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<blockquote data-quote="GreatestHonor" data-source="post: 9595839" data-attributes="member: 7042229"><p>A sinister stranger roaming Duscae after dusk. The daemon strikes a familiar silhouette from afar, and those unfortunate enough to cross its path realize only too late that all is not what it appears. Said to haunt Steyliff Grove.</p><p></p><p><strong>Reaper</strong></p><p><em>Medium Undead (Daemon), Chaotic Evil</em><img src="https://www.enworld.org/attachments/1599001688295-png.125413/" alt="1599001688295.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Armor Class</strong> 13 (Natural Armor)</p><p><strong>Hit Points</strong> 5 (5d8 + 15)</p><p><strong>Speed</strong> 20 ft.</p><p><strong>Initiative</strong> 10 (+0)</p><p><img src="https://www.enworld.org/attachments/1599001689306-png.125414/" alt="1599001689306.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><table style='width: 630px'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>15 (+2)</td><td>12 (+1)</td><td>16 (+3)</td><td>6 (-2)</td><td>8 (-1)</td><td>6 (-2)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599001691083-png.125415/" alt="1599001691083.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Damage Vulnerabilities</strong> bludgeoning</p><p><strong>Damage Resistance</strong> cold</p><p><strong>Damage Immunities</strong> poison</p><p><strong>Condition Immunities</strong> Charmed, Exhaustion, Frightened, Poisoned</p><p><strong>Senses</strong> darkvision 120 ft., passive Perception 9</p><p><strong>Languages</strong> ——</p><p><strong>Challenge</strong> 2 (450 XP) <strong>Proficiency Bonus</strong> +2</p><p><img src="https://www.enworld.org/attachments/1599001692326-png.125416/" alt="1599001692326.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong><em>Aversion to Sunlight.</em></strong> When the reaper enters or starts its turn in an area of sunlight it must succeed a DC 15 Constitution saving throw or have its Constitution ability score reduced by 1. If the reaper’s Constitution score reaches 0 this way, it is destroyed. This reduction disappears after a short or long rest within an area of darkness. While within sunlight, the reaper has Disadvantage on attack rolls and ability checks.</p><p></p><p><strong><em>Daemonic Attacks.</em></strong> Whenever the reaper deals damage against another creature other than another Daemon, that creature must succeed on a DC 13 Constitution or Charisma saving throw (creature’s choice) or have its hit point maximum reduced by half of the damage dealt. This reduction can be reverted by a short or long rest or the spell <em>lesser restoration</em> or similar magic.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><em><strong>Multiattack.</strong></em> The reaper makes either three <em>Scythe</em> attacks or two <em>Darkness Slash</em> attacks.</p><p></p><p><em><strong>Scythe.</strong></em> <em>Melee Weapon Attack:</em> +3 to hit, reach 5 ft., one target. <em>Hit.</em> 7 (2d4 + 2) slashing damage.</p><p></p><p><em><strong>Darkness Slash.</strong></em> <em>Ranged Weapon Attack:</em> +5 to hit, range 45 ft., one target. <em>Hit.</em> 5 (1d10) necrotic damage.</p></blockquote><p></p>
[QUOTE="GreatestHonor, post: 9595839, member: 7042229"] A sinister stranger roaming Duscae after dusk. The daemon strikes a familiar silhouette from afar, and those unfortunate enough to cross its path realize only too late that all is not what it appears. Said to haunt Steyliff Grove. [B]Reaper[/B] [I]Medium Undead (Daemon), Chaotic Evil[/I][IMG alt="1599001688295.png"]https://www.enworld.org/attachments/1599001688295-png.125413/[/IMG] [B]Armor Class[/B] 13 (Natural Armor) [B]Hit Points[/B] 5 (5d8 + 15) [B]Speed[/B] 20 ft. [B]Initiative[/B] 10 (+0) [IMG alt="1599001689306.png"]https://www.enworld.org/attachments/1599001689306-png.125414/[/IMG] [TABLE width="630px"] [TR] [td][B]STR[/B][/td][td][B]DEX[/B][/td][td][B]CON[/B][/td][td][B]INT[/B][/td][td][B]WIS[/B][/td][td][B]CHA[/B][/td] [/TR] [TR] [td]15 (+2)[/td][td]12 (+1)[/td][td]16 (+3)[/td][td]6 (-2)[/td][td]8 (-1)[/td][td]6 (-2)[/td] [/TR] [/TABLE] [IMG alt="1599001691083.png"]https://www.enworld.org/attachments/1599001691083-png.125415/[/IMG] [B]Damage Vulnerabilities[/B] bludgeoning [B]Damage Resistance[/B] cold [B]Damage Immunities[/B] poison [B]Condition Immunities[/B] Charmed, Exhaustion, Frightened, Poisoned [B]Senses[/B] darkvision 120 ft., passive Perception 9 [B]Languages[/B] —— [B]Challenge[/B] 2 (450 XP) [B]Proficiency Bonus[/B] +2 [IMG alt="1599001692326.png"]https://www.enworld.org/attachments/1599001692326-png.125416/[/IMG] [B][I]Aversion to Sunlight.[/I][/B] When the reaper enters or starts its turn in an area of sunlight it must succeed a DC 15 Constitution saving throw or have its Constitution ability score reduced by 1. If the reaper’s Constitution score reaches 0 this way, it is destroyed. This reduction disappears after a short or long rest within an area of darkness. While within sunlight, the reaper has Disadvantage on attack rolls and ability checks. [B][I]Daemonic Attacks.[/I][/B] Whenever the reaper deals damage against another creature other than another Daemon, that creature must succeed on a DC 13 Constitution or Charisma saving throw (creature’s choice) or have its hit point maximum reduced by half of the damage dealt. This reduction can be reverted by a short or long rest or the spell [I]lesser restoration[/I] or similar magic. [B][U]ACTIONS[/U][/B] [I][B]Multiattack.[/B][/I] The reaper makes either three [I]Scythe[/I] attacks or two [I]Darkness Slash[/I] attacks. [I][B]Scythe.[/B][/I] [I]Melee Weapon Attack:[/I] +3 to hit, reach 5 ft., one target. [I]Hit.[/I] 7 (2d4 + 2) slashing damage. [I][B]Darkness Slash.[/B][/I] [I]Ranged Weapon Attack:[/I] +5 to hit, range 45 ft., one target. [I]Hit.[/I] 5 (1d10) necrotic damage. [/QUOTE]
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