Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Finally
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dastion" data-source="post: 6354486" data-attributes="member: 6778148"><p>I can field this one.</p><p></p><p></p><p>Wizards have more utility. They are extremely good at preparing for a specific situation and can prepare more spells besides. </p><p></p><p></p><p>For example, a Sorc may know Mage Armor and Burning Hands as his only spells at lvl 1. Meanwhile, the wizard (assuming 16 int) could have both of those spells prepared, plus also Magic Missile, and Shield. And to top it off, he might have Detect Magic and Alarm in his spellbook which he can cast as rituals without preparing them.</p><p></p><p></p><p>However, if you compare how good each caster is at utilizing their spells, that's where the Sorc is far more flexible. Wizards get some limited specialization (shaping evocations, splitting enchantments, etc) but Sorcs are still better.</p><p></p><p></p><p>An example, a Sorc can convert slots into sorcery points and use them to create multiple lower level slots. The way spells scale, two level 1 Chromatic Orbs are as potent as a single level 4 Chromatic Orb. It allows him to spread his resources thinner if needed.</p><p></p><p></p><p>They also get metamagic feats to further modify their spellcasting, allowing them to customize their attacks in a broader way than Wizards can. For example, take the Chromatic Orb example above. Instead of casting a level 4 Chromatic Orb (6d8+Cha if you're Draconic and use the right element) you can convert that slot into Sorcery points and spend 1 of those points to Twin Spell a level 1 Chromatic Orb, dealing 3d8+Cha twice. So you gain damage and spend less resources.</p></blockquote><p></p>
[QUOTE="Dastion, post: 6354486, member: 6778148"] I can field this one. Wizards have more utility. They are extremely good at preparing for a specific situation and can prepare more spells besides. For example, a Sorc may know Mage Armor and Burning Hands as his only spells at lvl 1. Meanwhile, the wizard (assuming 16 int) could have both of those spells prepared, plus also Magic Missile, and Shield. And to top it off, he might have Detect Magic and Alarm in his spellbook which he can cast as rituals without preparing them. However, if you compare how good each caster is at utilizing their spells, that's where the Sorc is far more flexible. Wizards get some limited specialization (shaping evocations, splitting enchantments, etc) but Sorcs are still better. An example, a Sorc can convert slots into sorcery points and use them to create multiple lower level slots. The way spells scale, two level 1 Chromatic Orbs are as potent as a single level 4 Chromatic Orb. It allows him to spread his resources thinner if needed. They also get metamagic feats to further modify their spellcasting, allowing them to customize their attacks in a broader way than Wizards can. For example, take the Chromatic Orb example above. Instead of casting a level 4 Chromatic Orb (6d8+Cha if you're Draconic and use the right element) you can convert that slot into Sorcery points and spend 1 of those points to Twin Spell a level 1 Chromatic Orb, dealing 3d8+Cha twice. So you gain damage and spend less resources. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Finally
Top