Jdvn1 said:It's... kind of a broken spell.
Would the spell "Find the Path" show you the way to a specfic named bad guy's lair?
The recipient of this spell can find the shortest, most direct physical route to a specified destination, be it the way into or out of a locale. The locale can be outdoors, underground, or even inside a maze spell. Find the path works with respect to locations, not objects or creatures at a locale. The location must be on the same plane as you are at the time of casting.
The spell enables the subject to sense the correct direction that will eventually lead it to its destination, indicating at appropriate times the exact path to follow or physical actions to take. For example, the spell enables the subject to sense trip wires or the proper word to bypass a glyph of warding. The spell ends when the destination is reached or the duration expires, whichever comes first. Find the path can be used to remove the subject and its companions from the effect of a maze spell in a single round.
Vlos said:Is that not asking to find a location based on whats at it? Is not the location defined by the BEG living there? In the PHB, it states that it cannot find the way to "a forest where a green dragon lives", is that not the same as a BEG's lair? The room (or local) is defined by the BEG where he lives?
Sandain said:I do not think the spell is at all limited by its duration. For example my PC's were in the Astral plane and cast Find the Path to locate the Fortress of Ruun'Khazi. The path said basically south-down 15 degrees. When the spell expired the PC's just kept going that same direction for another 4 days.
My problem with the spell is that my PC's always use it and bypass most encounters, so they end up fighting the BBEG with sub par equipment and levels.