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<blockquote data-quote="GreatestHonor" data-source="post: 9607812" data-attributes="member: 7042229"><p>An albino subspecies of sahagin. Stronger and tougher than its common counterpart, it lives and hunts alone. It occasionally exits the water to prey on unsuspecting passerby—man and monster alike—leaving many would-be hunters injured in its wake.</p><p></p><p><strong>Albinogin</strong></p><p><em>Large Beast, Unaligned</em><img src="https://www.enworld.org/attachments/1599001688295-png.125413/" alt="1599001688295.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Armor Class</strong> 15 (Natural Armor)</p><p><strong>Hit Points</strong> 60 (8d10 + 16)</p><p><strong>Speed</strong> 30 ft., swim 45 ft.</p><p><strong>Initiative</strong> 12 (+2)</p><p><img src="https://www.enworld.org/attachments/1599001689306-png.125414/" alt="1599001689306.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><table style='width: 630px'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>18 (+4)</td><td>14 (+2)</td><td>15 (+2)</td><td>5 (-3)</td><td>14 (+2)</td><td>4 (-3)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599001691083-png.125415/" alt="1599001691083.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Skills</strong> Perception +4</p><p><strong>Senses</strong> blindsight 30 ft., passive Perception 14</p><p><strong>Languages</strong> ——</p><p><strong>Challenge</strong> 3 (700 XP) <strong>Proficiency Bonus</strong> +2</p><p><img src="https://www.enworld.org/attachments/1599001692326-png.125416/" alt="1599001692326.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Albinism.</strong> Unless in an area of dim light or darkness, the albinogin has Disadvantage on Dexterity (Stealth) checks made to remain unseen.</p><p></p><p><em><strong>Aquatic Sight.</strong></em> The albinogin’s blindsight only works while it is at least partially submerged in water, and can only detect creatures and objects in the same body of water.</p><p></p><p><em><strong>Death Roll.</strong></em> When the albinogin makes a <em>Bite</em> attack against a creature it has Grappled it deals an additional 9 (2d8) piercing damage. In addition, the albinogin’s movement speed is not reduced while grappling Large-sized or smaller creatures.</p><p></p><p><em><strong>Hold Breath.</strong></em> The albinogin can hold its breath for 1 hour at a time.</p><p></p><p><em><strong>Pack Tactics.</strong></em> The albinogin has Advantage on attack rolls against a creature if at least one of the albinogin’s allies is within 5 feet of the creature and the ally isn’t Incapacitated.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><em><strong>Bite.</strong></em> <em>Melee Weapon Attack:</em> +6 to hit, reach 10 ft., one target. <em>Hit.</em> 13 (2d8 + 4) piercing damage. If the target is a Large-sized or smaller creature, it is also Grappled (escape DC 13). While grappling a creature, the albinogin can only make <em>Bite</em> attacks, and only against the creature it is grappling.</p><p></p><p><em><strong>Water Jet (Recharge 6).</strong></em> The albinogin unleashes a jet of water in a 30-foot long line that is 5 feet wide. Each creature in this area must make a DC 12 Dexterity saving throw, taking 22 (4d10) piercing damage on failed save, or half as much on a success.</p></blockquote><p></p>
[QUOTE="GreatestHonor, post: 9607812, member: 7042229"] An albino subspecies of sahagin. Stronger and tougher than its common counterpart, it lives and hunts alone. It occasionally exits the water to prey on unsuspecting passerby—man and monster alike—leaving many would-be hunters injured in its wake. [B]Albinogin[/B] [I]Large Beast, Unaligned[/I][IMG alt="1599001688295.png"]https://www.enworld.org/attachments/1599001688295-png.125413/[/IMG] [B]Armor Class[/B] 15 (Natural Armor) [B]Hit Points[/B] 60 (8d10 + 16) [B]Speed[/B] 30 ft., swim 45 ft. [B]Initiative[/B] 12 (+2) [IMG alt="1599001689306.png"]https://www.enworld.org/attachments/1599001689306-png.125414/[/IMG] [TABLE width="630px"] [TR] [td][B]STR[/B][/td][td][B]DEX[/B][/td][td][B]CON[/B][/td][td][B]INT[/B][/td][td][B]WIS[/B][/td][td][B]CHA[/B][/td] [/TR] [TR] [td]18 (+4)[/td][td]14 (+2)[/td][td]15 (+2)[/td][td]5 (-3)[/td][td]14 (+2)[/td][td]4 (-3)[/td] [/TR] [/TABLE] [IMG alt="1599001691083.png"]https://www.enworld.org/attachments/1599001691083-png.125415/[/IMG] [B]Skills[/B] Perception +4 [B]Senses[/B] blindsight 30 ft., passive Perception 14 [B]Languages[/B] —— [B]Challenge[/B] 3 (700 XP) [B]Proficiency Bonus[/B] +2 [IMG alt="1599001692326.png"]https://www.enworld.org/attachments/1599001692326-png.125416/[/IMG] [B]Albinism.[/B] Unless in an area of dim light or darkness, the albinogin has Disadvantage on Dexterity (Stealth) checks made to remain unseen. [I][B]Aquatic Sight.[/B][/I] The albinogin’s blindsight only works while it is at least partially submerged in water, and can only detect creatures and objects in the same body of water. [I][B]Death Roll.[/B][/I] When the albinogin makes a [I]Bite[/I] attack against a creature it has Grappled it deals an additional 9 (2d8) piercing damage. In addition, the albinogin’s movement speed is not reduced while grappling Large-sized or smaller creatures. [I][B]Hold Breath.[/B][/I] The albinogin can hold its breath for 1 hour at a time. [I][B]Pack Tactics.[/B][/I] The albinogin has Advantage on attack rolls against a creature if at least one of the albinogin’s allies is within 5 feet of the creature and the ally isn’t Incapacitated. [B][U]ACTIONS[/U][/B] [I][B]Bite.[/B][/I] [I]Melee Weapon Attack:[/I] +6 to hit, reach 10 ft., one target. [I]Hit.[/I] 13 (2d8 + 4) piercing damage. If the target is a Large-sized or smaller creature, it is also Grappled (escape DC 13). While grappling a creature, the albinogin can only make [I]Bite[/I] attacks, and only against the creature it is grappling. [I][B]Water Jet (Recharge 6).[/B][/I] The albinogin unleashes a jet of water in a 30-foot long line that is 5 feet wide. Each creature in this area must make a DC 12 Dexterity saving throw, taking 22 (4d10) piercing damage on failed save, or half as much on a success. [/QUOTE]
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