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Firearms help needed please
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7216346" data-attributes="member: 6802951"><p>So does the "bullet to the eye". In D&D terms.</p><p></p><p></p><p> I think the point that you're . . . not getting, is that firearms attacks can be incorporated into such an abstract system. There is a fairly plausible narrative to someone "hitting" someone with 6 pistol shots but not killing them.</p><p></p><p> Sure. A bullet wound from a powerful enough firearm that strikes the head or into a vital area on the body is going to do that. </p><p>But assuming that all firearm "hits" in the D&D system are so severe, whilst also maintaining that sword "hits" can strike superficial areas, just cause grazes etc, is a bit of a double standard.</p><p>If your group runs with a "HP are meat" basis, and PCs are capable of bouncing axes off their faces with only superficial damage and fighting an orc horde with 20+ arrows embedded in them, absorbing firearm fire probably isn't too much of a stretch.</p><p>If your group runs with a "HP aren't meat" and that HP loss from sword "hits" doesn't automatically mean actual wounds, then losing HP from barely-missed or lucky deflections of firearm fire rather than actual wounds are no more of a stretch than crossbow bolts.</p><p></p><p> That works pretty well with firearms of that era, but the OP is talking about modern weapons, with rapid rates of fire and large capacities. D&D already plays rather fast and loose with weapon speeds in terms of bows and crossbows. </p><p></p><p>Bluntly, if a group is playing in a setting where they are actually using modern military weapons capable of 30+ shots per combat round, they arte going to need some heavy house rules, or a system more suited to those parameters.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7216346, member: 6802951"] So does the "bullet to the eye". In D&D terms. I think the point that you're . . . not getting, is that firearms attacks can be incorporated into such an abstract system. There is a fairly plausible narrative to someone "hitting" someone with 6 pistol shots but not killing them. Sure. A bullet wound from a powerful enough firearm that strikes the head or into a vital area on the body is going to do that. But assuming that all firearm "hits" in the D&D system are so severe, whilst also maintaining that sword "hits" can strike superficial areas, just cause grazes etc, is a bit of a double standard. If your group runs with a "HP are meat" basis, and PCs are capable of bouncing axes off their faces with only superficial damage and fighting an orc horde with 20+ arrows embedded in them, absorbing firearm fire probably isn't too much of a stretch. If your group runs with a "HP aren't meat" and that HP loss from sword "hits" doesn't automatically mean actual wounds, then losing HP from barely-missed or lucky deflections of firearm fire rather than actual wounds are no more of a stretch than crossbow bolts. That works pretty well with firearms of that era, but the OP is talking about modern weapons, with rapid rates of fire and large capacities. D&D already plays rather fast and loose with weapon speeds in terms of bows and crossbows. Bluntly, if a group is playing in a setting where they are actually using modern military weapons capable of 30+ shots per combat round, they arte going to need some heavy house rules, or a system more suited to those parameters. [/QUOTE]
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