Finished Vampire Pdf

Clay_More

First Post
Okay, this should be the finished Vampire PDF that I have been working on. I would like to thank all the critics for their assistance and hope that you will all enjoy it. As always, any suggestions are still appreciated, even though I SHOULD hope that its finally finished :)
 

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Hi Clay_More mate! :)

Looks good...but I'll need a bit more time to study it in depth.

Blood Zombie kind of reminds me of a transition between Zombies and Ju-Ju Zombies.
 

Ju-Ju Zombies... you shouldnt say that... sob sob.. I still miss the little critters...

Thx for your comment so far, theres been alot of work put into it :)
 


Interesting. Do you intend to provide ecl for the vampires, or is that what their Vampiric level should represent? I have only skimmed it, but it certainly looks interesting.
 


UK CR system? I am unfamiliar with that.

Yeah, the abilities mentioned, when stacked on a 5th + level character would be tremendous (especially the move amounts).

I have looked at it some more and there is one thing I don't like: the magical drain they exhibit on items. Is this a balance thing to keep PCs from wanting to become a vampire? I don't understand it nor do I like it. It leads to some rather dangerous ideas. Namely, if they drain magic items (to the point that even artifacts don't function in their hands) then shouldn't they have similar draining effect on, say, spells? I mean, if they can weaken a +10 sword, they should be able to weaken a Wall of Force, or hold on to someone and drain the duration out of a buff spell. And if magic folds away from them, shouldn't they get SR (or did I miss something)? It also cripples a potential pc vampire simply because, especially at higher levels, the dnd game is structured around using magic items to overcome problems (not something I like, btw, just a fact of the system).

I like a lot of the ideas. I love the age vs generation chart (oh, if White Wolf had only done something similar) and I am interested in seeing some CR/ECLs added to this. Perhaps you should look at Savage Species for some ideas?
 

Its Upper_Krusts CR system (the guy responding above). Used for calculating CR's. It covers pretty much all special abilities found in most Monster books.

I think there should be Spell Resistance. It must have been a foresight, I even think its mentioned under the Magic Weakness part. Anyways, SR is Vampiric Level + ½ Vampires HD.

The Magical Weakness was primarily made to enforce the flavour found in Vampires. Even though, as a race, they are proud of their abilities and powers, PC's wouldn't see it as that. They would see it as a base upon which they would add the usual weapons, armors, items combos. Instead, when they wish to flavour their Vampire, they would use the Gifts. As it might be mentioned, the Gifts are pretty powerful and easily expanded upon. The ones mentioned are merely ideas and I wouldn't mind about players & DM's inventing their own. Same goes, for that matter, for the Magical Weakness aspect.
 

When I said foresight I off course mean oversight, doh.

I noticed myself that the PDF still misses the Lightning Gifts, ill just get those in there as well.
Any ideas for gifts would be appreciated :)
 

Well at the very least a 15th level Vampire is impossible to follow. :eek:
With the Run Feat, and Greater Unholy Speed he can move 5400 ft in a round. By comparison a Paragon Quickling moves 5760 ft in a round. :rolleyes:

But I like this vampire, consider it copy/pasted into my campaign. ;)
 

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