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Firearms help needed please
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<blockquote data-quote="Satyrn" data-source="post: 7215498" data-attributes="member: 6801204"><p>Aye. That's rather the heart of my question. If his players are cool with a rifle being as deadly as a sword, as [MENTION=1]Morrus[/MENTION] seems to suggest he would be, then making them equal would work.</p><p></p><p>But if it rubs them wrong, as it does you, then it would be a poor fix.</p><p></p><p></p><p>Akthough, in thinking of a reply to your question, I've had another thought, an addition to my earlier suggestion.</p><p></p><p>What I suggest the OP do is this: Have rifles deal longbow damage and pistols deal shortbow damage, as I already said, and then lower the damage on all archaic weapons by a die size. Call the whole thing a new game, 5e Modern, and pretend this is the way the game universe always was - meant to model action movies and cop shows where the protagonists are shot at constantly and survive the most ludicrous barrages of gunfire, from gattling guns, helicopters and all manner of that sort.</p></blockquote><p></p>
[QUOTE="Satyrn, post: 7215498, member: 6801204"] Aye. That's rather the heart of my question. If his players are cool with a rifle being as deadly as a sword, as [MENTION=1]Morrus[/MENTION] seems to suggest he would be, then making them equal would work. But if it rubs them wrong, as it does you, then it would be a poor fix. Akthough, in thinking of a reply to your question, I've had another thought, an addition to my earlier suggestion. What I suggest the OP do is this: Have rifles deal longbow damage and pistols deal shortbow damage, as I already said, and then lower the damage on all archaic weapons by a die size. Call the whole thing a new game, 5e Modern, and pretend this is the way the game universe always was - meant to model action movies and cop shows where the protagonists are shot at constantly and survive the most ludicrous barrages of gunfire, from gattling guns, helicopters and all manner of that sort. [/QUOTE]
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