Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Fireball/Lightning Bolt vs Chromatic Orb?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="evilbob" data-source="post: 9646527" data-attributes="member: 9789"><p>I really like this thread because it's a great reminder that some of us grognards need to check our assumptions when it comes to 5.5.</p><p></p><p>One of the biggest surprises of 5.5 that is emerging is how different it actually is in practice from 5.0 - especially outside of tier 1. Besides the straight-up buff in power that characters received - which they countered with a similar buff in monster HP/damage - players were given more options overall, typically in the form of complexity. This boosted the strategic depth of play, but a side effect is that we seem to be back to 3.5-levels of (possibly unintended?) interactions, especially at higher levels where so many strategic options are interacting. This can lead to relatively big power spikes in very specific circumstances. And the drunken kiwi has a great point: <em>player skill</em> has become a very important factor in creating those circumstances (<em>especially </em>due to the complexity) - which means generalized theory-crafting has become less useful, especially outside of tier 1!</p><p></p><p>And Fireball vs. Chromatic Orb is a good example. A level 5 player might think, "8d6 save with half damage minimum vs. 5d8 attack roll where I can miss for zero against 3 targets? No contest!" And in most tier 1 situations that is true. But that set of core assumptions can now be altered drastically, especially later on: and it's worth revisiting the spell using those new assumptions.</p><p></p><p>As Zard said: probably during tier 3 (and definitely by tier 4), attack roll misses just don't have to happen any more. My opinion is that baseline at that point should be 99% chance to hit, not 65%. (There are many reasons why this is true, but that's another thread.) Meanwhile, save DCs and enemy saves can be affected, but not to the same degree. Monsters' baseline 65% chance to fail a save is still probably closer to an ~80% chance. Players also have more options for re-rolling damage dice. And 5.5 Chromatic Orb is perfectly situated to benefit from the <em>combination </em>of those strategic advantages. Casting 6th level Chromatic Orb vs Fireball against 5 targets is a much different choice - one where Chromatic Orb can often be the superior choice - although it takes chewing through a lot of complexity to understand why. And importantly: disregarding the baseline assumptions of 5.0 and 5.5 tier 1 play.</p><p></p><p>I'm not making judgements here, nor am I saying Chromatic Orb is overpowered. Just that Zard has a good point, and it's worth DMs noting that tier 3 and 4 play in 5.5 is turning out to be less backward compatible.</p></blockquote><p></p>
[QUOTE="evilbob, post: 9646527, member: 9789"] I really like this thread because it's a great reminder that some of us grognards need to check our assumptions when it comes to 5.5. One of the biggest surprises of 5.5 that is emerging is how different it actually is in practice from 5.0 - especially outside of tier 1. Besides the straight-up buff in power that characters received - which they countered with a similar buff in monster HP/damage - players were given more options overall, typically in the form of complexity. This boosted the strategic depth of play, but a side effect is that we seem to be back to 3.5-levels of (possibly unintended?) interactions, especially at higher levels where so many strategic options are interacting. This can lead to relatively big power spikes in very specific circumstances. And the drunken kiwi has a great point: [I]player skill[/I] has become a very important factor in creating those circumstances ([I]especially [/I]due to the complexity) - which means generalized theory-crafting has become less useful, especially outside of tier 1! And Fireball vs. Chromatic Orb is a good example. A level 5 player might think, "8d6 save with half damage minimum vs. 5d8 attack roll where I can miss for zero against 3 targets? No contest!" And in most tier 1 situations that is true. But that set of core assumptions can now be altered drastically, especially later on: and it's worth revisiting the spell using those new assumptions. As Zard said: probably during tier 3 (and definitely by tier 4), attack roll misses just don't have to happen any more. My opinion is that baseline at that point should be 99% chance to hit, not 65%. (There are many reasons why this is true, but that's another thread.) Meanwhile, save DCs and enemy saves can be affected, but not to the same degree. Monsters' baseline 65% chance to fail a save is still probably closer to an ~80% chance. Players also have more options for re-rolling damage dice. And 5.5 Chromatic Orb is perfectly situated to benefit from the [I]combination [/I]of those strategic advantages. Casting 6th level Chromatic Orb vs Fireball against 5 targets is a much different choice - one where Chromatic Orb can often be the superior choice - although it takes chewing through a lot of complexity to understand why. And importantly: disregarding the baseline assumptions of 5.0 and 5.5 tier 1 play. I'm not making judgements here, nor am I saying Chromatic Orb is overpowered. Just that Zard has a good point, and it's worth DMs noting that tier 3 and 4 play in 5.5 is turning out to be less backward compatible. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Fireball/Lightning Bolt vs Chromatic Orb?
Top