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<blockquote data-quote="GreatestHonor" data-source="post: 9597070" data-attributes="member: 7042229"><p>A diminutive daemon that holds deep-seated grudges under its hood. It relies on its small stature, sluggish movements, and rounded features to lull victims into a false sense of security before striking swiftly and suddenly, plunging its knife in for the kill.</p><p></p><p><strong>Tonberry</strong></p><p><em>Small Abberation (Daemon), Chaotic Evil</em><img src="https://www.enworld.org/attachments/1599001688295-png.125413/" alt="1599001688295.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Armor Class</strong> 13</p><p><strong>Hit Points</strong> 45 (10d6 + 10)</p><p><strong>Speed</strong> 15 ft.</p><p><strong>Initiative</strong> 15 (+5)</p><p><img src="https://www.enworld.org/attachments/1599001689306-png.125414/" alt="1599001689306.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><table style='width: 630px'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>8 (-1)</td><td>16 (+3)</td><td>13 (+1)</td><td>10 (+0)</td><td>12 (+1)</td><td>8 (-1)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599001691083-png.125415/" alt="1599001691083.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Saving Throws</strong> Dex +6, Wis +4</p><p><strong>Skills</strong> Perception +7</p><p><strong>Damage Vulnerabilities</strong> necrotic</p><p><strong>Condition Immunities</strong> Charmed, Exhaustion, Frightened</p><p><strong>Senses</strong> darkvision 120 ft., passive Perception 17</p><p><strong>Languages</strong> ——</p><p><strong>Challenge</strong> 5 (1,800 XP) <strong>Proficiency Bonus</strong> +3</p><p><img src="https://www.enworld.org/attachments/1599001692326-png.125416/" alt="1599001692326.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong><em>Aversion to Sunlight.</em></strong> When the tonberry enters or starts its turn in an area of sunlight it must succeed a DC 15 Constitution saving throw or have its Constitution ability score reduced by 1. If the tonberry’s Constitution score reaches 0 this way, it is destroyed. This reduction disappears after a short or long rest within an area of darkness. While within sunlight, the tonberry has Disadvantage on attack rolls and ability checks.</p><p></p><p><strong><em>Daemonic Attacks.</em></strong> Whenever the tonberry deals damage against another creature other than another Daemon, that creature must succeed on a DC 12 Constitution or Charisma saving throw (creature’s choice) or have its hit point maximum reduced by half of the damage dealt. This reduction can be reverted by a short or long rest or the spell <em>lesser restoration</em> or similar magic.</p><p></p><p><em><strong>Lantern.</strong></em> The tonberry holds a lantern in one hand, shedding bright light in a 15-foot radius, and dim light for another 30 feet.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><em><strong>Knife.</strong></em> <em>Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target. <em>Hit.</em> 5 (1d4 + 3) piercing damage plus 42 (12d6) necrotic damage.</p><p></p><p><strong><u>BONUS ACTIONS</u></strong></p><p><em><strong>Rush (Recharge 4-6).</strong></em> The tonberry takes the Disengage action and quadruples its movement speed until the end of its turn.</p><p></p><p><em><strong>Lantern Flame (1/Rest).</strong></em> The tonberry unleashes a small, slow-moving ball of flame from its lantern into an adjacent space. The ball moves up to 10 feet on each of the tonberry's turns towards the nearest hostile creature. Once the ball is within 5 feet of a hostile creature, it detonates. When the ball detonates, each creature within 5 feet of it must succeed a DC 12 Dexterity saving throw taking 21 (6d6) fire damage on a failed save, or half as much on a success.</p></blockquote><p></p>
[QUOTE="GreatestHonor, post: 9597070, member: 7042229"] A diminutive daemon that holds deep-seated grudges under its hood. It relies on its small stature, sluggish movements, and rounded features to lull victims into a false sense of security before striking swiftly and suddenly, plunging its knife in for the kill. [B]Tonberry[/B] [I]Small Abberation (Daemon), Chaotic Evil[/I][IMG alt="1599001688295.png"]https://www.enworld.org/attachments/1599001688295-png.125413/[/IMG] [B]Armor Class[/B] 13 [B]Hit Points[/B] 45 (10d6 + 10) [B]Speed[/B] 15 ft. [B]Initiative[/B] 15 (+5) [IMG alt="1599001689306.png"]https://www.enworld.org/attachments/1599001689306-png.125414/[/IMG] [TABLE width="630px"] [TR] [td][B]STR[/B][/td][td][B]DEX[/B][/td][td][B]CON[/B][/td][td][B]INT[/B][/td][td][B]WIS[/B][/td][td][B]CHA[/B][/td] [/TR] [TR] [td]8 (-1)[/td][td]16 (+3)[/td][td]13 (+1)[/td][td]10 (+0)[/td][td]12 (+1)[/td][td]8 (-1)[/td] [/TR] [/TABLE] [IMG alt="1599001691083.png"]https://www.enworld.org/attachments/1599001691083-png.125415/[/IMG] [B]Saving Throws[/B] Dex +6, Wis +4 [B]Skills[/B] Perception +7 [B]Damage Vulnerabilities[/B] necrotic [B]Condition Immunities[/B] Charmed, Exhaustion, Frightened [B]Senses[/B] darkvision 120 ft., passive Perception 17 [B]Languages[/B] —— [B]Challenge[/B] 5 (1,800 XP) [B]Proficiency Bonus[/B] +3 [IMG alt="1599001692326.png"]https://www.enworld.org/attachments/1599001692326-png.125416/[/IMG] [B][I]Aversion to Sunlight.[/I][/B] When the tonberry enters or starts its turn in an area of sunlight it must succeed a DC 15 Constitution saving throw or have its Constitution ability score reduced by 1. If the tonberry’s Constitution score reaches 0 this way, it is destroyed. This reduction disappears after a short or long rest within an area of darkness. While within sunlight, the tonberry has Disadvantage on attack rolls and ability checks. [B][I]Daemonic Attacks.[/I][/B] Whenever the tonberry deals damage against another creature other than another Daemon, that creature must succeed on a DC 12 Constitution or Charisma saving throw (creature’s choice) or have its hit point maximum reduced by half of the damage dealt. This reduction can be reverted by a short or long rest or the spell [I]lesser restoration[/I] or similar magic. [I][B]Lantern.[/B][/I] The tonberry holds a lantern in one hand, shedding bright light in a 15-foot radius, and dim light for another 30 feet. [B][U]ACTIONS[/U][/B] [I][B]Knife.[/B][/I] [I]Melee Weapon Attack:[/I] +6 to hit, reach 5 ft., one target. [I]Hit.[/I] 5 (1d4 + 3) piercing damage plus 42 (12d6) necrotic damage. [B][U]BONUS ACTIONS[/U][/B] [I][B]Rush (Recharge 4-6).[/B][/I] The tonberry takes the Disengage action and quadruples its movement speed until the end of its turn. [I][B]Lantern Flame (1/Rest).[/B][/I] The tonberry unleashes a small, slow-moving ball of flame from its lantern into an adjacent space. The ball moves up to 10 feet on each of the tonberry's turns towards the nearest hostile creature. Once the ball is within 5 feet of a hostile creature, it detonates. When the ball detonates, each creature within 5 feet of it must succeed a DC 12 Dexterity saving throw taking 21 (6d6) fire damage on a failed save, or half as much on a success. [/QUOTE]
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