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Finally, a playtest reporting there are good things from 4e in Next!!
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<blockquote data-quote="Charles Dunwoody" data-source="post: 5810661" data-attributes="member: 17927"><p>Monte discussed this in the seminar on skills. The DM defaults anything a player asks to do to ability checks (thus you don't have to have that one certain skill to do something or anything). A bonus would be provided if you have the right skill. All mechanical.</p><p></p><p>Monte also talked about advantage. This rule (currently) is something the DM hands out for anything roleplayed that he or she thinks should get a small mechanical reward for.</p><p></p><p>So, using Monte's feedback on the skills seminar, I could talk to an NPC. The DM would ask for a Charisma check or I could ask to use Strength perhaps (maybe trying to intimidate). I could look at my sheet and say, I have intimidate as a skill. The DM gives me a bonus to my check. And/or I could roleplay my character as a demanding noble (with or without the skill) and the DM could give me advantage (another bonus).</p><p></p><p>According to Monte, any PC could do anything they want to try (ability check). Mechanics could help (skill bonus etc.). Roleplaying could also help (advantage). The DM might tell me what to roll or I as the player may make a suggestion.</p><p></p><p>Also from the seminar. Maybe a halfling has a -1 Str (I have no knowledge that this is so, but ability penalties are being considered). However, maybe I'm playing a fighter and getting a +1 to Str for class. So I'm not quite as intimidating as the half-orc with his +1 Str. But being a fighter helps as well, more so than if I was just a regular halfling.</p><p></p><p>Everything flows together like that pretty seamlessly and none of the bonuses will likely be too big or crazy. 4E gave a +5 to trained skills so imagine spreading that bonus out five ways and you could see how 5E could easily accomplish this. With everything written on the character sheet, it isn't too hard to follow.</p><p></p><p>The DM just needs to know what the six ability scores are and how advantage works. The player can work just off his character sheet. A player could also roleplay or offer creative suggestions but he won't be penalized unduly if he doesn't do so.</p><p></p><p>Even in rough form, the game Monte and the other designers described sounds pretty sound and fun to play. I know I enjoyed it.</p></blockquote><p></p>
[QUOTE="Charles Dunwoody, post: 5810661, member: 17927"] Monte discussed this in the seminar on skills. The DM defaults anything a player asks to do to ability checks (thus you don't have to have that one certain skill to do something or anything). A bonus would be provided if you have the right skill. All mechanical. Monte also talked about advantage. This rule (currently) is something the DM hands out for anything roleplayed that he or she thinks should get a small mechanical reward for. So, using Monte's feedback on the skills seminar, I could talk to an NPC. The DM would ask for a Charisma check or I could ask to use Strength perhaps (maybe trying to intimidate). I could look at my sheet and say, I have intimidate as a skill. The DM gives me a bonus to my check. And/or I could roleplay my character as a demanding noble (with or without the skill) and the DM could give me advantage (another bonus). According to Monte, any PC could do anything they want to try (ability check). Mechanics could help (skill bonus etc.). Roleplaying could also help (advantage). The DM might tell me what to roll or I as the player may make a suggestion. Also from the seminar. Maybe a halfling has a -1 Str (I have no knowledge that this is so, but ability penalties are being considered). However, maybe I'm playing a fighter and getting a +1 to Str for class. So I'm not quite as intimidating as the half-orc with his +1 Str. But being a fighter helps as well, more so than if I was just a regular halfling. Everything flows together like that pretty seamlessly and none of the bonuses will likely be too big or crazy. 4E gave a +5 to trained skills so imagine spreading that bonus out five ways and you could see how 5E could easily accomplish this. With everything written on the character sheet, it isn't too hard to follow. The DM just needs to know what the six ability scores are and how advantage works. The player can work just off his character sheet. A player could also roleplay or offer creative suggestions but he won't be penalized unduly if he doesn't do so. Even in rough form, the game Monte and the other designers described sounds pretty sound and fun to play. I know I enjoyed it. [/QUOTE]
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Finally, a playtest reporting there are good things from 4e in Next!!
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