Fine tune my Spellsword!

szilard said:
It might be worth taking Practiced Spellcaster at 15th and a couple levels of Fighter after that - both for the feats and to make Practiced Spellcaster do some work for you...

-Stuart

EDIT: I've decided to go for Practised Spellcaster as one of my feats - too good to ignore!
 
Last edited:

log in or register to remove this ad

Defiler said:
Some interesting ideas and pointers, thanks! I'll get a channel spell ability eventually anyway, but you're right that the sword does sound good. I might even be able to craft it myself.

Out of the DMG, pate 225 <I> Spell Storing: A spell storing weapon allows a spellcaster to store a single targeted spell of up to 3rd level in the weapon. (The spell must have a casting time of 1 standard action.) Any time the weapon strikes a creature and the creature takes damage from it, the weapon can immediately cast the spell on that creature as a free action if the wielder desires. (This special ability is an exception to the general rule that casting a spoell from an item taken at least as long as casting that spell normally.) INFLICT SEROIUS WOUNDS, CONTAGION, BLINDNESS, and HOLD PERSON are all common choices for the stored spell. Once the spell has ben cast fomr the weapon, a spellcaster can cast any other targete spell of up to third level into it. The weapon magically imparts to the wielder the name of the spell currently stored within it. S randomly rolled spell storing weapn has a 50% chance to have a spell stored in it already.
Strong evocation (plus aura of stored spell); CL 12th; Craft Magic Arms and Armor, creature must be a caster of at least 12th level; Price +1 Bonus.</I>
Sorry for the caps, but i could put itallics inside itallics.
another weapon you might want to look at for improved critical would be the rapier, the damage is low, but with improved critical, youve dropped the threat range to 15-20, that a threat 25% of the time, and the damage is decent at d6. if you want to make it more of a threat, make your rapier a speed rapier of store spelling, then itll hit hard, but the second time around, i dont know if you could use the channel ability of the spellsword to hit with another spell.
out of the DMG again, same page, 225 <I>Speed: When making a full attack action, the wielder of a speed weapon may make one extra attack with it. The attack uses the wielders full base attack bonus, plus any modifiers appropriate to the situation. (This benefit is not cumulative with similar effects, such as a haste spell.)
Moderate transmutation; CL 7th; Craft Magic Arms and Armor, HASTE; Price +3 bonus</I>
you could always take energy substitution, i forget what book its in, but when you pick the feat, you pick another energy type, like sonic, fire, cold, or acid. you can choose to learn spells you have of a certian descriptor as the type you have picked for energy substitution. id take sonic and make an improved critical spell storing rapier of speed, then hold an 11th level sonic ray in it then swing twice, and channel something else into it when you hit on the time you dont discharge the sonic energy substituted scorching ray, man thatll hurt a lot, just hope you hit :)

hows that alienist work out? it looks like an interesting class. ive got a 12th level 2 fighter/6 wizard/ 4 force missile mage and im looking for another prestige class to hit once im done with fmm. does it work well with wizards and sorcerers? id say it works better with druids, but ive got a bit of a thing with the far realm, give me a heads up! :)
 
Last edited:

One thing I did think about was a keen rapier (or scimitar), since this would give me the 30% chance of a threat without having to spend a feat. Or there's the falchion, which is 2-handed and does 2d4 base damage.

Thing is, I've found some decent magic weapons, and I'm reluctant to start enchanting a masterwork weapon from scratch. In any case, I don't think my character has much money left over now anyway, so I might need another adventure before I can fund anything like that.




hows that alienist work out? it looks like an interesting class. ive got a 12th level 2 fighter/6 wizard/ 4 force missile mage and im looking for another prestige class to hit once im done with fmm. does it work well with wizards and sorcerers? id say it works better with druids, but ive got a bit of a thing with the far realm, give me a heads up! :)

I've haven't played many spellcaster PrCs, but I'm really enjoying this one! It's great with wizards, though I suppose if you really want to emphasise the corruption of the natural order, you can't beat a druid turned Alienist! The whole thing was rather involuntary on my character's part - he got caught up in a weird sacrifical ritual to some alien horror, and when it was disrupted he ended up getting reincarnated (sort of) into an elven wizard. Now he carries some kind of Far Realms taint, and he's developed a rather unhealthy fascination for the whole thing. One or two of the party are getting a tad suspicious... ;)

That's why his stats are bit weird, and why he's suddently decided he wants to be a spellsword (his new persona is a bit aggressive, compared to most wizards.)

Part of me still wants to take one more level of Spellsword and then go Alienist the rest of the way. I suspect I'll end up deciding based on the events of the campaign. It's going to be interesting to see how things turn out - will he turn his back on his tainted nature and try to live a normal life, or is the final BBEG of the campaign going to be himself?

Mechanics-wise, the pseudo-natural template on my summoned creatures is pretty good, and my familiar is a more resilient thanks to the same template. There's a few other goodies - you get small bonus to saves, and a couple of Metamagic feats at 3rd and 7th level. If you go all the way to 10th level, you become an Outsider! There's some drawacks too - a 2 point Wisdom drop, and harsh penalties on Diplomacy and Handle Animal.

Requirements aren't too bad; you need knowledge in Planes & Arcana, and also Augment Summoning, which probably means Spell Focus (Conjuration) as well. The Thaumataturgist PrC from the DMG might provide a good lead-in. Had a slight problem with the non-lawful requirement, since he was lawful to begin with, but he's committed some questionable acts since then, so he's neutral now.

Anyway, I'd finish by saying that my Alienist/Spellsword is probably my most compelling, memorable, and deeply flawed character ever. If your PC is already into summoning, I'd say go for it!
 

Remove ads

Top