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<blockquote data-quote="Brian Michaluk" data-source="post: 6352949" data-attributes="member: 6778130"><p>Ranger favored enemy - advantage on survival against them and free language of your enemy - dificult terain ignored by party when traveling over land - tracking more info - fighting styles add to damage or attacks or ac - spells up to 5th level </p><p></p><p>archtypes chose from hunter or beast master - hunter +1d8 damage per hit usualy - beast master gets companion animal (players comes with hawk, mastiff and panther) verbal no action to command your animal. </p><p></p><p>wood elf dex +2 and wisdom +1 weapon training 35 foot walking speed and can hide when only lightly obscured by foliage</p><p></p><p></p><p></p><p>half elf cha +2 and any two +1 - darkvison advantage vs sleep and charm and free 2 skill proficiancies</p><p></p><p>lay on hands paladin lvl 1 pool of hp is level X5 uses an action you can split that HP up as you want as an action all day</p><p></p><p></p><p></p><p>pact boons at 3rd level pact of chain you learn find familiar and you can use your action to make yoru familiar attack - pact of the blade you can create pact weapons as an action in combat and can TRANSFORM existing weapons into your pact weapon. Pact of the tome, you get 3 cantrips from OTHER classes the otherworldly patrons area is waaaaay too long to type its very detailed.</p><p></p><p></p><p></p><p>bat, black bear, boar, brown bear, cat, constrictor snake, crocodile, dire wolf, frog, giant eagle, giant spider, hawk, imp, lion, mastiff, mule, owl, panther, poisonous snake, pseudodragon, quasit, rat, raven, reef shark, riding horse, skeleton, sprite, tiger, warhorse, wolf, zombie</p></blockquote><p></p>
[QUOTE="Brian Michaluk, post: 6352949, member: 6778130"] Ranger favored enemy - advantage on survival against them and free language of your enemy - dificult terain ignored by party when traveling over land - tracking more info - fighting styles add to damage or attacks or ac - spells up to 5th level archtypes chose from hunter or beast master - hunter +1d8 damage per hit usualy - beast master gets companion animal (players comes with hawk, mastiff and panther) verbal no action to command your animal. wood elf dex +2 and wisdom +1 weapon training 35 foot walking speed and can hide when only lightly obscured by foliage half elf cha +2 and any two +1 - darkvison advantage vs sleep and charm and free 2 skill proficiancies lay on hands paladin lvl 1 pool of hp is level X5 uses an action you can split that HP up as you want as an action all day pact boons at 3rd level pact of chain you learn find familiar and you can use your action to make yoru familiar attack - pact of the blade you can create pact weapons as an action in combat and can TRANSFORM existing weapons into your pact weapon. Pact of the tome, you get 3 cantrips from OTHER classes the otherworldly patrons area is waaaaay too long to type its very detailed. bat, black bear, boar, brown bear, cat, constrictor snake, crocodile, dire wolf, frog, giant eagle, giant spider, hawk, imp, lion, mastiff, mule, owl, panther, poisonous snake, pseudodragon, quasit, rat, raven, reef shark, riding horse, skeleton, sprite, tiger, warhorse, wolf, zombie [/QUOTE]
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