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General Tabletop Discussion
*Pathfinder & Starfinder
Fire variant barbarian - Any ideas?
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<blockquote data-quote="Thia Halmades" data-source="post: 2684298" data-attributes="member: 35863"><p>Not at all dismissive - I said the same thing to RC. You wrote it, you're defending it. I'm on the outside, looking in. Until I know exactly where you're going, I'll just keep contributing as long as those contributions are helpful. If you ever look at an idea and say "Thia... that's just lame." Then say so! I don't need (or have an interest in) defending my view of your world; it's your world. I want to help you have a clearer view of it for when you run it.</p><p></p><p>So don't worry about it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> If you're going for a revision of the core class, then yes, this is fine as it stands. Absolutely. I still think you should keep speed; even if you want to include the speed for when they rage only (i.e., pushing their bodies beyond their normal limits) you'd be doing well for that. That would give you the balance you were looking for without removing a strong tactical advantage Barbarians have.</p><p></p><p>And I beg to differ: Barbarians are CUNNING. They aren't necessarily clever, but they understand the dichotomy of needs & wants very well, and can play on those needs or drives. They have a knack for it. I'm not saying they'll think through all their problems, but they will think long enough to establish a cause/effect relationship then make with the beating.</p><p></p><p>I think, then, based on your post, I didn't get as much juicy flavorful goodness from this class as I did from the other one. However, if that's what you're going for, then it is by no means unbalanced. I would still incorporate the bits we already discussed, and you'll likely want to give them 'smoke breathing' and the 5/10 FR at 8th/16th isn't unbalanced, either, and looks better on paper than 3/5.</p></blockquote><p></p>
[QUOTE="Thia Halmades, post: 2684298, member: 35863"] Not at all dismissive - I said the same thing to RC. You wrote it, you're defending it. I'm on the outside, looking in. Until I know exactly where you're going, I'll just keep contributing as long as those contributions are helpful. If you ever look at an idea and say "Thia... that's just lame." Then say so! I don't need (or have an interest in) defending my view of your world; it's your world. I want to help you have a clearer view of it for when you run it. So don't worry about it. :cool: If you're going for a revision of the core class, then yes, this is fine as it stands. Absolutely. I still think you should keep speed; even if you want to include the speed for when they rage only (i.e., pushing their bodies beyond their normal limits) you'd be doing well for that. That would give you the balance you were looking for without removing a strong tactical advantage Barbarians have. And I beg to differ: Barbarians are CUNNING. They aren't necessarily clever, but they understand the dichotomy of needs & wants very well, and can play on those needs or drives. They have a knack for it. I'm not saying they'll think through all their problems, but they will think long enough to establish a cause/effect relationship then make with the beating. I think, then, based on your post, I didn't get as much juicy flavorful goodness from this class as I did from the other one. However, if that's what you're going for, then it is by no means unbalanced. I would still incorporate the bits we already discussed, and you'll likely want to give them 'smoke breathing' and the 5/10 FR at 8th/16th isn't unbalanced, either, and looks better on paper than 3/5. [/QUOTE]
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Fire variant barbarian - Any ideas?
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