Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Finally, the Fighter can both Stunt and Hit
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kerleth" data-source="post: 5992602" data-attributes="member: 84383"><p><strong>Close, but not quite</strong></p><p></p><p>I really like the fighter in general, but I do have a couple of gripes about the specifics.</p><p> </p><p>1) The "power levels and dead levels" syndrome that I hated in third edition. Hitting 2nd level as a fighter is boring. Since this is your first "level up" since making your character, it is the worst place to have a boring level. I think they should make the combat superiority dice increase at even levels and new maneuvers get learned at odd levels, that way there is always something to look forward to at your next level up.</p><p> </p><p>2) The slayer fighting style's glancing blow is dissapointing at first glance (pun intended). I loved the reaper ability of the slayer theme in the first playtest. If my character's thing is he hits stuff, then By George he hits stuff! It gave me the same feel as the rogue's skill mastery--"My character is so skilled that he can compensate for the bad luck and circumstances that lesser warriors/skillmasters fall prey to." This version only works if you roll a 10 or better and still miss. On the character likely to have the best attack bonus and thus LEAST likely to miss on a decent roll. A stated intent for this edition was to not make players keep track of little fiddly abilities with little payoff. That's why the dwarf got straight poison immunity instead of a small bonus to keep track of. This version is too fiddly. I have to keep in mind the little rule of whether I rolled a 10 or higher and still managed to miss. This benefits most against enemies with insane AC or fighters with poor combat stats, which are atypical situations for the straightforward, simple, I thwack stuff character. It also seems underwhelming compared to some of the other tactical options. Just let me deal my dice on a miss and be done with it. Simple, effective, and those who don't like it, don't use it.</p></blockquote><p></p>
[QUOTE="kerleth, post: 5992602, member: 84383"] [b]Close, but not quite[/b] I really like the fighter in general, but I do have a couple of gripes about the specifics. 1) The "power levels and dead levels" syndrome that I hated in third edition. Hitting 2nd level as a fighter is boring. Since this is your first "level up" since making your character, it is the worst place to have a boring level. I think they should make the combat superiority dice increase at even levels and new maneuvers get learned at odd levels, that way there is always something to look forward to at your next level up. 2) The slayer fighting style's glancing blow is dissapointing at first glance (pun intended). I loved the reaper ability of the slayer theme in the first playtest. If my character's thing is he hits stuff, then By George he hits stuff! It gave me the same feel as the rogue's skill mastery--"My character is so skilled that he can compensate for the bad luck and circumstances that lesser warriors/skillmasters fall prey to." This version only works if you roll a 10 or better and still miss. On the character likely to have the best attack bonus and thus LEAST likely to miss on a decent roll. A stated intent for this edition was to not make players keep track of little fiddly abilities with little payoff. That's why the dwarf got straight poison immunity instead of a small bonus to keep track of. This version is too fiddly. I have to keep in mind the little rule of whether I rolled a 10 or higher and still managed to miss. This benefits most against enemies with insane AC or fighters with poor combat stats, which are atypical situations for the straightforward, simple, I thwack stuff character. It also seems underwhelming compared to some of the other tactical options. Just let me deal my dice on a miss and be done with it. Simple, effective, and those who don't like it, don't use it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Finally, the Fighter can both Stunt and Hit
Top