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<blockquote data-quote="Lygah" data-source="post: 6353648" data-attributes="member: 7457"><p>627:Level 1 Rangers get favoured enemy and natural explorer, which doubles checks related to favoured terrains and improves many skills used within.</p><p></p><p>Rangers don't get Cantrips, 1st level spells are Alarm, Animal Friendship, Cure Wounds, Detect Magic, Detect Poison and Disease, Ensnaring Strike, Fog Cloud, Goodberry, Hail of Thorns, Hunter's Mark Jump, Longstrider, Speak with Animals.</p><p></p><p>628: Resilient can only be taken once</p><p></p><p>630: Sharpshooter:Attacking at Long Range doesn't impose disadvantage. Your Ranged Weapons attacks ignore half and 3/4 cover. You can chose when attacking with a proficient ranged weapon to take -5 attack for +10 Damage.</p><p></p><p>Skulker: I can't say how it was during the alpha, I don't have it on this computer. But Skulker pre-req, dex 13 or up. You can try to hide when lightly obscured from a target. When hidden and attacking at ranged a miss doesn't reveal you. Dim Light doesn't impose disadvantage on perception checks relying on sight.</p><p></p><p>Multiattack Volley: Yeah, 1 attack, rolled seperately on all targets within 10 feet.</p><p></p><p>Assassinate: Advantage on attack rolls against a creature that hasn't acted, and any hit on a surprised target is an auto crit.</p></blockquote><p></p>
[QUOTE="Lygah, post: 6353648, member: 7457"] 627:Level 1 Rangers get favoured enemy and natural explorer, which doubles checks related to favoured terrains and improves many skills used within. Rangers don't get Cantrips, 1st level spells are Alarm, Animal Friendship, Cure Wounds, Detect Magic, Detect Poison and Disease, Ensnaring Strike, Fog Cloud, Goodberry, Hail of Thorns, Hunter's Mark Jump, Longstrider, Speak with Animals. 628: Resilient can only be taken once 630: Sharpshooter:Attacking at Long Range doesn't impose disadvantage. Your Ranged Weapons attacks ignore half and 3/4 cover. You can chose when attacking with a proficient ranged weapon to take -5 attack for +10 Damage. Skulker: I can't say how it was during the alpha, I don't have it on this computer. But Skulker pre-req, dex 13 or up. You can try to hide when lightly obscured from a target. When hidden and attacking at ranged a miss doesn't reveal you. Dim Light doesn't impose disadvantage on perception checks relying on sight. Multiattack Volley: Yeah, 1 attack, rolled seperately on all targets within 10 feet. Assassinate: Advantage on attack rolls against a creature that hasn't acted, and any hit on a surprised target is an auto crit. [/QUOTE]
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