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Finally laid my eyes on Monte Cook's version of the Ranger

Green Knight

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Which can be found here:

http://www.montecook.com/images/Ranger2.pdf

And I must say, it is one HELL of an improvement over the original class!

For one, it's no longer as constrictive a class. If you don't want a Ranger who fights 2-weapon style then you don't have to have one, as rather than getting 2-weapon style fighting and ambidexterity, you get a bnus feat at 1st level (you still get Track for free). It's weaker than the normal Ranger, as you come out 1 Feat shorter, but it allows for more customization. So you can have a Ranger who's really good with a bow (Take Point Blank Shot and Precise Shot) rather than having a guy who fights 2-weapon style.

And if you still want to fight 2-weapon style, then it's still better as they're REAL Feats, not virtual feats, and without restriction. So you'll still be able to fight 2-weapon style, even when using a double weapon (like a quarterstaff or a two-bladed sword), or when you're wearing medium armor.

Also, you continue to gain bonus feats as you go up. Nowhere near as numerous as the Fighter, of course. You get them starting at 4th level, and every 3 levels after that (4, 7, 10, 13, 16, and 19). Of course the bonus feat list isn't an exact duplicate of the Fighters', as the Ranger is a different class and has its own set of preferred Feats.

Monte's Ranger also offers a Reflex saving throw bonus, as well as a Fortitude save. Not to mention 6 skill points per level, rather than 4.

You have a D8 hit die per level, which is cool. Nobody ever said the Ranger was supposed to be as hard as the Fighter. Ranger's still got his Favored Enemy and his spells, though his progression is sped up a little (just slightly, as the Ranger eventually ends up with 1 more 1st level spell than the normal PHB Ranger at 20th level. Not exactly a big deal).

All in all, I love this Ranger! He's a lot more customizable as opposed to constrictive and isn't front-loaded. Not to mention giving you more of a reason to stick with the class into the higher levels, rather than just taking it for 1 level and then multi-classing into something else. I REALLY wish this had been the Ranger that had been put into the PHB. :(

So what're your opinions about Monte's Ranger? Like it? Dislike it? Wish WoTC would slip it into the PHB in a later printing? Discuss.
 

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The consensus on Monte's alt.ranger seems to be that it's too good at what it does. He fixed the problems with the original ranger, but went too far in powering up the class. It isn't so unbalanced as to cause severe problems, but it could probably do with some cutbacks. Reducing the skill points to 4 per level is one often-suggested fix.
 

Not even Monte is sure about this one...

In a recent interview done by Morrus (and others from the ENworld), Monte claimed he would not post his version of the ranger in the PHB had he the ability to do so...Says a lot on the subject me thinks... ;D
 

Ability meaning the power of course...I personally think that the ranger gets too many feats (it treads into the fighter's territory) that are all martial (ie mostly drawn from the fighter's repertoire) in nature. The skills can be toned down too.
 

Our version is also reduced - remove the extra feat at 1st level. (Assume Tracking is the required "extra feat," or something.) And the skills go to 4/level.
 

Monte correctly identifies one of the big problems with the ranger (special ability too dependent on DM deciding to place favoured enemies), but doesn't really do much about it.

I still don't feel that he gave the ranger a distinct niche
 

Green Knight said:
You have a D8 hit die per level, which is cool. Nobody ever said the Ranger was supposed to be as hard as the Fighter.

Actually, *originally* the Ranger was supposed to be *harder* than the fighter! When originally produced he had 2d8 HD at 1st level when the Fighter only had 1d8. The Ranger had a max of 11d8 and the fighter only had a max of 9d8.

After all, this is supposed to be a loner who braves the wilderness, right?

Personally I think Rangers should share d12 HD with Barbarians, leaving Paladins languishing with d10s alongside the fighters.

Cheers
 

Re: Re: Finally laid my eyes on Monte Cook's version of the Ranger

Plane Sailing said:
Actually, *originally* the Ranger was supposed to be *harder* than the fighter! When originally produced he had 2d8 HD at 1st level when the Fighter only had 1d8. The Ranger had a max of 11d8 and the fighter only had a max of 9d8.

Actually, 1E fighters (and paladins) had a d10 hit die, maxing out at 9d10.
 

Plane Sailing said:
Monte correctly identifies one of the big problems with the ranger (special ability too dependent on DM deciding to place favoured enemies), but doesn't really do much about it.

I still don't feel that he gave the ranger a distinct niche

I have several ranger fixes IMC which I've never posted because of the plethora of alt.ranger threads.

My fix for the ranger's favoured enemy was simply to allow the ranger to change his favoured enemy every day. The theory being that rangers are trained to fight *all* kinds of creatures but can only tune themselves up be extra effective against a small subset of them at any one time.

With the flexible favoured enemy bonus, rangers are more in control of this class ability. The DM can still throw surprises, of course, but it is no different from a cleric who expects to face undead, prepares magic stone, and finds out that the "skeletons" are actually illusions cast by a kobold sorcerer.
 

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