I'm A Banana
Potassium-Rich
Speaking of which, to clarify what I am reading; how often does init get rolled? Once per "combat" as in 3E; or once each round? I had assumed once a combat, but not so sure now.
It's once per combat. That sets the initiative of your first turn.
Ok, I got the idea that if he then waits with his second action, he restores/maintains a base init of 26; where I am getting lost is in the "attack and wait" part. Assuming he attacks on "6", would not this immediately reduce his init, thereby ending his actions this round, or is it because he still has an effective init of "1" (6-5=1) that allows the "wait" action to occur now, and wash the attack's init mod?
Aaah, I see. The modifiers apply after you take your turn. So, on 6, he gets a turn, and afterwards, his total modifiers are applied to his initiative. If an attack is -5 and a partial wait is +5, it nets out to a 0 modifier, keeping his initiative the same.
As another example, someone with a 13 Init could, in theory, cast a spell with a delay time of 20. He'd cast the spell at 13, but his init the next round would be -7, forcing him to wait for a full round (raising it up to 3). He wouldn't loose the casting of the spell, but he might loose future actions.
So, yeah, don't apply the modifiers until after you take your turn.
