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<blockquote data-quote="Lygah" data-source="post: 6353692" data-attributes="member: 7457"><p>636: Noble Background: Proficiencies History and Persuasion,nProficient with one gaming set, one language of :choice, and a set of fine cloths, a signet ring,, a scroll of pedigree and a purse with 25gp. as an added feature you have Position of Priviledge, allowing you to move amongst high society, as well as secure an audience with a local noble if need be.</p><p></p><p>637:War Domain Spells</p><p>1st: Divine Favor, Shield of Faith</p><p>3rd: Magic Weapon, Spiritual Weapon</p><p>5th: Crusader's Mantle, Spirit Guardians</p><p>7th: Freedom of Movement, Stoneskin</p><p>9th: Flame Strike, Hold Monster</p><p></p><p>638: Sorry that wasn't clear. If you do anything but replicate a spell bad things happen.</p><p></p><p>639: Enchantment Savant: gold cost and time to copy an enchantment spell is halved.</p><p>Hypnotic Gaze:Choose a creature within 5 feet,creature must make a wis save or be unable to move, or act and is visibly dazed. </p><p>Instinctive Charm:As a reaction to an attack you may force a wisdom save, and force your attacker to divert the attack to the nearest target in reach.</p><p>Split Enchantment: When you cast an Enchantment spell of 1st or higher that targets only one creature, you may target two.</p><p>Alter Memories:When you charm a creature you can make it forget that it had acted under magical duress. Additionally during the spell's duration you can make the chosen creature forget some of the time it spent charmed.</p><p></p><p>640: Both Weapons can be one handed.</p><p></p><p>641: I haven't done any kind of detailed comparison yet.</p></blockquote><p></p>
[QUOTE="Lygah, post: 6353692, member: 7457"] 636: Noble Background: Proficiencies History and Persuasion,nProficient with one gaming set, one language of :choice, and a set of fine cloths, a signet ring,, a scroll of pedigree and a purse with 25gp. as an added feature you have Position of Priviledge, allowing you to move amongst high society, as well as secure an audience with a local noble if need be. 637:War Domain Spells 1st: Divine Favor, Shield of Faith 3rd: Magic Weapon, Spiritual Weapon 5th: Crusader's Mantle, Spirit Guardians 7th: Freedom of Movement, Stoneskin 9th: Flame Strike, Hold Monster 638: Sorry that wasn't clear. If you do anything but replicate a spell bad things happen. 639: Enchantment Savant: gold cost and time to copy an enchantment spell is halved. Hypnotic Gaze:Choose a creature within 5 feet,creature must make a wis save or be unable to move, or act and is visibly dazed. Instinctive Charm:As a reaction to an attack you may force a wisdom save, and force your attacker to divert the attack to the nearest target in reach. Split Enchantment: When you cast an Enchantment spell of 1st or higher that targets only one creature, you may target two. Alter Memories:When you charm a creature you can make it forget that it had acted under magical duress. Additionally during the spell's duration you can make the chosen creature forget some of the time it spent charmed. 640: Both Weapons can be one handed. 641: I haven't done any kind of detailed comparison yet. [/QUOTE]
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