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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Finally, a playtest reporting there are good things from 4e in Next!!
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<blockquote data-quote="Essenti" data-source="post: 5811676" data-attributes="member: 100205"><p>I'm uncertain if that was in response to my post, but I don't want to play D&D that glorifies <em>bad things happening</em> to PCs either. There are other games that are solely about that type of play like you mention.</p><p> </p><p>I play 4e when I want to play D&D that provides heroic deeds served fresh with every encounter.</p><p> </p><p>I also play BECMI when I want D&D that is more about exploration and palpable danger like a dark ages Indiana Jones feel. Heroic deeds through risk taking and improvisation.</p><p> </p><p>There are problems with each edition, and I am looking forward to DDN. I definitely hope WoTC accomplish their goal of a unified framework allowing layering on the modules that will allow the groups I play with to have the feeling/aspects we want from the previous editions.</p><p> </p><p>I would also love for WoTC to provide a section in the DMG or something that gets down into the inner workings and math describing how to construct your own modules to interface with the core framework, so the tinkerers have a solid foundation for tweaking the game even more if they want.</p><p> </p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Essenti, post: 5811676, member: 100205"] I'm uncertain if that was in response to my post, but I don't want to play D&D that glorifies [I]bad things happening[/I] to PCs either. There are other games that are solely about that type of play like you mention. I play 4e when I want to play D&D that provides heroic deeds served fresh with every encounter. I also play BECMI when I want D&D that is more about exploration and palpable danger like a dark ages Indiana Jones feel. Heroic deeds through risk taking and improvisation. There are problems with each edition, and I am looking forward to DDN. I definitely hope WoTC accomplish their goal of a unified framework allowing layering on the modules that will allow the groups I play with to have the feeling/aspects we want from the previous editions. I would also love for WoTC to provide a section in the DMG or something that gets down into the inner workings and math describing how to construct your own modules to interface with the core framework, so the tinkerers have a solid foundation for tweaking the game even more if they want. :) [/QUOTE]
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Finally, a playtest reporting there are good things from 4e in Next!!
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