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Finishing Off the Mimics

I realised I've put a tyop in the standard Metal Mimic, it's got +15 for the slam attack instead of +13. I've fixed that.

As for the Feral version, better do the Skills and Feats.

It has 11 skill points instead of the standard's 26, so we need to cut 15 points off. The +4 racial in Spot and Listen compensates for 8 of those, so we're talking -3 to one skill and -2 to two others.

Skills: Climb +11, Disguise +12, Listen +8, Spot +8 ?

As for the feats, we need to cut one out. I'm thinking Hold The Line?

Feats: Alertness, Combat Reflexes (B), Lightning Reflexes, Weapon Focus (slam)

EDIT: Hold on, I just noticed the Dragon 101 text says " Metal mimics are of two basic types: the larger (10-11 HD), relatively intelligent sort, and the smaller "killer mimic" which is semi-intelligent and instinctively aggressive." so I'm changing my mind about the name.

I think we should call them "Killer Metal Mimics".

Besides, "Feral" could imply the regular Metal Mimic is tame or domesticated, which doesn't seem right.

Updated Killer Metal Mimic.
 
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Updated and finished.

I adjusted the DCs of its Special Attacks for its lower Hit Dice, but I couldn't find any other tweaks it needed.

So, what do you fancy next?

Juggernaut, Space Mimic or Greater Mimic.

I don't have stats for the Greater Mimic easily to hand, so I'm thinking Mimics... in... Space!!!
 


Into the Woods

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