive. This reign of terror has resulted in an ever-increasing bounty for the beast.</p><p></p><p><strong>Deadeye</strong></p><p><em>Gargantuan Beast, Unaligned</em></p><p><img src="https://www.enworld.org/attachments/1599001688295-png.125413/" alt="1599001688295.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Armor Class </strong>17 (Natural Armor)</p><p><strong>Hit Points</strong> 124 (8d20 + 40)</p><p><strong>Speed</strong> 60 ft.</p><p><strong>Initiative</strong> 12 (+2)</p><p><img src="https://www.enworld.org/attachments/1599001689306-png.125414/" alt="1599001689306.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><table style='width: 620px'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>22 (+6)</td><td>14 (+2)</td><td>20 (+5)</td><td>10 (+0)</td><td>15 (+2)</td><td>16 (+3)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599001691083-png.125415/" alt="1599001691083.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Damage Resistances:</strong> fire; bludgeoning, piercing, and slashing</p><p><strong>Condition Immunities:</strong> Charmed, Frightened</p><p><strong>Senses</strong> darkvision 120 ft., passive Perception 12</p><p><strong>Languages</strong> ——</p><p><strong>Challenge</strong> 7 (7,200 XP) <strong>Proficiency Bonus</strong> +4</p><p><img src="https://www.enworld.org/attachments/1599001692326-png.125416/" alt="1599001692326.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong><em>Apex Predator.</em></strong> Deadeye deals double damage to Beasts, Dragons, Monstrosities, and Plants.</p><p></p><p><strong><em>Legendary Resistance (1/Day).</em></strong> If the behemoth fails a saving throw, it can choose to succeed instead.</p><p></p><p><strong><em>One-Eyed.</em></strong> The behemoth has Disadvantage on Wisdom (Perception) checks that rely on sight.</p><p></p><p><strong><em>One Horn.</em></strong> The behemoth makes <em>Horn</em> attacks with Disadvantage. In addition, whenever it rolls a result of 11 or 12 on one of the attack’s damage dice, reroll that dice.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><strong><em>Multiattack</em>.</strong> The behemoth uses its <em>Frightful Presence</em> and then makes three attacks, two with its <em>Claws</em> and one with its <em>Horns</em>.</p><p></p><p><em><strong>Claws.</strong></em> <em>Melee Weapon Attack:</em> +10 to hit, reach 10 ft., one target. <em>Hit.</em> 20 (4d6 + 6) slashing damage.</p><p></p><p><em><strong>Horns.</strong></em> <em>Melee Weapon Attack:</em> +10 to hit, reach 10 ft., one target. <em>Hit.</em> 32 (4d12 + 6) piercing damage.</p><p></p><p><em><strong>Tail Swipe.</strong></em> All creatures within 15 feet of the behemoth must make a DC 18 Dexterity saving throw taking 28 (4d10 + 6) bludgeoning damage and being knocked Prone on a failure, or taking half as much damage and not being knocked Prone on a success.</p><p></p><p><em><strong>Frightful Presence.</strong></em> Each creature of the behemoth’s choice that is within 120 feet of the Behemoth and aware of it must succeed on a DC 15 Wisdom saving throw or become Frightened for 1 minute. A Frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends, the creature is immune to the behemoth's <em>Frightful Presence</em> for the next 24 hours.</p><p></p><p><strong><u>BONUS ACTIONS</u></strong></p><p><strong><em>Aggressive</em>.</strong> The behemoth moves up to half of its movement speed towards a hostile creature it can see.</p><p></p><p><strong><u>REGIONAL EFFECTS</u></strong></p><p>Behemoths are exceptionally powerful creatures and their presence is noticeable by the change in the behavior of local creatures long before it itself is seen.</p><ul> <li data-xf-list-type="ul">Wild animals within 1 mile of the Behemoth’s lair become more sparse and those encountered are more hostile than normal.</li> <li data-xf-list-type="ul">Domesticated animals within 1 mile of the Behemoth’s lair are Frightened of it and become very skittish and difficult to control, granting Disadvantage on all Wisdom (Animal Handling) checks with them.</li> </ul><p>If the Behemoth is killed, the effects disappear after 3d6 days.</p></blockquote><p></p>
