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<blockquote data-quote="GreatestHonor" data-source="post: 9596746" data-attributes="member: 7042229"><p>The fully matured form of mandrakes, assumed over long years. It possesses a decentralized nervous system, yet is capable of complex responses to stimuli—not unlike an animal. This organism has outgrown its ability to acquire adequate nutrition, and gradually succumbs to the still rot of death.</p><p></p><p><strong>Treant</strong></p><p><em>Gargantuan Plant, Unaligned</em><img src="https://www.enworld.org/attachments/1599001688295-png.125413/" alt="1599001688295.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Armor Class</strong> 17 (Natural Armor)</p><p><strong>Hit Points</strong> 105 (6d20 + 42)</p><p><strong>Speed</strong> 35 ft., climb 30 ft.</p><p><strong>Initiative</strong> 14 (+4)</p><p><img src="https://www.enworld.org/attachments/1599001689306-png.125414/" alt="1599001689306.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><table style='width: 630px'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>20 (+5)</td><td>13 (+1)</td><td>24 (+7)</td><td>7 (-2)</td><td>15 (+2)</td><td>5 (-3)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599001691083-png.125415/" alt="1599001691083.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Damage Vulnerabilities</strong> fire</p><p><strong>Damage Resistance</strong> poison, psychic; nonmagical bludgeoning and piercing</p><p><strong>Senses</strong> blindsight 15 ft., passive Perception 12</p><p><strong>Languages</strong> ——</p><p><strong>Challenge</strong> 7 (2,900 XP) <strong>Proficiency Bonus</strong> +3</p><p><img src="https://www.enworld.org/attachments/1599001692326-png.125416/" alt="1599001692326.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><em><strong>False Appearance.</strong></em> While motionless, the treant is indistinguishable from a normal tree.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><em><strong>Multiattack.</strong></em> The treant makes two weapon attacks.</p><p></p><p><em><strong>Enfeebling Slash.</strong></em> <em>Melee Weapon Attack:</em> +8 to hit, reach 10 ft., one target. <em>Hit.</em> 19 (4d6 + 5) slashing damage. If the target is a creature it has Disadvantage on its next Strength-based attack roll or ability check.</p><p></p><p><em><strong>Tail.</strong></em> <em>Melee Weapon Attack:</em> +8 to hit, reach 15 ft., one target. <em>Hit.</em> 19 (4d6 + 5) bludgeoning damage. If the target is a creature it is also Grappled (escape DC 16). While grappling a creature this way, the treant cannot make any <em>Tail</em> attacks.</p><p></p><p><em><strong>Befuddling Sounds.</strong></em> The treant throws out sounds to a point it can see within 45 feet. Each creature within 20 feet of this point must succeed a DC 18 Wisdom saving throw or be Confused until the end of its next turn.</p></blockquote><p></p>
[QUOTE="GreatestHonor, post: 9596746, member: 7042229"] The fully matured form of mandrakes, assumed over long years. It possesses a decentralized nervous system, yet is capable of complex responses to stimuli—not unlike an animal. This organism has outgrown its ability to acquire adequate nutrition, and gradually succumbs to the still rot of death. [B]Treant[/B] [I]Gargantuan Plant, Unaligned[/I][IMG alt="1599001688295.png"]https://www.enworld.org/attachments/1599001688295-png.125413/[/IMG] [B]Armor Class[/B] 17 (Natural Armor) [B]Hit Points[/B] 105 (6d20 + 42) [B]Speed[/B] 35 ft., climb 30 ft. [B]Initiative[/B] 14 (+4) [IMG alt="1599001689306.png"]https://www.enworld.org/attachments/1599001689306-png.125414/[/IMG] [TABLE width="630px"] [TR] [td][B]STR[/B][/td][td][B]DEX[/B][/td][td][B]CON[/B][/td][td][B]INT[/B][/td][td][B]WIS[/B][/td][td][B]CHA[/B][/td] [/TR] [TR] [td]20 (+5)[/td][td]13 (+1)[/td][td]24 (+7)[/td][td]7 (-2)[/td][td]15 (+2)[/td][td]5 (-3)[/td] [/TR] [/TABLE] [IMG alt="1599001691083.png"]https://www.enworld.org/attachments/1599001691083-png.125415/[/IMG] [B]Damage Vulnerabilities[/B] fire [B]Damage Resistance[/B] poison, psychic; nonmagical bludgeoning and piercing [B]Senses[/B] blindsight 15 ft., passive Perception 12 [B]Languages[/B] —— [B]Challenge[/B] 7 (2,900 XP) [B]Proficiency Bonus[/B] +3 [IMG alt="1599001692326.png"]https://www.enworld.org/attachments/1599001692326-png.125416/[/IMG] [I][B]False Appearance.[/B][/I] While motionless, the treant is indistinguishable from a normal tree. [B][U]ACTIONS[/U][/B] [I][B]Multiattack.[/B][/I] The treant makes two weapon attacks. [I][B]Enfeebling Slash.[/B][/I] [I]Melee Weapon Attack:[/I] +8 to hit, reach 10 ft., one target. [I]Hit.[/I] 19 (4d6 + 5) slashing damage. If the target is a creature it has Disadvantage on its next Strength-based attack roll or ability check. [I][B]Tail.[/B][/I] [I]Melee Weapon Attack:[/I] +8 to hit, reach 15 ft., one target. [I]Hit.[/I] 19 (4d6 + 5) bludgeoning damage. If the target is a creature it is also Grappled (escape DC 16). While grappling a creature this way, the treant cannot make any [I]Tail[/I] attacks. [I][B]Befuddling Sounds.[/B][/I] The treant throws out sounds to a point it can see within 45 feet. Each creature within 20 feet of this point must succeed a DC 18 Wisdom saving throw or be Confused until the end of its next turn. [/QUOTE]
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