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Firearms help needed please
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<blockquote data-quote="Tony Vargas" data-source="post: 7216609" data-attributes="member: 996"><p>People routinely survive GSWs, if they get fairly prompt medical care - and no, we're not talking a few six-second rounds, we're talking an ambulance to the ER or even hours.</p><p></p><p>Modern firearms aren't death-rays, that's a reality-isn't-real trope we can blame on westerns and the like, where, paradoxically, having someone decorously drop dead instantly is less damaging to our kiddies than seeing some blood & suffering. </p><p></p><p>First of all, that's a very bad 'result' - you have a mechanic meant to model the 'plot armor' and general, improbable, survival of heroes in fantasy (or in this case, action) genres in a remotely balanced/playable way, but because you have a failure of immagination, you 'must' just make a certain weapon wildly overpowered? </p><p>Secondly, there's no need for hp damage to come only on 'hits' nor for 'hits' to require physical contact. Our Hero's white hat gets shot off, that was some hp damage. The super-spy dives under the spray of machine-gun fire, a little DoaM.</p><p></p><p>Hps are a surprisingly good little sub-system, if you don't challenge their profound abstraction.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7216609, member: 996"] People routinely survive GSWs, if they get fairly prompt medical care - and no, we're not talking a few six-second rounds, we're talking an ambulance to the ER or even hours. Modern firearms aren't death-rays, that's a reality-isn't-real trope we can blame on westerns and the like, where, paradoxically, having someone decorously drop dead instantly is less damaging to our kiddies than seeing some blood & suffering. First of all, that's a very bad 'result' - you have a mechanic meant to model the 'plot armor' and general, improbable, survival of heroes in fantasy (or in this case, action) genres in a remotely balanced/playable way, but because you have a failure of immagination, you 'must' just make a certain weapon wildly overpowered? Secondly, there's no need for hp damage to come only on 'hits' nor for 'hits' to require physical contact. Our Hero's white hat gets shot off, that was some hp damage. The super-spy dives under the spray of machine-gun fire, a little DoaM. Hps are a surprisingly good little sub-system, if you don't challenge their profound abstraction. [/QUOTE]
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