hong said:
Actually, 1E fighters (and paladins) had a d10 hit die, maxing out at 9d10.
To the grene chapel thou chose, I charge the, to fotte
Such a dunt as thou has dalt - disserved thou habbes -
To be yederly yolden on Nw Yeres morn.
The knyght of the grene chapel men knowen me mony;
Forthi me to fynde, if thou fraystes, fayles thou never.
Therefor com, other recraunt be calde thou behoveus.
SableWyvern said:Psion: Basically, I agree.
But I don't think that hedging a Ranger into a Two-weapon fighting path is ideal.
Zhure said:Dude! You just mis-corrected Gary Gygax about original D&D. LOL.
He was referring to the pre-AD&D fighter, with the d8 hit points.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.