Shades of Green
Explorer
I m currently in the process of building my campaign world, centered around the savage land of Renya (which is mostly low-hill marshlands to the south and hilly/mountain jungles to the north); Renya is slowly being colonized and conquered by the Humano-Dwarven empire of he far, cold south.
The issue at hand is my desire to integrate certain Steampunk elemnts into my campaign, centered around the technically-advanced Humano-Dwarven empire. While this won't include extreme steampunk (full-blown sentient Analytical Engines), this will include steam-powered vehicles (ships and trains, but to a very limited degree in the Renyan frontier) and, among other things, possibly firearms.
My question is: How unbalancing flintlock pistols/musketes are to the game world, and how deeply they ill effect warfare (i.e. how much weapons/armor will be outdated). I wish to create a feel similar to the later Age of Sail with the first few steps of the industrial revolution (and steampunk/clockwork tech) taking place.
The issue at hand is my desire to integrate certain Steampunk elemnts into my campaign, centered around the technically-advanced Humano-Dwarven empire. While this won't include extreme steampunk (full-blown sentient Analytical Engines), this will include steam-powered vehicles (ships and trains, but to a very limited degree in the Renyan frontier) and, among other things, possibly firearms.
My question is: How unbalancing flintlock pistols/musketes are to the game world, and how deeply they ill effect warfare (i.e. how much weapons/armor will be outdated). I wish to create a feel similar to the later Age of Sail with the first few steps of the industrial revolution (and steampunk/clockwork tech) taking place.