[QUOTE="GreatestHonor, post: 9581987, member: 7042229"] Deadeye is something a local legend despite his recent appearance, and for good reason. He has slain many hunters, but at the cost to one eye and one horn, making him all the more aggressive. This reign of terror has resulted in an ever-increasing bounty for the beast. [B]Deadeye[/B] [I]Gargantuan Beast, Unaligned[/I] [IMG alt="1599001688295.png"]https://www.enworld.org/attachments/1599001688295-png.125413/[/IMG] [B]Armor Class [/B]17 (Natural Armor) [B]Hit Points[/B] 124 (8d20 + 40) [B]Speed[/B] 60 ft. [B]Initiative[/B] 12 (+2) [IMG alt="1599001689306.png"]https://www.enworld.org/attachments/1599001689306-png.125414/[/IMG] [TABLE width="620px"] [TR] [td][B]STR[/B][/td][td][B]DEX[/B][/td][td][B]CON[/B][/td][td][B]INT[/B][/td][td][B]WIS[/B][/td][td][B]CHA[/B][/td] [/TR] [TR] [td]22 (+6)[/td][td]14 (+2)[/td][td]20 (+5)[/td][td]10 (+0)[/td][td]15 (+2)[/td][td]16 (+3)[/td] [/TR] [/TABLE] [IMG alt="1599001691083.png"]https://www.enworld.org/attachments/1599001691083-png.125415/[/IMG] [B]Damage Resistances:[/B] fire; bludgeoning, piercing, and slashing [B]Condition Immunities:[/B] Charmed, Frightened [B]Senses[/B] darkvision 120 ft., passive Perception 12 [B]Languages[/B] —— [B]Challenge[/B] 7 (7,200 XP) [B]Proficiency Bonus[/B] +4 [IMG alt="1599001692326.png"]https://www.enworld.org/attachments/1599001692326-png.125416/[/IMG] [B][I]Apex Predator.[/I][/B] Deadeye deals double damage to Beasts, Dragons, Monstrosities, and Plants. [B][I]Legendary Resistance (1/Day).[/I][/B] If the behemoth fails a saving throw, it can choose to succeed instead. [B][I]One-Eyed.[/I][/B] The behemoth has Disadvantage on Wisdom (Perception) checks that rely on sight. [B][I]One Horn.[/I][/B] The behemoth makes [I]Horn[/I] attacks with Disadvantage. In addition, whenever it rolls a result of 11 or 12 on one of the attack’s damage dice, reroll that dice. [B][U]ACTIONS[/U] [I]Multiattack[/I].[/B] The behemoth uses its [I]Frightful Presence[/I] and then makes three attacks, two with its [I]Claws[/I] and one with its [I]Horns[/I]. [I][B]Claws.[/B][/I] [I]Melee Weapon Attack:[/I] +10 to hit, reach 10 ft., one target. [I]Hit.[/I] 20 (4d6 + 6) slashing damage. [I][B]Horns.[/B][/I] [I]Melee Weapon Attack:[/I] +10 to hit, reach 10 ft., one target. [I]Hit.[/I] 32 (4d12 + 6) piercing damage. [I][B]Tail Swipe.[/B][/I] All creatures within 15 feet of the behemoth must make a DC 18 Dexterity saving throw taking 28 (4d10 + 6) bludgeoning damage and being knocked Prone on a failure, or taking half as much damage and not being knocked Prone on a success. [I][B]Frightful Presence.[/B][/I] Each creature of the behemoth’s choice that is within 120 feet of the Behemoth and aware of it must succeed on a DC 15 Wisdom saving throw or become Frightened for 1 minute. A Frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends, the creature is immune to the behemoth's [I]Frightful Presence[/I] for the next 24 hours. [B][U]BONUS ACTIONS[/U] [I]Aggressive[/I].[/B] The behemoth moves up to half of its movement speed towards a hostile creature it can see. [B][U]REGIONAL EFFECTS[/U][/B] Behemoths are exceptionally powerful creatures and their presence is noticeable by the change in the behavior of local creatures long before it itself is seen. [LIST] [*]Wild animals within 1 mile of the Behemoth’s lair become more sparse and those encountered are more hostile than normal. [*]Domesticated animals within 1 mile of the Behemoth’s lair are Frightened of it and become very skittish and difficult to control, granting Disadvantage on all Wisdom (Animal Handling) checks with them. [/LIST] If the Behemoth is killed, the effects disappear after 3d6 days. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Final Fantasy XV for D&D
Top