Finishing Off the Mimics


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Ta very much!B-)

We've still got a bit of work to do on the Space Mimic.

Statswise it all looks alright up to Organization, but we need a CR, Treasure and Advancement for it.

For its Challenge Rating I'm thinking around CR7. It's noticeably more versatile than a regular Mimic, has 4th level spellcasting and 5 more HD.

As for treasure, the original has type V (U), which is:
Type U:
2-16 gems: 90%
1-6 art objects: 80%
Any 1 magical item: 70%

Type V:
Any 2
That's a lot of goods and magic but no coins.

No coins, double goods (gems and jewelery) and double magic ?

Maybe even triple magic?

The original's flavour text mentions they collect books and scrolls, so I'm wondering whether we should add those to the treasure.

Advancement-wise I'm thinking we should give them a 3 HD range of Large advancement like a regular Mimic (e.g. 13-15 HD (Large) and increase the cap of the next stage by 3 HD to max out at 24 HD.

e.g.

Advancement: 13-15 HD (Large); 16-24 HD (Huge) or by character class (wizard)
 

CR 7 and advancement look good.

I think "No coins, double goods (gems and jewelery), double magic" works best for treasure.
 

CR 7 and advancement look good.

I think "No coins, double goods (gems and jewelery), double magic" works best for treasure.

Updated.

The only special ability we haven't accounted for is their ability to imitate a starfield:

The natural skin of the space mimic is pitch black, with small specks of twinkling light, imitating a space background.

I'd suggest adding a Mimic Starfield SQ or, failing that, a racial bonus on Hide checks in space.

e.g.

Mimic Starfield (Ex): A space mimic's skin is naturally pitch black with motes of twinkling light. This allows a space mimic to blend into the starry expanse of wildspace, a night sky or similar backgrounds. Anyone who looks towards the space mimic can detect it with a successful Spot check opposed by the mimic's Disguise check.
 

That could work, although my gut reaction says "something similar to shadow blend that only works in space or with a starry sky behind it".
 

To be honest, I'd just put that in flavor and give them a +4 Hide bonus in their natural form when in space.
 

To be honest, I'd just put that in flavor and give them a +4 Hide bonus in their natural form when in space.

I could go along with that approach, except (a) I'd want the Hide bonus to be higher, probably +12, and (b) in space there's no cover to hide behind!

So I'm thinking we still need a SQ. How about this:

Hide in Space (Ex): A space mimic's skin is naturally pitch black with motes of twinkling light. This allows a space mimic to make Hide checks when it is flying in wildspace without needing any cover or concealment - it can also Hide against similar starry backgrounds, such as a a clear night sky. Space mimics have a +12 racial bonus on Hide checks when in space or a clear night sky.
 


Oh, here's where we had that hiding in space business! ;) Yes, that looks pretty good.

Well the Enworld boards do resemble a starry background, maybe that's why you were having problems with your Spot check?:p

I'll stick Hide in Space in the working draft.
 

Okay, it looks like the Space Mimic is practically finished apart filling out its description/flavour text and tactics.

How about this:

Space mimics are a highly intelligent spellcasting relative of the common mimic, usually encountered floating the depth of wildspace or hiding aboard spelljamming vessels. Unlike common mimics, space mimics have a culture of sorts based on the study of arcane lore. They are keen readers, preferring tomes on magic and astronomy. On the rare occasions a space mimic meets another of its kind they will debate arcane lore and exchange books or scrolls they've already read for new ones. Space mimics need spell books to cast their spells just like a wizard.

These monsters are just as amoral as common mimics, seeing most creatures as potential meals and sources of treasure. They will negotiate with powerful creatures, exchanging their services for food or arcane volumes, but weaker beings are there to be eaten.

A space mimic can have almost any dimensions, but usually is not more than 10 feet long. A typical space mimic has a volume of 150 cubic feet (5 feet by 5 feet by 6 feet) and weighs about 4,500 pounds.

Space mimics can speak and read common and at least two other languages, usually Draconic and Elven.

Combat
A space mimic disguises itself, often as a large chest or massive desk, and waits for victims to arrive. It then observes its potential prey and tries to lure a single victim away with an enchantment or illusion spell such as charm person or ghost sound, hoping to devour them without anyone noticing.

Space Mimics fight with spells as well as adhesive pseudopods as powerful as a common mimic's. They are crafty creatures who know how to use their spells to their best advantage - charming opponents and turning them on their companions, casting web to stymie their enemies' movements and so forth. If a battle turns against them a space mimic seeks to negotiate or fly away, but they fight to the death if cornered.
 

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