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General Tabletop Discussion
*Dungeons & Dragons
Find Familiar, the Alert feat, and the loss of the fly-by Owl.
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<blockquote data-quote="Stormonu" data-source="post: 9317854" data-attributes="member: 52734"><p>I've canned the BS of pets/minions/hirelings/etc. rolling separate initiatives. They go on the controlling player's turn, no if and or buts (call it Side initiative, if you will).</p><p></p><p>Also agree that pet/familiar death is a little too easy to come up as the game currently stands (its not a case of "if", but "when"). Part of it is D&D focusing too much on defeat = death, but it would also be nice if they had a little bit of durability. Sure, there should certainly be a risk you're willing to accept if you send your Owl familiar into a combat, but it should have a chance to survive in the first place.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9317854, member: 52734"] I've canned the BS of pets/minions/hirelings/etc. rolling separate initiatives. They go on the controlling player's turn, no if and or buts (call it Side initiative, if you will). Also agree that pet/familiar death is a little too easy to come up as the game currently stands (its not a case of "if", but "when"). Part of it is D&D focusing too much on defeat = death, but it would also be nice if they had a little bit of durability. Sure, there should certainly be a risk you're willing to accept if you send your Owl familiar into a combat, but it should have a chance to survive in the first place. [/QUOTE]
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Find Familiar, the Alert feat, and the loss of the fly-by Owl.
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