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<blockquote data-quote="GreatestHonor" data-source="post: 9592263" data-attributes="member: 7042229"><p>A humanoid daemon that specializes in close combat and slicing through foes with its gently curved blade. Those unfortunate enough to encounter this warrior rarely survive to tell the tale. Although most famous for lurking in dank caves like the Daurell Caverns, several eyewitnesses report the ronin wandering the wilds at night.</p><p></p><p><strong>Ronin</strong></p><p><em>Large Aberration (Daemon), Chaotic Evil</em><img src="https://www.enworld.org/attachments/1599001688295-png.125413/" alt="1599001688295.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Armor Class</strong> 16 (Natural Armor)</p><p><strong>Hit Points</strong> 112 (15d10 + 30)</p><p><strong>Speed</strong> 30 ft.</p><p><strong>Initiative</strong> 15 (+5)</p><p><img src="https://www.enworld.org/attachments/1599001689306-png.125414/" alt="1599001689306.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><table style='width: 630px'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>15 (+2)</td><td>20 (+5)</td><td>14 (+2)</td><td>12 (+1)</td><td>13 (+1)</td><td>8 (-1)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599001691083-png.125415/" alt="1599001691083.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Damage Immunities</strong> necrotic</p><p><strong>Condition Immunities</strong> Charmed, Exhaustion, Frightened</p><p><strong>Senses</strong> darkvision 120 ft., passive Perception 11</p><p><strong>Languages</strong> ——</p><p><strong>Challenge</strong> 6 (2,300 XP) <strong>Proficiency Bonus</strong> +3</p><p><img src="https://www.enworld.org/attachments/1599001692326-png.125416/" alt="1599001692326.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong><em>Aversion to Sunlight.</em></strong> When the ronin enters or starts its turn in an area of sunlight it must succeed a DC 15 Constitution saving throw or have its Constitution ability score reduced by 1. If the ronin’s Constitution score reaches 0 this way, it is destroyed. This reduction disappears after a short or long rest within an area of darkness. While within sunlight, the ronin has Disadvantage on attack rolls and ability checks.</p><p></p><p><strong><em>Daemonic Attacks.</em></strong> Whenever the ronin deals damage against another creature other than another Daemon, that creature must succeed on a DC 15 Constitution or Charisma saving throw (creature’s choice) or have its hit point maximum reduced by half of the damage dealt. This reduction can be reverted by a short or long rest or the spell <em>lesser restoration</em> or similar magic.</p><p></p><p><strong><em>Magic Weapons.</em></strong> The ronin’s weapon attacks are magical.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><em><strong>Multiattack.</strong></em> The ronin makes two <em>Odachi</em> attacks.</p><p></p><p><em><strong>Odachi.</strong></em> <em>Melee Weapon Attack:</em> +8 to hit, reach 10 ft., one target. <em>Hit.</em> 12 (2d6 + 5) slashing damage.</p><p></p><p><em><strong>Powered Slash.</strong></em> <em>Melee Weapon Attack:</em> +8 to hit, reach 10 ft., one target. <em>Hit.</em> 19 (4d6 + 5) slashing damage, if the target is a Medium-sized or smaller creature, it is pushed back up to 10 feet and knocked Prone.</p><p></p><p><em><strong>Darkness Burst (1/Rest).</strong></em> The ronin stabs its blade into the ground, it with foul energy, creating a cylinder centered on the ronin with a 20-foot radius and 20 feet tall. Each other creature in this area must succeed a DC 13 Dexterity saving throw, taking 27 (5d10) necrotic damage on a failed save, or half as much on a success. A creature reduced to 20 or fewer hit points by this damage must succeed a DC 13 Constitution saving throw or be slain instantly.</p><p></p><p><strong><u>BONUS ACTIONS</u></strong></p><p><em><strong>Shadowy Blink (Recharge 4-6).</strong></em> The ronin magically teleports to an unoccupied space it can see within 30 feet. The space the ronin teleports from becomes filled with magical darkness, like in the spell <em>darkness</em>, which lasts until the end of the ronin’s next turn. If the ronin teleports to a space adjacent to another creature, it can make one <em>Odachi</em> attack against the creature as a part of the same bonus action.</p></blockquote><p></p>
