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Fire Giant Dreadnoughts in VOLO's GUIDE TO MONSTERS
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<blockquote data-quote="Dualazi" data-source="post: 7701785" data-attributes="member: 6855537"><p>Guess I'll be one of the dissenting parties and say that this actually increases my interest in Volo's, since it appears that there will be some actual creativity in the monster presentation. Hopefully this guy has some cool mechanical concepts in play and isn't just amped up AC/HP.</p><p></p><p>I find most of the realism arguments to be frankly disingenuous. Realism has never been particularly important in a magical setting with magical creatures and magical substances. The armor could be strengthened glass or obsidian, the giant could be supernaturally strong, the rules printed for carry capacity could be in relation to medium humanoids and not giants, the list goes on and on and on. I would rather have fantastic, evocative and outlandish armor and weapon designs any day over droll attempts at historical accuracy (which baseline D&D fails at innately), especially in light of how high-magic all the settings are by virtue of the caster classes. I will, however, agree that some backgrounds and environments wouldn't go amiss.</p><p></p><p>More in relation to the giant specifically, I can totally see this guy being used mainly in subterranean tunnels, where he can create impassable choke points or march down the tunnels himself and grind opponents to death. He's basically crushing walls in monster form.</p></blockquote><p></p>
[QUOTE="Dualazi, post: 7701785, member: 6855537"] Guess I'll be one of the dissenting parties and say that this actually increases my interest in Volo's, since it appears that there will be some actual creativity in the monster presentation. Hopefully this guy has some cool mechanical concepts in play and isn't just amped up AC/HP. I find most of the realism arguments to be frankly disingenuous. Realism has never been particularly important in a magical setting with magical creatures and magical substances. The armor could be strengthened glass or obsidian, the giant could be supernaturally strong, the rules printed for carry capacity could be in relation to medium humanoids and not giants, the list goes on and on and on. I would rather have fantastic, evocative and outlandish armor and weapon designs any day over droll attempts at historical accuracy (which baseline D&D fails at innately), especially in light of how high-magic all the settings are by virtue of the caster classes. I will, however, agree that some backgrounds and environments wouldn't go amiss. More in relation to the giant specifically, I can totally see this guy being used mainly in subterranean tunnels, where he can create impassable choke points or march down the tunnels himself and grind opponents to death. He's basically crushing walls in monster form. [/QUOTE]
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Fire Giant Dreadnoughts in VOLO's GUIDE TO MONSTERS
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