Fire AND Cold

Hi,

When an aura or ability does "15 Fire and Cold" damage, is that 15 Fire + 15 Cold, or just 15 "Fire and Cold".

If the second, what would Reisist Fire 10 or Resist Cold 10 do? What if you had both?

Thx!

TomB
 

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When an aura or ability does "15 Fire and Cold" damage, is that 15 Fire + 15 Cold, or just 15 "Fire and Cold".

If an aura (or power) states 15 fire and cold damage anyone entering the aura (or being affected by the power) takes 15 damage with the key type fire and cold. So one lot of 15 damage.

If the second, what would Reisist Fire 10 or Resist Cold 10 do? What if you had both?

With the same aura a creature would need resistance to both fire and cold to reduce the damage.

If a character had 10 resist fire - they would still take the full 15 damage
If a character had 10 resist cold - they would still take the full 15 damage
If a character had 10 resist fire and 5 resist cold - they would take 10 damage
If a character had 10 resist fire and 10 resist cold - they would take 5 damage

I hope this helps
 


As i read fire AND cold i thought you would comlain about dealing fire and cold simultaneously. You find the same things on munchkin cards ;)

To your question, its generally good to deal differnt kinds of damage simultaneously, because vulnerabilities are added if you match one of them and it resistances are only subtracted if you have resistances against all damage types.
 


Should have seen my DM's face when I declared that I was doing 45 points of necrotic acidic fire to a monster last Friday :lol:
 

Related, but slightly off topic - anyone have a link or quote on the ruling that weapons that change an energy descriptor (ex: Flaming weapon) are additive on attacks that have an energy descriptor (ex: Split the Sky)? I could've sworn I read something WotC-ish, in a book or FAQ, to that effect, but can't recall where I heard it...

It being one of the most common ways to get two mingled damage types on an attack, in theory, if I'm not off my rocker on reading that.
 

A good reply, Mesh!

Related, but slightly off topic - anyone have a link or quote on the ruling that weapons that change an energy descriptor (ex: Flaming weapon) are additive on attacks that have an energy descriptor (ex: Split the Sky)? I could've sworn I read something WotC-ish, in a book or FAQ, to that effect, but can't recall where I heard it...
Wouldn't that be crazily overpowered?

I mean, if a Flaming weapon replaces the radiant damage of your (weapon) power with Fire, that's how it was originally costed.

If a Flaming weapon turns your radiant powers into Radiant Fire powers, then that will circumvent just about all resistance of any existing or future monster.

I'm just hesitant this would be a good rule, official or no...
 

Related, but slightly off topic - anyone have a link or quote on the ruling that weapons that change an energy descriptor (ex: Flaming weapon) are additive on attacks that have an energy descriptor (ex: Split the Sky)? I could've sworn I read something WotC-ish, in a book or FAQ, to that effect, but can't recall where I heard it...
I think it's in the PH1 section on magic items or possibly magic weapons (I'm away from the book at the moment). Look for a discussion on keyword inheritance or words to that effect.

Wouldn't that be crazily overpowered?

I mean, if a Flaming weapon replaces the radiant damage of your (weapon) power with Fire, that's how it was originally costed.

If a Flaming weapon turns your radiant powers into Radiant Fire powers, then that will circumvent just about all resistance of any existing or future monster.
Given that untyped weapon damage circumvents almost all resistances anyway (except Resist all and maybe one or two others), I don't think it's overpowered. ;)
 

Related, but slightly off topic - anyone have a link or quote on the ruling that weapons that change an energy descriptor (ex: Flaming weapon) are additive on attacks that have an energy descriptor (ex: Split the Sky)? I could've sworn I read something WotC-ish, in a book or FAQ, to that effect, but can't recall where I heard it...

It being one of the most common ways to get two mingled damage types on an attack, in theory, if I'm not off my rocker on reading that.

The only reference that I can think of, that would apply, is the one in the FAQ that indicates critical, enhancement, and property lines apply when using a weapon as an implement.

Since weapons like the Flaming Weapon, Force Weapon, Githyanki Silver Weapon indicate that the damage keyword change is a 'power', that won't apply. Whether that is by design or simply incidental, I don't know. The interesting thing is that since these weapons do additional dice of damage of X type on a critical, you would get the additional damage type keyword on a critical.

If you want to get into additional damage type keywords with a weapon as an implement, then you need something like my preferred one; Weapon of Summer. It does an additional 1D8 fire damage, as a property, which would add the fire keyword to whatever damage type you're doing.
 

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