[QUOTE="GreatestHonor, post: 9592263, member: 7042229"] A humanoid daemon that specializes in close combat and slicing through foes with its gently curved blade. Those unfortunate enough to encounter this warrior rarely survive to tell the tale. Although most famous for lurking in dank caves like the Daurell Caverns, several eyewitnesses report the ronin wandering the wilds at night. [B]Ronin[/B] [I]Large Aberration (Daemon), Chaotic Evil[/I][IMG alt="1599001688295.png"]https://www.enworld.org/attachments/1599001688295-png.125413/[/IMG] [B]Armor Class[/B] 16 (Natural Armor) [B]Hit Points[/B] 112 (15d10 + 30) [B]Speed[/B] 30 ft. [B]Initiative[/B] 15 (+5) [IMG alt="1599001689306.png"]https://www.enworld.org/attachments/1599001689306-png.125414/[/IMG] [TABLE width="630px"] [TR] [td][B]STR[/B][/td][td][B]DEX[/B][/td][td][B]CON[/B][/td][td][B]INT[/B][/td][td][B]WIS[/B][/td][td][B]CHA[/B][/td] [/TR] [TR] [td]15 (+2)[/td][td]20 (+5)[/td][td]14 (+2)[/td][td]12 (+1)[/td][td]13 (+1)[/td][td]8 (-1)[/td] [/TR] [/TABLE] [IMG alt="1599001691083.png"]https://www.enworld.org/attachments/1599001691083-png.125415/[/IMG] [B]Damage Immunities[/B] necrotic [B]Condition Immunities[/B] Charmed, Exhaustion, Frightened [B]Senses[/B] darkvision 120 ft., passive Perception 11 [B]Languages[/B] —— [B]Challenge[/B] 6 (2,300 XP) [B]Proficiency Bonus[/B] +3 [IMG alt="1599001692326.png"]https://www.enworld.org/attachments/1599001692326-png.125416/[/IMG] [B][I]Aversion to Sunlight.[/I][/B] When the ronin enters or starts its turn in an area of sunlight it must succeed a DC 15 Constitution saving throw or have its Constitution ability score reduced by 1. If the ronin’s Constitution score reaches 0 this way, it is destroyed. This reduction disappears after a short or long rest within an area of darkness. While within sunlight, the ronin has Disadvantage on attack rolls and ability checks. [B][I]Daemonic Attacks.[/I][/B] Whenever the ronin deals damage against another creature other than another Daemon, that creature must succeed on a DC 15 Constitution or Charisma saving throw (creature’s choice) or have its hit point maximum reduced by half of the damage dealt. This reduction can be reverted by a short or long rest or the spell [I]lesser restoration[/I] or similar magic. [B][I]Magic Weapons.[/I][/B] The ronin’s weapon attacks are magical. [B][U]ACTIONS[/U][/B] [I][B]Multiattack.[/B][/I] The ronin makes two [I]Odachi[/I] attacks. [I][B]Odachi.[/B][/I] [I]Melee Weapon Attack:[/I] +8 to hit, reach 10 ft., one target. [I]Hit.[/I] 12 (2d6 + 5) slashing damage. [I][B]Powered Slash.[/B][/I] [I]Melee Weapon Attack:[/I] +8 to hit, reach 10 ft., one target. [I]Hit.[/I] 19 (4d6 + 5) slashing damage, if the target is a Medium-sized or smaller creature, it is pushed back up to 10 feet and knocked Prone. [I][B]Darkness Burst (1/Rest).[/B][/I] The ronin stabs its blade into the ground, it with foul energy, creating a cylinder centered on the ronin with a 20-foot radius and 20 feet tall. Each other creature in this area must succeed a DC 13 Dexterity saving throw, taking 27 (5d10) necrotic damage on a failed save, or half as much on a success. A creature reduced to 20 or fewer hit points by this damage must succeed a DC 13 Constitution saving throw or be slain instantly. [B][U]BONUS ACTIONS[/U][/B] [I][B]Shadowy Blink (Recharge 4-6).[/B][/I] The ronin magically teleports to an unoccupied space it can see within 30 feet. The space the ronin teleports from becomes filled with magical darkness, like in the spell [I]darkness[/I], which lasts until the end of the ronin’s next turn. If the ronin teleports to a space adjacent to another creature, it can make one [I]Odachi[/I] attack against the creature as a part of the same bonus action. [/QUOTE]
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