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<blockquote data-quote="GreatestHonor" data-source="post: 9595448" data-attributes="member: 7042229"><p>A macabre daemon that levitates over imperial soil. Its custom of keeping victims at arm's length gives way to grappling on occasion, as this stalker seeks to squeeze the very life from its prey.</p><p></p><p><strong>Wraith</strong></p><p><em>Large Undead (Daemon), Chaotic Evil</em><img src="https://www.enworld.org/attachments/1599001688295-png.125413/" alt="1599001688295.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Armor Class</strong> 15 (Natural Armor)</p><p><strong>Hit Points</strong> 65 (10d10 + 10)</p><p><strong>Speed</strong> 0 ft., fly 25 ft. (hover)</p><p><strong>Initiative</strong> 15 (+5)</p><p><img src="https://www.enworld.org/attachments/1599001689306-png.125414/" alt="1599001689306.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><table style='width: 630px'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>8 (-1)</td><td>14 (+2)</td><td>12 (+1)</td><td>17 (+3)</td><td>16 (+3)</td><td>10 (+0)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599001691083-png.125415/" alt="1599001691083.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Saving Throws</strong> Dex +6, Wis +7</p><p><strong>Damage Resistance</strong> fire; nonmagical bludgeoning, piercing, and slashing</p><p><strong>Damage Immunities</strong> necrotic, poison</p><p><strong>Condition Immunities</strong> Charmed, Exhaustion, Frightened, Poisoned</p><p><strong>Senses</strong> darkvision 120 ft., passive Perception 13</p><p><strong>Languages</strong> ——</p><p><strong>Challenge</strong> 10 (5,900 XP) <strong>Proficiency Bonus</strong> +4</p><p><img src="https://www.enworld.org/attachments/1599001692326-png.125416/" alt="1599001692326.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong><em>Aversion to Sunlight.</em></strong> When the wraith enters or starts its turn in an area of sunlight it must succeed a DC 15 Constitution saving throw or have its Constitution ability score reduced by 1. If the wraith’s Constitution score reaches 0 this way, it is destroyed. This reduction disappears after a short or long rest within an area of darkness. While within sunlight, the wraith has Disadvantage on attack rolls and ability checks.</p><p></p><p><strong><em>Daemonic Attacks.</em></strong> Whenever the wraith deals damage against another creature other than another Daemon, that creature must succeed on a DC 13 Constitution or Charisma saving throw (creature’s choice) or have its hit point maximum reduced by half of the damage dealt. This reduction can be reverted by a short or long rest or the spell <em>lesser restoration</em> or similar magic.</p><p></p><p><em><strong>Turn Resistance.</strong></em> The wraith has Advantage on saving throws against being turned.</p><p></p><p><em><strong>Magic Resistance.</strong></em> The wraith has Advantage on saving throws against spells and magical effects.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><em><strong>Multiattack.</strong></em> The wraith uses its <em>Poisonous Vapor</em> action then makes three <em>Flamebolt</em> attacks.</p><p></p><p><em><strong>Flamebolt.</strong></em> <em>Ranged Spell Attack:</em> +7 to hit, range 90 ft., one target. <em>Hit.</em> 13 (2d8 + 4) fire damage.</p><p></p><p><em><strong>Disenchanting Grasp.</strong></em> <em>Melee Spell Attack:</em> +7 to hit, reach 5 ft., one target. <em>Hit.</em> 25 (6d6 + 4) necrotic damage and the target cannot cast spells or use magical effects until the end of its next turn.</p><p></p><p><em><strong>Poisonous Vapor (Recharge 5-6).</strong></em> The lich unleashes a poisonous vapor in a 15-foot cone. Each capture in this area must succeed a DC 15 Constitution saving throw, taking 33 (6d10) poison damage and being Poisoned for 1 minute on a failed save, or half as much damage and not being Poisoned on a success. A Poisoned creature can repeat its saving throw at the end of each of its turns, ending the effect on itself on a success.</p><p></p><p><strong><u>BONUS ACTIONS</u></strong></p><p><em><strong>Charge (Recharge 4-6).</strong></em> The wraith moves up to half of its movement speed and makes one <em>Disenchanting Grasp</em> attack.</p><p></p><p><strong><u>REACTIONS</u></strong></p><p><em><strong>Phasing Dodge.</strong></em> When targeted by an attack it can see, the lich moves up to half of its speed. During this movement, the lich becomes incorporeal, and is immune to nonmagical damage.</p></blockquote><p></p>
