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Firearms help needed please
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<blockquote data-quote="discosoc" data-source="post: 7215874" data-attributes="member: 6801554"><p>The point that he's missing, or is too stubborn to acknowledge, is how firearms factor into a game with such an abstract damage and wound system. With HP, there's a fairly plausible narrative to someone "hitting" someone with 6 sword attacks but not killing him. Glancing blows and superficial cuts rule the day here -- all wounds that don't cause people to wonder how they are still alive after the fact (not strictly realistic, but *plausible*).</p><p></p><p>Firearms change that dynamic because there's no good way to narrate how a bullet wound doesn't result in massive damage or death within a few rounds. You can't dodge bullets and any "superficial" gunshot wound is the result of pure and insane luck that might be seen once in a doctors' career. ANY hit with a bullet is potentially fatal, and most result in a bleed out time or collapsed lung of about 20 seconds. At one point he even mentioned how swords often result in severed hands and stuff, but without also recognizing that the body can actually control the bleeding in sudden amputations much more effectively (through muscle contractions) than something that just clips an artery.</p><p></p><p>Basically, there's very little room within the HP mechanics to represent multiple gunshot wounds because multiple gunshot wounds can't be narrated the same way as superficial cuts and some arrows sticking out of a person. As a result, firearms have to "do more damage" within the HP mechanics to compensate.</p></blockquote><p></p>
[QUOTE="discosoc, post: 7215874, member: 6801554"] The point that he's missing, or is too stubborn to acknowledge, is how firearms factor into a game with such an abstract damage and wound system. With HP, there's a fairly plausible narrative to someone "hitting" someone with 6 sword attacks but not killing him. Glancing blows and superficial cuts rule the day here -- all wounds that don't cause people to wonder how they are still alive after the fact (not strictly realistic, but *plausible*). Firearms change that dynamic because there's no good way to narrate how a bullet wound doesn't result in massive damage or death within a few rounds. You can't dodge bullets and any "superficial" gunshot wound is the result of pure and insane luck that might be seen once in a doctors' career. ANY hit with a bullet is potentially fatal, and most result in a bleed out time or collapsed lung of about 20 seconds. At one point he even mentioned how swords often result in severed hands and stuff, but without also recognizing that the body can actually control the bleeding in sudden amputations much more effectively (through muscle contractions) than something that just clips an artery. Basically, there's very little room within the HP mechanics to represent multiple gunshot wounds because multiple gunshot wounds can't be narrated the same way as superficial cuts and some arrows sticking out of a person. As a result, firearms have to "do more damage" within the HP mechanics to compensate. [/QUOTE]
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