Fire Class


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Warmages get a ton of fire spells, too. Not that they're a "good" class. ^_^

There's also Wu Jen, which can choose fire as the focus. Also not a very good class, unless the DM allows you to add stuff from Spell Compendium to their lists.
 


frankthedm said:
Hard to be a good class when fire is probably the most commonly resisted / immunized element one will find in the monster manuals.
Searing Spell from Sandburn does a lot to fix that, though, doesn't it?

Cheers, -- N
 

Shugenja, from Oriental Adventures or Complete Divine. A divine spellcasting class, but strongly elemental in theme. They specialize in one element, and have limited access to the two elements not opposed to it (so Fire Shugenja can learn Fire, Earth, and Air spells, but must learn mostly Fire spells). The shugenja's Fire element includes mostly fire spells and light spells, but also has a few utility ones like Cat's Grace as well.

And of course, if you want to play a strongly single-element-focused spellcaster, take the Elemental Savant prestige class at some point (Tome & Blood or Complete Arcane, IIRC).
 


Pyrokineticist is a psionic class, but it rocks for that purpose. You have several nice fire based abilities and most warlocks will envy your "fire"power.

I allowed some houserule featchains in my games several times now... they strengthen single-elemental spellcasters (or other users). The first feat gives you a bit more damage, the second decreases hostile fire resistance, the third one decreases that resistance even more and turns fire immunity into resistance 30... the fourth one adds even more fluff.

With these chains, a solely fire based (or ice or lightning) char becomes playable in D&D.
 

Nifft said:
Searing Spell from Sandburn does a lot to fix that, though, doesn't it?

Cheers, -- N
If by fix you mean turn an underpowered choice into a overpowered choice that punishes those with forethought and preparation, then yes.


Searing Spell [Metamagic]
Your fire spells are so hot that they can damage creatures that normally have resistance or immunity to fire.

Benefit: A searing spell is so hot that it ignores the resistance to fire of creatures affected by the spell, and affected creatures with immunity to fire still take half damage. This feat can be applied only to spells with the fire descriptor.

Creatures with the cold subtype take double damage from a searing spell. Creatures affected by a searing spell are still entitled to whatever saving throw the spell normally allows. A searing spell uses up a spell slot one level higher than the spell's actual level.
 

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