Cut from a Dragon(Changed the flavor text a little bit to share it with you):
Squirrel: CR -; Diminutive Animal; HD 1/4 d8; hp 1; Init +3 (Dex); Spd 10 ft., climb 15 ft.; AC 17 (+4 size, +3 Dex); Atk none; SQ Scent; Face 1 ft. by 1 ft.; Reach 0 ft.; SV Fort +2, Ref +5, Will +1; Str 2, Dex 16, Con 11, Int 2, Wis 12, Cha 4.
Skills: Climb +15, Hide +22, Move Silently +11, Listen +9. Squirrels gain +4 racial bonus to Climb, Hide, and Move Silently checks.
Squirrels are excellent climbers and jumpers with teeth strong enough to gnaw through half solid material such as soft wood, leather, or rope, given a few minutes.
With their dextrous paws they are able to pick up small objects but they can't walk away with them because they walk on all fours. Thier diet consists of fruits, nuts, and grains.
Squirel as a familiar: Master gains a +2 bonus to Reflex saves.
Squirrel: CR -; Diminutive Animal; HD 1/4 d8; hp 1; Init +3 (Dex); Spd 10 ft., climb 15 ft.; AC 17 (+4 size, +3 Dex); Atk none; SQ Scent; Face 1 ft. by 1 ft.; Reach 0 ft.; SV Fort +2, Ref +5, Will +1; Str 2, Dex 16, Con 11, Int 2, Wis 12, Cha 4.
Skills: Climb +15, Hide +22, Move Silently +11, Listen +9. Squirrels gain +4 racial bonus to Climb, Hide, and Move Silently checks.
Squirrels are excellent climbers and jumpers with teeth strong enough to gnaw through half solid material such as soft wood, leather, or rope, given a few minutes.
With their dextrous paws they are able to pick up small objects but they can't walk away with them because they walk on all fours. Thier diet consists of fruits, nuts, and grains.
Squirel as a familiar: Master gains a +2 bonus to Reflex saves.