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General Tabletop Discussion
*Pathfinder & Starfinder
Finally, the Fighter can both Stunt and Hit
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<blockquote data-quote="ZombieRoboNinja" data-source="post: 5992593" data-attributes="member: 54843"><p>I can see both arguments, but I think it comes down to the fact that the current system is more tactically interesting. It forces the fighter's player to judge in advance whether or not to fight defensively, rather than just dumping whatever they didn't need that turn for defense into extra damage.</p><p></p><p>It also allows more tactical depth for the enemy: rather than just slogging through a level 5 fighter's 2d8 DR every round (or else facing the wrath of his extra damage), an enemy could hold back to inspire false confidence, and then hit hard after the fighter has already dedicated his dice to a powerful attack.</p><p></p><p>Overall, I'm really interested in how powerful the martial characters are this time around. A rogue's Sneak Attack is the most damaging attack (of its level) in the playtest, and a fifth-level fighter can reduce a Cure Light Wounds worth of damage every round. If they switched this particular mechanic around, the fighter would almost never take damage in combat!</p></blockquote><p></p>
[QUOTE="ZombieRoboNinja, post: 5992593, member: 54843"] I can see both arguments, but I think it comes down to the fact that the current system is more tactically interesting. It forces the fighter's player to judge in advance whether or not to fight defensively, rather than just dumping whatever they didn't need that turn for defense into extra damage. It also allows more tactical depth for the enemy: rather than just slogging through a level 5 fighter's 2d8 DR every round (or else facing the wrath of his extra damage), an enemy could hold back to inspire false confidence, and then hit hard after the fighter has already dedicated his dice to a powerful attack. Overall, I'm really interested in how powerful the martial characters are this time around. A rogue's Sneak Attack is the most damaging attack (of its level) in the playtest, and a fifth-level fighter can reduce a Cure Light Wounds worth of damage every round. If they switched this particular mechanic around, the fighter would almost never take damage in combat! [/QUOTE]
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Finally, the Fighter can both Stunt and Hit
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