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General Tabletop Discussion
*Dungeons & Dragons
Find Familiar, the Alert feat, and the loss of the fly-by Owl.
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<blockquote data-quote="Melfast" data-source="post: 9227369" data-attributes="member: 17870"><p>Familiars scouting can be a problem. On the other hand, they are likely not large enough or heavy enough to discover traps, they can't open closed doors, they may have limited views of areas, they may move slowly, their scouting will take time if the party expects to draw maps and check things closely -- increasing the chance of random encounters, they can be killed if they are too bold. I'm ok with Chain warlocks getting a lot of benefits from their familiars -- that is their schtick. The DM can also speed up the scouting by giving a narrative response rather than making the player make every move and make every roll. Rely more on passive perception. Looking at things through a scout's eyes will never be as good as seeing them yourself, so you can give less information than if a player was actually in the room. Etc.</p></blockquote><p></p>
[QUOTE="Melfast, post: 9227369, member: 17870"] Familiars scouting can be a problem. On the other hand, they are likely not large enough or heavy enough to discover traps, they can't open closed doors, they may have limited views of areas, they may move slowly, their scouting will take time if the party expects to draw maps and check things closely -- increasing the chance of random encounters, they can be killed if they are too bold. I'm ok with Chain warlocks getting a lot of benefits from their familiars -- that is their schtick. The DM can also speed up the scouting by giving a narrative response rather than making the player make every move and make every roll. Rely more on passive perception. Looking at things through a scout's eyes will never be as good as seeing them yourself, so you can give less information than if a player was actually in the room. Etc. [/QUOTE]
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Find Familiar, the Alert feat, and the loss of the fly-by Owl.
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