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<blockquote data-quote="GreatestHonor" data-source="post: 9607836" data-attributes="member: 7042229"><p>An enormous subspecies of sahagin found in southern Cleigne. Similar to its more commonplace cousin, it resides in the water and preys on animals that venture near the shoreline, but sprays a high-pressure water stream to stun its target before launching a proper attack.</p><p></p><p><strong>Seadevil</strong></p><p><em>Huge Beast, Unaligned</em><img src="https://www.enworld.org/attachments/1599001688295-png.125413/" alt="1599001688295.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Armor Class</strong> 16 (Natural Armor)</p><p><strong>Hit Points</strong> 60 (6d12 + 16)</p><p><strong>Speed</strong> 35 ft., swim 60 ft.</p><p><strong>Initiative</strong> 12 (+2)</p><p><img src="https://www.enworld.org/attachments/1599001689306-png.125414/" alt="1599001689306.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><table style='width: 630px'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>20 (+5)</td><td>14 (+2)</td><td>16 (+3)</td><td>5 (-3)</td><td>14 (+2)</td><td>4 (-3)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599001691083-png.125415/" alt="1599001691083.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Skills</strong> Perception +4</p><p><strong>Senses</strong> blindsight 35 ft., passive Perception 14</p><p><strong>Languages</strong> ——</p><p><strong>Challenge</strong> 4 (1,100 XP) <strong>Proficiency Bonus</strong> +2</p><p><img src="https://www.enworld.org/attachments/1599001692326-png.125416/" alt="1599001692326.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><em><strong>Aquatic Sight.</strong></em> The seadevil’s blindsight only works while it is at least partially submerged in water, and can only detect creatures and objects in the same body of water.</p><p></p><p><em><strong>Death Roll.</strong></em> When the seadevil makes a <em>Bite</em> attack against a creature it has Grappled it deals an additional 13 (3d8) piercing damage. In addition, the seadevil’s movement speed is not reduced while grappling Huge or smaller creatures.</p><p></p><p><em><strong>Hold Breath.</strong></em> The seadevil can hold its breath for 1 hour at a time.</p><p></p><p><em><strong>Pack Tactics.</strong></em> The seadevil has Advantage on attack rolls against a creature if at least one of the seadevil’s allies is within 5 feet of the creature and the ally isn’t Incapacitated.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><em><strong>Bite.</strong></em> <em>Melee Weapon Attack:</em> +6 to hit, reach 10 ft., one target. <em>Hit.</em> 18 (3d8 + 5) piercing damage. If the target is a Huge or smaller creature, it is also Grappled (escape DC 14). While grappling a creature, the seadevil can only make <em>Bite</em> attacks, and only against the creature it is grappling.</p><p></p><p><em><strong>Water Jet (Recharge 6).</strong></em> The seadevil unleashes a jet of water in a 45-foot long line that is 5 feet wide. Each creature in this area must make a DC 13 Dexterity saving throw, taking 33 (6d10) piercing damage on failed save, or half as much on a success. A creature that takes any of this damage is also Stunned until the end of the seadevil’s next turn.</p></blockquote><p></p>
[QUOTE="GreatestHonor, post: 9607836, member: 7042229"] An enormous subspecies of sahagin found in southern Cleigne. Similar to its more commonplace cousin, it resides in the water and preys on animals that venture near the shoreline, but sprays a high-pressure water stream to stun its target before launching a proper attack. [B]Seadevil[/B] [I]Huge Beast, Unaligned[/I][IMG alt="1599001688295.png"]https://www.enworld.org/attachments/1599001688295-png.125413/[/IMG] [B]Armor Class[/B] 16 (Natural Armor) [B]Hit Points[/B] 60 (6d12 + 16) [B]Speed[/B] 35 ft., swim 60 ft. [B]Initiative[/B] 12 (+2) [IMG alt="1599001689306.png"]https://www.enworld.org/attachments/1599001689306-png.125414/[/IMG] [TABLE width="630px"] [TR] [td][B]STR[/B][/td][td][B]DEX[/B][/td][td][B]CON[/B][/td][td][B]INT[/B][/td][td][B]WIS[/B][/td][td][B]CHA[/B][/td] [/TR] [TR] [td]20 (+5)[/td][td]14 (+2)[/td][td]16 (+3)[/td][td]5 (-3)[/td][td]14 (+2)[/td][td]4 (-3)[/td] [/TR] [/TABLE] [IMG alt="1599001691083.png"]https://www.enworld.org/attachments/1599001691083-png.125415/[/IMG] [B]Skills[/B] Perception +4 [B]Senses[/B] blindsight 35 ft., passive Perception 14 [B]Languages[/B] —— [B]Challenge[/B] 4 (1,100 XP) [B]Proficiency Bonus[/B] +2 [IMG alt="1599001692326.png"]https://www.enworld.org/attachments/1599001692326-png.125416/[/IMG] [I][B]Aquatic Sight.[/B][/I] The seadevil’s blindsight only works while it is at least partially submerged in water, and can only detect creatures and objects in the same body of water. [I][B]Death Roll.[/B][/I] When the seadevil makes a [I]Bite[/I] attack against a creature it has Grappled it deals an additional 13 (3d8) piercing damage. In addition, the seadevil’s movement speed is not reduced while grappling Huge or smaller creatures. [I][B]Hold Breath.[/B][/I] The seadevil can hold its breath for 1 hour at a time. [I][B]Pack Tactics.[/B][/I] The seadevil has Advantage on attack rolls against a creature if at least one of the seadevil’s allies is within 5 feet of the creature and the ally isn’t Incapacitated. [B][U]ACTIONS[/U][/B] [I][B]Bite.[/B][/I] [I]Melee Weapon Attack:[/I] +6 to hit, reach 10 ft., one target. [I]Hit.[/I] 18 (3d8 + 5) piercing damage. If the target is a Huge or smaller creature, it is also Grappled (escape DC 14). While grappling a creature, the seadevil can only make [I]Bite[/I] attacks, and only against the creature it is grappling. [I][B]Water Jet (Recharge 6).[/B][/I] The seadevil unleashes a jet of water in a 45-foot long line that is 5 feet wide. Each creature in this area must make a DC 13 Dexterity saving throw, taking 33 (6d10) piercing damage on failed save, or half as much on a success. A creature that takes any of this damage is also Stunned until the end of the seadevil’s next turn. [/QUOTE]
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