[QUOTE="GreatestHonor, post: 9595448, member: 7042229"] A macabre daemon that levitates over imperial soil. Its custom of keeping victims at arm's length gives way to grappling on occasion, as this stalker seeks to squeeze the very life from its prey. [B]Wraith[/B] [I]Large Undead (Daemon), Chaotic Evil[/I][IMG alt="1599001688295.png"]https://www.enworld.org/attachments/1599001688295-png.125413/[/IMG] [B]Armor Class[/B] 15 (Natural Armor) [B]Hit Points[/B] 65 (10d10 + 10) [B]Speed[/B] 0 ft., fly 25 ft. (hover) [B]Initiative[/B] 15 (+5) [IMG alt="1599001689306.png"]https://www.enworld.org/attachments/1599001689306-png.125414/[/IMG] [TABLE width="630px"] [TR] [td][B]STR[/B][/td][td][B]DEX[/B][/td][td][B]CON[/B][/td][td][B]INT[/B][/td][td][B]WIS[/B][/td][td][B]CHA[/B][/td] [/TR] [TR] [td]8 (-1)[/td][td]14 (+2)[/td][td]12 (+1)[/td][td]17 (+3)[/td][td]16 (+3)[/td][td]10 (+0)[/td] [/TR] [/TABLE] [IMG alt="1599001691083.png"]https://www.enworld.org/attachments/1599001691083-png.125415/[/IMG] [B]Saving Throws[/B] Dex +6, Wis +7 [B]Damage Resistance[/B] fire; nonmagical bludgeoning, piercing, and slashing [B]Damage Immunities[/B] necrotic, poison [B]Condition Immunities[/B] Charmed, Exhaustion, Frightened, Poisoned [B]Senses[/B] darkvision 120 ft., passive Perception 13 [B]Languages[/B] —— [B]Challenge[/B] 10 (5,900 XP) [B]Proficiency Bonus[/B] +4 [IMG alt="1599001692326.png"]https://www.enworld.org/attachments/1599001692326-png.125416/[/IMG] [B][I]Aversion to Sunlight.[/I][/B] When the wraith enters or starts its turn in an area of sunlight it must succeed a DC 15 Constitution saving throw or have its Constitution ability score reduced by 1. If the wraith’s Constitution score reaches 0 this way, it is destroyed. This reduction disappears after a short or long rest within an area of darkness. While within sunlight, the wraith has Disadvantage on attack rolls and ability checks. [B][I]Daemonic Attacks.[/I][/B] Whenever the wraith deals damage against another creature other than another Daemon, that creature must succeed on a DC 13 Constitution or Charisma saving throw (creature’s choice) or have its hit point maximum reduced by half of the damage dealt. This reduction can be reverted by a short or long rest or the spell [I]lesser restoration[/I] or similar magic. [I][B]Turn Resistance.[/B][/I] The wraith has Advantage on saving throws against being turned. [I][B]Magic Resistance.[/B][/I] The wraith has Advantage on saving throws against spells and magical effects. [B][U]ACTIONS[/U][/B] [I][B]Multiattack.[/B][/I] The wraith uses its [I]Poisonous Vapor[/I] action then makes three [I]Flamebolt[/I] attacks. [I][B]Flamebolt.[/B][/I] [I]Ranged Spell Attack:[/I] +7 to hit, range 90 ft., one target. [I]Hit.[/I] 13 (2d8 + 4) fire damage. [I][B]Disenchanting Grasp.[/B][/I] [I]Melee Spell Attack:[/I] +7 to hit, reach 5 ft., one target. [I]Hit.[/I] 25 (6d6 + 4) necrotic damage and the target cannot cast spells or use magical effects until the end of its next turn. [I][B]Poisonous Vapor (Recharge 5-6).[/B][/I] The lich unleashes a poisonous vapor in a 15-foot cone. Each capture in this area must succeed a DC 15 Constitution saving throw, taking 33 (6d10) poison damage and being Poisoned for 1 minute on a failed save, or half as much damage and not being Poisoned on a success. A Poisoned creature can repeat its saving throw at the end of each of its turns, ending the effect on itself on a success. [B][U]BONUS ACTIONS[/U][/B] [I][B]Charge (Recharge 4-6).[/B][/I] The wraith moves up to half of its movement speed and makes one [I]Disenchanting Grasp[/I] attack. [B][U]REACTIONS[/U][/B] [I][B]Phasing Dodge.[/B][/I] When targeted by an attack it can see, the lich moves up to half of its speed. During this movement, the lich becomes incorporeal, and is immune to nonmagical damage. [/QUOTE]
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